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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs34
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs127
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs9
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs310
-rw-r--r--OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs25
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs24
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs31
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs203
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs22
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs20
16 files changed, 651 insertions, 194 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 348b8b9..1744fb3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -273,6 +273,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
273 273
274 if (objatt != null) 274 if (objatt != null)
275 { 275 {
276 // Loading the inventory from XML will have set this, but
277 // there is no way the object could have changed yet,
278 // since scripts aren't running yet. So, clear it here.
279 objatt.HasGroupChanged = false;
276 bool tainted = false; 280 bool tainted = false;
277 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) 281 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
278 tainted = true; 282 tainted = true;
@@ -470,6 +474,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
470 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); 474 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
471 group.DetachToInventoryPrep(); 475 group.DetachToInventoryPrep();
472 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); 476 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
477
478 // If an item contains scripts, it's always changed.
479 // This ensures script state is saved on detach
480 foreach (SceneObjectPart p in group.Parts)
481 if (p.Inventory.ContainsScripts())
482 group.HasGroupChanged = true;
483
473 UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID); 484 UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID);
474 m_scene.DeleteSceneObject(group, false); 485 m_scene.DeleteSceneObject(group, false);
475 return; 486 return;
@@ -478,25 +489,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
478 } 489 }
479 } 490 }
480 491
481 public void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos)
482 {
483 // If this is an attachment, then we need to save the modified
484 // object back into the avatar's inventory. First we save the
485 // attachment point information, then we update the relative
486 // positioning (which caused this method to get driven in the
487 // first place. Then we have to mark the object as NOT an
488 // attachment. This is necessary in order to correctly save
489 // and retrieve GroupPosition information for the attachment.
490 // Then we save the asset back into the appropriate inventory
491 // entry. Finally, we restore the object's attachment status.
492 byte attachmentPoint = sog.GetAttachmentPoint();
493 sog.UpdateGroupPosition(pos);
494 sog.RootPart.IsAttachment = false;
495 sog.AbsolutePosition = sog.RootPart.AttachedPos;
496 UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
497 sog.SetAttachmentPoint(attachmentPoint);
498 }
499
500 /// <summary> 492 /// <summary>
501 /// Update the attachment asset for the new sog details if they have changed. 493 /// Update the attachment asset for the new sog details if they have changed.
502 /// </summary> 494 /// </summary>
@@ -508,7 +500,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
508 /// <param name="grp"></param> 500 /// <param name="grp"></param>
509 /// <param name="itemID"></param> 501 /// <param name="itemID"></param>
510 /// <param name="agentID"></param> 502 /// <param name="agentID"></param>
511 protected void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID) 503 public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
512 { 504 {
513 if (grp != null) 505 if (grp != null)
514 { 506 {
@@ -523,7 +515,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
523 grp.UUID, grp.GetAttachmentPoint()); 515 grp.UUID, grp.GetAttachmentPoint());
524 516
525 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); 517 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
526
527 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 518 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
528 item = m_scene.InventoryService.GetItem(item); 519 item = m_scene.InventoryService.GetItem(item);
529 520
@@ -617,7 +608,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
617 // In case it is later dropped again, don't let 608 // In case it is later dropped again, don't let
618 // it get cleaned up 609 // it get cleaned up
619 so.RootPart.RemFlag(PrimFlags.TemporaryOnRez); 610 so.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
620 so.HasGroupChanged = false;
621 } 611 }
622 } 612 }
623} 613}
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 2dd444d..0df4585 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -55,6 +55,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
55 private Dictionary<UUID,long> m_savequeue = new Dictionary<UUID,long>(); 55 private Dictionary<UUID,long> m_savequeue = new Dictionary<UUID,long>();
56 private Dictionary<UUID,long> m_sendqueue = new Dictionary<UUID,long>(); 56 private Dictionary<UUID,long> m_sendqueue = new Dictionary<UUID,long>();
57 57
58 private object m_setAppearanceLock = new object();
59
58 #region RegionModule Members 60 #region RegionModule Members
59 61
60 public void Initialise(Scene scene, IConfigSource config) 62 public void Initialise(Scene scene, IConfigSource config)
@@ -69,6 +71,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
69 { 71 {
70 m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime))); 72 m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
71 m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime))); 73 m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
74 // m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
72 } 75 }
73 } 76 }
74 77
@@ -117,26 +120,28 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
117 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 120 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
118 if (sp == null) 121 if (sp == null)
119 { 122 {
120 m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}", client.AgentId); 123 m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}", client.AgentId);
121 return false; 124 return false;
122 } 125 }
123 126
124 bool cached = true; 127 bool defonly = true; // are we only using default textures
125 128
126 // Process the texture entry 129 // Process the texture entry
127 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 130 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
128 { 131 {
129 int idx = AvatarAppearance.BAKE_INDICES[i]; 132 int idx = AvatarAppearance.BAKE_INDICES[i];
130 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; 133 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
131 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) 134 if (face == null || face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
132 if (! CheckBakedTextureAsset(client,face.TextureID,idx)) 135 continue;
133 { 136
134 sp.Appearance.Texture.FaceTextures[idx] = null; 137 defonly = false; // found a non-default texture reference
135 cached = false; 138
136 } 139 if (! CheckBakedTextureAsset(client,face.TextureID,idx))
140 return false;
137 } 141 }
138 142
139 return cached; 143 // If we only found default textures, then the appearance is not cached
144 return (defonly ? false : true);
140 } 145 }
141 146
142 /// <summary> 147 /// <summary>
@@ -146,44 +151,59 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
146 /// <param name="visualParam"></param> 151 /// <param name="visualParam"></param>
147 public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) 152 public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
148 { 153 {
149// m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance for {0}",client.AgentId);
150
151 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 154 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
152 if (sp == null) 155 if (sp == null)
153 { 156 {
154 m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId); 157 m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}",client.AgentId);
155 return; 158 return;
156 } 159 }
157 160
161 // m_log.WarnFormat("[AVFACTORY]: Start SetAppearance for {0}",client.AgentId);
162
158 bool changed = false; 163 bool changed = false;
159 164
160 // Process the texture entry 165 // Process the texture entry transactionally, this doesn't guarantee that Appearance is
161 if (textureEntry != null) 166 // going to be handled correctly but it does serialize the updates to the appearance
167 lock (m_setAppearanceLock)
162 { 168 {
163 changed = sp.Appearance.SetTextureEntries(textureEntry); 169 if (textureEntry != null)
164
165 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
166 { 170 {
167 int idx = AvatarAppearance.BAKE_INDICES[i]; 171 changed = sp.Appearance.SetTextureEntries(textureEntry);
168 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; 172
169 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) 173 // m_log.WarnFormat("[AVFACTORY]: Prepare to check textures for {0}",client.AgentId);
170 Util.FireAndForget(delegate(object o) { 174
171 if (! CheckBakedTextureAsset(client,face.TextureID,idx)) 175 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
172 client.SendRebakeAvatarTextures(face.TextureID); 176 {
173 }); 177 int idx = AvatarAppearance.BAKE_INDICES[i];
178 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
179 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
180 Util.FireAndForget(delegate(object o) {
181 if (! CheckBakedTextureAsset(client,face.TextureID,idx))
182 client.SendRebakeAvatarTextures(face.TextureID);
183 });
184 }
185
186 // m_log.WarnFormat("[AVFACTORY]: Complete texture check for {0}",client.AgentId);
174 } 187 }
175 }
176 188
177 // Process the visual params, this may change height as well 189 // Process the visual params, this may change height as well
178 if (visualParams != null) 190 if (visualParams != null)
179 {
180 if (sp.Appearance.SetVisualParams(visualParams))
181 { 191 {
182 changed = true; 192 if (sp.Appearance.SetVisualParams(visualParams))
183 if (sp.Appearance.AvatarHeight > 0) 193 {
184 sp.SetHeight(sp.Appearance.AvatarHeight); 194 changed = true;
195 if (sp.Appearance.AvatarHeight > 0)
196 sp.SetHeight(sp.Appearance.AvatarHeight);
197 }
185 } 198 }
199
200 // Send the appearance back to the avatar, not clear that this is needed
201 sp.ControllingClient.SendAvatarDataImmediate(sp);
202 // AvatarAppearance avp = sp.Appearance;
203 // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
204
186 } 205 }
206
187 207
188 // If something changed in the appearance then queue an appearance save 208 // If something changed in the appearance then queue an appearance save
189 if (changed) 209 if (changed)
@@ -192,10 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
192 // And always queue up an appearance update to send out 212 // And always queue up an appearance update to send out
193 QueueAppearanceSend(client.AgentId); 213 QueueAppearanceSend(client.AgentId);
194 214
195 // Send the appearance back to the avatar 215 // m_log.WarnFormat("[AVFACTORY]: Complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString());
196 // AvatarAppearance avp = sp.Appearance;
197 // sp.ControllingClient.SendAvatarDataImmediate(sp);
198 // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
199 } 216 }
200 217
201 /// <summary> 218 /// <summary>
@@ -209,7 +226,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
209 { 226 {
210 if (m_scene.AssetService.Get(textureID.ToString()) == null) 227 if (m_scene.AssetService.Get(textureID.ToString()) == null)
211 { 228 {
212 m_log.WarnFormat("[AVATAR FACTORY MODULE]: Missing baked texture {0} ({1}) for avatar {2}", 229 m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",
213 textureID, idx, client.Name); 230 textureID, idx, client.Name);
214 return false; 231 return false;
215 } 232 }
@@ -220,10 +237,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
220 237
221 public void QueueAppearanceSend(UUID agentid) 238 public void QueueAppearanceSend(UUID agentid)
222 { 239 {
223// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}", agentid); 240 // m_log.WarnFormat("[AVFACTORY]: Queue appearance send for {0}", agentid);
224 241
225 // 100 nanoseconds (ticks) we should wait 242 // 10000 ticks per millisecond, 1000 milliseconds per second
226 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000); 243 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000);
227 lock (m_sendqueue) 244 lock (m_sendqueue)
228 { 245 {
229 m_sendqueue[agentid] = timestamp; 246 m_sendqueue[agentid] = timestamp;
@@ -233,10 +250,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
233 250
234 public void QueueAppearanceSave(UUID agentid) 251 public void QueueAppearanceSave(UUID agentid)
235 { 252 {
236// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}", agentid); 253 // m_log.WarnFormat("[AVFACTORY]: Queue appearance save for {0}", agentid);
237 254
238 // 100 nanoseconds (ticks) we should wait 255 // 10000 ticks per millisecond, 1000 milliseconds per second
239 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000); 256 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 1000 * 10000);
240 lock (m_savequeue) 257 lock (m_savequeue)
241 { 258 {
242 m_savequeue[agentid] = timestamp; 259 m_savequeue[agentid] = timestamp;
@@ -249,15 +266,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
249 ScenePresence sp = m_scene.GetScenePresence(agentid); 266 ScenePresence sp = m_scene.GetScenePresence(agentid);
250 if (sp == null) 267 if (sp == null)
251 { 268 {
252 m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid); 269 m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
253 return; 270 return;
254 } 271 }
255 272
256// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid); 273 // m_log.WarnFormat("[AVFACTORY]: Handle appearance send for {0}", agentid);
257 274
258 // Send the appearance to everyone in the scene 275 // Send the appearance to everyone in the scene
259 sp.SendAppearanceToAllOtherAgents(); 276 sp.SendAppearanceToAllOtherAgents();
260 sp.ControllingClient.SendAvatarDataImmediate(sp); 277 // sp.ControllingClient.SendAvatarDataImmediate(sp);
261 278
262 // Send the appearance back to the avatar 279 // Send the appearance back to the avatar
263 // AvatarAppearance avp = sp.Appearance; 280 // AvatarAppearance avp = sp.Appearance;
@@ -279,10 +296,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
279 ScenePresence sp = m_scene.GetScenePresence(agentid); 296 ScenePresence sp = m_scene.GetScenePresence(agentid);
280 if (sp == null) 297 if (sp == null)
281 { 298 {
282 m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid); 299 m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
283 return; 300 return;
284 } 301 }
285 302
303 // m_log.WarnFormat("[AVFACTORY] avatar {0} save appearance",agentid);
304
286 m_scene.AvatarService.SetAppearance(agentid, sp.Appearance); 305 m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
287 } 306 }
288 307
@@ -330,11 +349,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
330 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 349 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
331 if (sp == null) 350 if (sp == null)
332 { 351 {
333 m_log.WarnFormat("[AVATAR FACTORY MODULE]: SendWearables unable to find presence for {0}", client.AgentId); 352 m_log.WarnFormat("[AVFACTORY]: SendWearables unable to find presence for {0}", client.AgentId);
334 return; 353 return;
335 } 354 }
336 355
337// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId); 356 // m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId);
338 357
339 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 358 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
340 } 359 }
@@ -349,11 +368,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
349 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 368 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
350 if (sp == null) 369 if (sp == null)
351 { 370 {
352 m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId); 371 m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing unable to find presence for {0}", client.AgentId);
353 return; 372 return;
354 } 373 }
355 374
356// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}", client.AgentId); 375 // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId);
357 376
358 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); 377 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
359 378
@@ -368,6 +387,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
368 // This could take awhile since it needs to pull inventory 387 // This could take awhile since it needs to pull inventory
369 SetAppearanceAssets(sp.UUID, ref avatAppearance); 388 SetAppearanceAssets(sp.UUID, ref avatAppearance);
370 389
390 // could get fancier with the locks here, but in the spirit of "last write wins"
391 // this should work correctly
371 sp.Appearance = avatAppearance; 392 sp.Appearance = avatAppearance;
372 m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance); 393 m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
373 } 394 }
@@ -398,7 +419,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
398 else 419 else
399 { 420 {
400 m_log.ErrorFormat( 421 m_log.ErrorFormat(
401 "[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default", 422 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
402 appearance.Wearables[i][j].ItemID, (WearableType)i); 423 appearance.Wearables[i][j].ItemID, (WearableType)i);
403 424
404 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); 425 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
@@ -408,7 +429,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
408 } 429 }
409 else 430 else
410 { 431 {
411 m_log.WarnFormat("[AVATAR FACTORY MODULE]: user {0} has no inventory, appearance isn't going to work", userID); 432 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
412 } 433 }
413 } 434 }
414 } 435 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 25322a1..a5fcb49 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -115,10 +115,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
115 // Try to find the avatar wielding the killing object 115 // Try to find the avatar wielding the killing object
116 killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID); 116 killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
117 if (killingAvatar == null) 117 if (killingAvatar == null)
118 deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, deadAvatar.Scene.GetUserName(part.OwnerID)); 118 {
119 IUserManagement userManager = deadAvatar.Scene.RequestModuleInterface<IUserManagement>();
120 string userName = "Unkown User";
121 if (userManager != null)
122 userName = userManager.GetUserName(part.OwnerID);
123 deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, userName);
124 }
119 else 125 else
120 { 126 {
121// killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name); 127 // killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
122 deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name); 128 deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
123 } 129 }
124 } 130 }
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 9ba144d..56aefa5 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1200,11 +1200,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1200 } 1200 }
1201 1201
1202 m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString()); 1202 m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
1203
1204 } 1203 }
1205
1206 } 1204 }
1207 1205
1206 /// <summary>
1207 /// Return the list of regions that are considered to be neighbours to the given scene.
1208 /// </summary>
1209 /// <param name="pScene"></param>
1210 /// <param name="pRegionLocX"></param>
1211 /// <param name="pRegionLocY"></param>
1212 /// <returns></returns>
1208 protected List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY) 1213 protected List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY)
1209 { 1214 {
1210 RegionInfo m_regionInfo = pScene.RegionInfo; 1215 RegionInfo m_regionInfo = pScene.RegionInfo;
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 7a175ea..67732ff 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -370,6 +370,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
370 370
371 item = new InventoryItemBase(); 371 item = new InventoryItemBase();
372 item.CreatorId = objectGroup.RootPart.CreatorID.ToString(); 372 item.CreatorId = objectGroup.RootPart.CreatorID.ToString();
373 item.CreatorData = objectGroup.RootPart.CreatorData;
373 item.ID = UUID.Random(); 374 item.ID = UUID.Random();
374 item.InvType = (int)InventoryType.Object; 375 item.InvType = (int)InventoryType.Object;
375 item.Folder = folder.ID; 376 item.Folder = folder.ID;
@@ -569,12 +570,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
569 { 570 {
570 group.RootPart.Flags |= PrimFlags.Phantom; 571 group.RootPart.Flags |= PrimFlags.Phantom;
571 group.RootPart.IsAttachment = true; 572 group.RootPart.IsAttachment = true;
572 }
573 573
574 // If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since 574 // If we're rezzing an attachment then don't ask
575 // we'll be doing that later on. Scheduling more than one full update during the attachment 575 // AddNewSceneObject() to update the client since
576 // process causes some clients to fail to display the attachment properly. 576 // we'll be doing that later on. Scheduling more
577 m_Scene.AddNewSceneObject(group, true, false); 577 // than one full update during the attachment
578 // process causes some clients to fail to display
579 // the attachment properly.
580 // Also, don't persist attachments.
581 m_Scene.AddNewSceneObject(group, false, false);
582 }
583 else
584 {
585 m_Scene.AddNewSceneObject(group, true, false);
586 }
578 587
579 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); 588 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
580 // if attachment we set it's asset id so object updates can reflect that 589 // if attachment we set it's asset id so object updates can reflect that
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
new file mode 100644
index 0000000..0d94baa
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
@@ -0,0 +1,310 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.IO;
30using System.Reflection;
31
32using OpenSim.Framework;
33
34using OpenSim.Region.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes;
37using OpenSim.Services.Interfaces;
38
39using OpenMetaverse;
40using log4net;
41using Nini.Config;
42
43namespace OpenSim.Region.CoreModules.Framework.UserManagement
44{
45 struct UserData
46 {
47 public UUID Id;
48 public string FirstName;
49 public string LastName;
50 public string ProfileURL;
51 }
52
53 public class UserManagementModule : ISharedRegionModule, IUserManagement
54 {
55 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56
57 private List<Scene> m_Scenes = new List<Scene>();
58
59 // The cache
60 Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
61
62 #region ISharedRegionModule
63
64 public void Initialise(IConfigSource config)
65 {
66 //m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled);
67 //if (m_Enabled)
68 //{
69 // IConfig libConfig = config.Configs["LibraryService"];
70 // if (libConfig != null)
71 // {
72 // string dllName = libConfig.GetString("LocalServiceModule", string.Empty);
73 // m_log.Debug("[LIBRARY MODULE]: Library service dll is " + dllName);
74 // if (dllName != string.Empty)
75 // {
76 // Object[] args = new Object[] { config };
77 // m_Library = ServerUtils.LoadPlugin<ILibraryService>(dllName, args);
78 // }
79 // }
80 //}
81 }
82
83 public bool IsSharedModule
84 {
85 get { return true; }
86 }
87
88 public string Name
89 {
90 get { return "UserManagement Module"; }
91 }
92
93 public Type ReplaceableInterface
94 {
95 get { return null; }
96 }
97
98 public void AddRegion(Scene scene)
99 {
100 m_Scenes.Add(scene);
101
102 scene.RegisterModuleInterface<IUserManagement>(this);
103 scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
104 }
105
106 public void RemoveRegion(Scene scene)
107 {
108 scene.UnregisterModuleInterface<IUserManagement>(this);
109 m_Scenes.Remove(scene);
110 }
111
112 public void RegionLoaded(Scene scene)
113 {
114 }
115
116 public void PostInitialise()
117 {
118 foreach (Scene s in m_Scenes)
119 {
120 // let's sniff all the user names referenced by objects in the scene
121 m_log.DebugFormat("[USER MANAGEMENT MODULE]: Caching creators' data from {0} ({1} objects)...", s.RegionInfo.RegionName, s.GetEntities().Length);
122 s.ForEachSOG(delegate(SceneObjectGroup sog) { CacheCreators(sog); });
123 }
124 }
125
126 public void Close()
127 {
128 m_Scenes.Clear();
129 m_UserCache.Clear();
130 }
131
132 #endregion ISharedRegionModule
133
134
135 #region Event Handlers
136
137 void EventManager_OnNewClient(IClientAPI client)
138 {
139 client.OnNameFromUUIDRequest += new UUIDNameRequest(HandleUUIDNameRequest);
140 }
141
142 void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
143 {
144 if (m_Scenes[0].LibraryService != null && (m_Scenes[0].LibraryService.LibraryRootFolder.Owner == uuid))
145 {
146 remote_client.SendNameReply(uuid, "Mr", "OpenSim");
147 }
148 else
149 {
150 string[] names = GetUserNames(uuid);
151 if (names.Length == 2)
152 {
153 remote_client.SendNameReply(uuid, names[0], names[1]);
154 }
155
156 }
157 }
158
159 #endregion Event Handlers
160
161 private void CacheCreators(SceneObjectGroup sog)
162 {
163 //m_log.DebugFormat("[USER MANAGEMENT MODULE]: processing {0} {1}; {2}", sog.RootPart.Name, sog.RootPart.CreatorData, sog.RootPart.CreatorIdentification);
164 AddUser(sog.RootPart.CreatorID, sog.RootPart.CreatorData);
165
166 foreach (SceneObjectPart sop in sog.Parts)
167 {
168 AddUser(sop.CreatorID, sop.CreatorData);
169 foreach (TaskInventoryItem item in sop.TaskInventory.Values)
170 AddUser(item.CreatorID, item.CreatorData);
171 }
172 }
173
174
175 private string[] GetUserNames(UUID uuid)
176 {
177 string[] returnstring = new string[2];
178
179 if (m_UserCache.ContainsKey(uuid))
180 {
181 returnstring[0] = m_UserCache[uuid].FirstName;
182 returnstring[1] = m_UserCache[uuid].LastName;
183 return returnstring;
184 }
185
186 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, uuid);
187
188 if (account != null)
189 {
190 returnstring[0] = account.FirstName;
191 returnstring[1] = account.LastName;
192
193 UserData user = new UserData();
194 user.FirstName = account.FirstName;
195 user.LastName = account.LastName;
196
197 lock (m_UserCache)
198 m_UserCache[uuid] = user;
199 }
200 else
201 {
202 returnstring[0] = "Unknown";
203 returnstring[1] = "User";
204 }
205
206 return returnstring;
207 }
208
209 #region IUserManagement
210
211 public string GetUserName(UUID uuid)
212 {
213 string[] names = GetUserNames(uuid);
214 if (names.Length == 2)
215 {
216 string firstname = names[0];
217 string lastname = names[1];
218
219 return firstname + " " + lastname;
220
221 }
222 return "(hippos)";
223 }
224
225 public void AddUser(UUID id, string creatorData)
226 {
227 if (m_UserCache.ContainsKey(id))
228 return;
229
230 UserData user = new UserData();
231 user.Id = id;
232
233 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id);
234
235 if (account != null)
236 {
237 user.FirstName = account.FirstName;
238 user.LastName = account.LastName;
239 // user.ProfileURL = we should initialize this to the default
240 }
241 else
242 {
243 if (creatorData != null && creatorData != string.Empty)
244 {
245 //creatorData = <endpoint>;<name>
246
247 string[] parts = creatorData.Split(';');
248 if (parts.Length >= 1)
249 {
250 user.ProfileURL = parts[0];
251 try
252 {
253 Uri uri = new Uri(parts[0]);
254 user.LastName = "@" + uri.Authority;
255 }
256 catch
257 {
258 m_log.DebugFormat("[SCENE]: Unable to parse Uri {0}", parts[0]);
259 user.LastName = "@unknown";
260 }
261 }
262 if (parts.Length >= 2)
263 user.FirstName = parts[1].Replace(' ', '.');
264 }
265 else
266 {
267 user.FirstName = "Unknown";
268 user.LastName = "User";
269 }
270 }
271
272 lock (m_UserCache)
273 m_UserCache[id] = user;
274
275 m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.ProfileURL);
276 }
277
278 //public void AddUser(UUID uuid, string userData)
279 //{
280 // if (m_UserCache.ContainsKey(uuid))
281 // return;
282
283 // UserData user = new UserData();
284 // user.Id = uuid;
285
286 // // userData = <profile url>;<name>
287 // string[] parts = userData.Split(';');
288 // if (parts.Length >= 1)
289 // user.ProfileURL = parts[0].Trim();
290 // if (parts.Length >= 2)
291 // {
292 // string[] name = parts[1].Trim().Split(' ');
293 // if (name.Length >= 1)
294 // user.FirstName = name[0];
295 // if (name.Length >= 2)
296 // user.LastName = name[1];
297 // else
298 // user.LastName = "?";
299 // }
300
301 // lock (m_UserCache)
302 // m_UserCache.Add(uuid, user);
303
304 // m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.ProfileURL);
305
306 //}
307
308 #endregion IUserManagement
309 }
310}
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index df23eac..cfa4109 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -8,6 +8,7 @@
8 </Dependencies> 8 </Dependencies>
9 9
10 <Extension path = "/OpenSim/RegionModules"> 10 <Extension path = "/OpenSim/RegionModules">
11 <RegionModule id="UserManagementModule" type="OpenSim.Region.CoreModules.Framework.UserManagement.UserManagementModule" />
11 <RegionModule id="EntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule" /> 12 <RegionModule id="EntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule" />
12 <RegionModule id="HGEntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule" /> 13 <RegionModule id="HGEntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule" />
13 <RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" /> 14 <RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index ab6be50..c7244c8 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -49,6 +49,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
49 49
50 private IInventoryService m_InventoryService; 50 private IInventoryService m_InventoryService;
51 51
52 private Scene m_Scene;
53
54 private IUserManagement m_UserManager;
55 private IUserManagement UserManager
56 {
57 get
58 {
59 if (m_UserManager == null)
60 {
61 m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>();
62 }
63 return m_UserManager;
64 }
65 }
66
52 private bool m_Enabled = false; 67 private bool m_Enabled = false;
53 68
54 public Type ReplaceableInterface 69 public Type ReplaceableInterface
@@ -115,6 +130,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
115 return; 130 return;
116 131
117 scene.RegisterModuleInterface<IInventoryService>(this); 132 scene.RegisterModuleInterface<IInventoryService>(this);
133
134 if (m_Scene == null)
135 m_Scene = scene;
118 } 136 }
119 137
120 public void RemoveRegion(Scene scene) 138 public void RemoveRegion(Scene scene)
@@ -163,7 +181,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
163 181
164 public InventoryCollection GetFolderContent(UUID userID, UUID folderID) 182 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
165 { 183 {
166 return m_InventoryService.GetFolderContent(userID, folderID); 184 InventoryCollection invCol = m_InventoryService.GetFolderContent(userID, folderID);
185 if (UserManager != null)
186 foreach (InventoryItemBase item in invCol.Items)
187 UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
188
189 return invCol;
167 } 190 }
168 191
169 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) 192 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
index 17d80c7..9213132 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
@@ -47,9 +47,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
47 47
48 private bool m_Enabled = false; 48 private bool m_Enabled = false;
49 private bool m_Initialized = false; 49 private bool m_Initialized = false;
50// private Scene m_Scene; 50 private Scene m_Scene;
51 private InventoryServicesConnector m_RemoteConnector; 51 private InventoryServicesConnector m_RemoteConnector;
52 52
53 private IUserManagement m_UserManager;
54 private IUserManagement UserManager
55 {
56 get
57 {
58 if (m_UserManager == null)
59 {
60 m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>();
61 }
62 return m_UserManager;
63 }
64 }
65
66
53 public Type ReplaceableInterface 67 public Type ReplaceableInterface
54 { 68 {
55 get { return null; } 69 get { return null; }
@@ -116,6 +130,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
116 130
117 scene.RegisterModuleInterface<IInventoryService>(this); 131 scene.RegisterModuleInterface<IInventoryService>(this);
118 m_cache.AddRegion(scene); 132 m_cache.AddRegion(scene);
133
134 if (m_Scene == null)
135 m_Scene = scene;
119 } 136 }
120 137
121 public void RemoveRegion(Scene scene) 138 public void RemoveRegion(Scene scene)
@@ -186,7 +203,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
186 UUID sessionID = GetSessionID(userID); 203 UUID sessionID = GetSessionID(userID);
187 try 204 try
188 { 205 {
189 return m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID); 206 InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID);
207 foreach (InventoryItemBase item in invCol.Items)
208 UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
209 return invCol;
190 } 210 }
191 catch (Exception e) 211 catch (Exception e)
192 { 212 {
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 117b2fd..3238a81 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -56,7 +56,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
56 /// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version 56 /// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version
57 /// bumps here should be compatible. 57 /// bumps here should be compatible.
58 /// </summary> 58 /// </summary>
59 public static int MAX_MAJOR_VERSION = 0; 59 public static int MAX_MAJOR_VERSION = 1;
60 60
61 protected Scene m_scene; 61 protected Scene m_scene;
62 protected Stream m_loadStream; 62 protected Stream m_loadStream;
@@ -78,6 +78,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
78 /// </summary> 78 /// </summary>
79 private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>(); 79 private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>();
80 80
81 private IUserManagement m_UserMan;
82 private IUserManagement UserManager
83 {
84 get
85 {
86 if (m_UserMan == null)
87 {
88 m_UserMan = m_scene.RequestModuleInterface<IUserManagement>();
89 }
90 return m_UserMan;
91 }
92 }
93
81 public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) 94 public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId)
82 { 95 {
83 m_scene = scene; 96 m_scene = scene;
@@ -251,8 +264,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
251 264
252 foreach (SceneObjectPart part in sceneObject.Parts) 265 foreach (SceneObjectPart part in sceneObject.Parts)
253 { 266 {
254 if (!ResolveUserUuid(part.CreatorID)) 267 if (part.CreatorData == null || part.CreatorData == string.Empty)
255 part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; 268 {
269 if (!ResolveUserUuid(part.CreatorID))
270 part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
271 }
272 if (UserManager != null)
273 UserManager.AddUser(part.CreatorID, part.CreatorData);
256 274
257 if (!ResolveUserUuid(part.OwnerID)) 275 if (!ResolveUserUuid(part.OwnerID))
258 part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 276 part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
@@ -276,10 +294,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
276 { 294 {
277 kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 295 kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
278 } 296 }
279 if (!ResolveUserUuid(kvp.Value.CreatorID)) 297 if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty)
280 { 298 {
281 kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; 299 if (!ResolveUserUuid(kvp.Value.CreatorID))
300 kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
282 } 301 }
302 if (UserManager != null)
303 UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData);
283 } 304 }
284 } 305 }
285 } 306 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 0567a82..b987b5a 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -49,7 +49,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
49 public class ArchiveWriteRequestPreparation 49 public class ArchiveWriteRequestPreparation
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 52
53 /// <summary>
54 /// The minimum major version of OAR that we can write.
55 /// </summary>
56 public static int MIN_MAJOR_VERSION = 0;
57
58 /// <summary>
59 /// The maximum major version of OAR that we can write.
60 /// </summary>
61 public static int MAX_MAJOR_VERSION = 1;
62
53 protected Scene m_scene; 63 protected Scene m_scene;
54 protected Stream m_saveStream; 64 protected Stream m_saveStream;
55 protected Guid m_requestId; 65 protected Guid m_requestId;
@@ -101,110 +111,137 @@ namespace OpenSim.Region.CoreModules.World.Archiver
101 /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> 111 /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
102 public void ArchiveRegion(Dictionary<string, object> options) 112 public void ArchiveRegion(Dictionary<string, object> options)
103 { 113 {
104 Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); 114 try
105 115 {
106 EntityBase[] entities = m_scene.GetEntities(); 116 Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
107 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 117
108 118 EntityBase[] entities = m_scene.GetEntities();
109 /* 119 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
110 foreach (ILandObject lo in m_scene.LandChannel.AllParcels()) 120
121 /*
122 foreach (ILandObject lo in m_scene.LandChannel.AllParcels())
123 {
124 if (name == lo.LandData.Name)
125 {
126 // This is the parcel we want
127 }
128 }
129 */
130
131 // Filter entities so that we only have scene objects.
132 // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
133 // end up having to do this
134 foreach (EntityBase entity in entities)
111 { 135 {
112 if (name == lo.LandData.Name) 136 if (entity is SceneObjectGroup)
113 { 137 {
114 // This is the parcel we want 138 SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
139
140 if (!sceneObject.IsDeleted && !sceneObject.IsAttachment)
141 sceneObjects.Add((SceneObjectGroup)entity);
115 } 142 }
116 } 143 }
117 */ 144
118 145 UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
119 // Filter entities so that we only have scene objects. 146
120 // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods 147 foreach (SceneObjectGroup sceneObject in sceneObjects)
121 // end up having to do this
122 foreach (EntityBase entity in entities)
123 {
124 if (entity is SceneObjectGroup)
125 { 148 {
126 SceneObjectGroup sceneObject = (SceneObjectGroup)entity; 149 assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
127
128 if (!sceneObject.IsDeleted && !sceneObject.IsAttachment)
129 sceneObjects.Add((SceneObjectGroup)entity);
130 } 150 }
151
152 m_log.DebugFormat(
153 "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
154 sceneObjects.Count, assetUuids.Count);
155
156 // Make sure that we also request terrain texture assets
157 RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings;
158
159 if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
160 assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
161
162 if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
163 assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
164
165 if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
166 assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
167
168 if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
169 assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
170
171 TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream);
172
173 // Asynchronously request all the assets required to perform this archive operation
174 ArchiveWriteRequestExecution awre
175 = new ArchiveWriteRequestExecution(
176 sceneObjects,
177 m_scene.RequestModuleInterface<ITerrainModule>(),
178 m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
179 m_scene,
180 archiveWriter,
181 m_requestId,
182 options);
183
184 m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time.");
185
186 // Write out control file. This has to be done first so that subsequent loaders will see this file first
187 // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
188 archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
189 m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
190
191 new AssetsRequest(
192 new AssetsArchiver(archiveWriter), assetUuids,
193 m_scene.AssetService, awre.ReceivedAllAssets).Execute();
131 } 194 }
132 195 catch (Exception)
133 UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
134
135 foreach (SceneObjectGroup sceneObject in sceneObjects)
136 { 196 {
137 assetGatherer.GatherAssetUuids(sceneObject, assetUuids); 197 m_saveStream.Close();
138 } 198 throw;
139 199 }
140 m_log.DebugFormat(
141 "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
142 sceneObjects.Count, assetUuids.Count);
143
144 // Make sure that we also request terrain texture assets
145 RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings;
146
147 if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
148 assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
149
150 if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
151 assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
152
153 if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
154 assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
155
156 if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
157 assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
158
159 TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream);
160
161 // Asynchronously request all the assets required to perform this archive operation
162 ArchiveWriteRequestExecution awre
163 = new ArchiveWriteRequestExecution(
164 sceneObjects,
165 m_scene.RequestModuleInterface<ITerrainModule>(),
166 m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
167 m_scene,
168 archiveWriter,
169 m_requestId,
170 options);
171
172 m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time.");
173
174 // Write out control file. This has to be done first so that subsequent loaders will see this file first
175 // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
176 archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile(options));
177 m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
178
179 new AssetsRequest(
180 new AssetsArchiver(archiveWriter), assetUuids,
181 m_scene.AssetService, awre.ReceivedAllAssets).Execute();
182 } 200 }
183 201
184 /// <summary> 202 /// <summary>
185 /// Create the control file for the most up to date archive 203 /// Create the control file for the most up to date archive
186 /// </summary> 204 /// </summary>
187 /// <returns></returns> 205 /// <returns></returns>
188 public static string Create0p2ControlFile(Dictionary<string, object> options) 206 public static string CreateControlFile(Dictionary<string, object> options)
189 { 207 {
190 int majorVersion = 0, minorVersion = 5; 208 int majorVersion = MAX_MAJOR_VERSION, minorVersion = 0;
191 209
192 if (options.ContainsKey("version")) 210 if (options.ContainsKey("version"))
193 { 211 {
194 minorVersion = 0;
195 string[] parts = options["version"].ToString().Split('.'); 212 string[] parts = options["version"].ToString().Split('.');
196 if (parts.Length >= 1) 213 if (parts.Length >= 1)
197 majorVersion = Int32.Parse(parts[0]); 214 {
198 if (parts.Length >= 2) 215 majorVersion = Int32.Parse(parts[0]);
199 minorVersion = Int32.Parse(parts[1]); 216
217 if (parts.Length >= 2)
218 minorVersion = Int32.Parse(parts[1]);
219 }
200 } 220 }
201 221
202 m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); 222 if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION)
203// if (majorVersion == 1) 223 {
204// { 224 throw new Exception(
205// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); 225 string.Format(
206// } 226 "OAR version number for save must be between {0} and {1}",
227 MIN_MAJOR_VERSION, MAX_MAJOR_VERSION));
228 }
229 else if (majorVersion == MAX_MAJOR_VERSION)
230 {
231 // Force 1.0
232 minorVersion = 0;
233 }
234 else if (majorVersion == MIN_MAJOR_VERSION)
235 {
236 // Force 0.4
237 minorVersion = 4;
238 }
207 239
240 m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
241 if (majorVersion == 1)
242 {
243 m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
244 }
208 245
209 StringWriter sw = new StringWriter(); 246 StringWriter sw = new StringWriter();
210 XmlTextWriter xtw = new XmlTextWriter(sw); 247 XmlTextWriter xtw = new XmlTextWriter(sw);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index e0ad71e..358d0a7 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -126,6 +126,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
126 126
127 OptionSet ops = new OptionSet(); 127 OptionSet ops = new OptionSet();
128 ops.Add("v|version=", delegate(string v) { options["version"] = v; }); 128 ops.Add("v|version=", delegate(string v) { options["version"] = v; });
129 ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
129 130
130 List<string> mainParams = ops.Parse(cmdparams); 131 List<string> mainParams = ops.Parse(cmdparams);
131 132
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 04bdc4f..04b6e3d 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -122,13 +122,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
122 } 122 }
123 123
124 /// <summary> 124 /// <summary>
125 /// Test saving a V0.2 OpenSim Region Archive. 125 /// Test saving an OpenSim Region Archive.
126 /// </summary> 126 /// </summary>
127 [Test] 127 [Test]
128 public void TestSaveOarV0_2() 128 public void TestSaveOar()
129 { 129 {
130 TestHelper.InMethod(); 130 TestHelper.InMethod();
131 //log4net.Config.XmlConfigurator.Configure(); 131// log4net.Config.XmlConfigurator.Configure();
132 132
133 SceneObjectPart part1 = CreateSceneObjectPart1(); 133 SceneObjectPart part1 = CreateSceneObjectPart1();
134 SceneObjectGroup sog1 = new SceneObjectGroup(part1); 134 SceneObjectGroup sog1 = new SceneObjectGroup(part1);
@@ -212,10 +212,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
212 } 212 }
213 213
214 /// <summary> 214 /// <summary>
215 /// Test loading a V0.2 OpenSim Region Archive. 215 /// Test loading an OpenSim Region Archive.
216 /// </summary> 216 /// </summary>
217 [Test] 217 [Test]
218 public void TestLoadOarV0_2() 218 public void TestLoadOar()
219 { 219 {
220 TestHelper.InMethod(); 220 TestHelper.InMethod();
221// log4net.Config.XmlConfigurator.Configure(); 221// log4net.Config.XmlConfigurator.Configure();
@@ -230,7 +230,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
230 // upset load 230 // upset load
231 tar.WriteDir(ArchiveConstants.TERRAINS_PATH); 231 tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
232 232
233 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.Create0p2ControlFile(new Dictionary<string, Object>())); 233 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.CreateControlFile(new Dictionary<string, Object>()));
234 234
235 SceneObjectPart part1 = CreateSceneObjectPart1(); 235 SceneObjectPart part1 = CreateSceneObjectPart1();
236 SceneObjectGroup object1 = new SceneObjectGroup(part1); 236 SceneObjectGroup object1 = new SceneObjectGroup(part1);
@@ -317,10 +317,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
317 } 317 }
318 318
319 /// <summary> 319 /// <summary>
320 /// Test loading the region settings of a V0.2 OpenSim Region Archive. 320 /// Test loading the region settings of an OpenSim Region Archive.
321 /// </summary> 321 /// </summary>
322 [Test] 322 [Test]
323 public void TestLoadOarV0_2RegionSettings() 323 public void TestLoadOarRegionSettings()
324 { 324 {
325 TestHelper.InMethod(); 325 TestHelper.InMethod();
326 //log4net.Config.XmlConfigurator.Configure(); 326 //log4net.Config.XmlConfigurator.Configure();
@@ -329,7 +329,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
329 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); 329 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
330 330
331 tar.WriteDir(ArchiveConstants.TERRAINS_PATH); 331 tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
332 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.Create0p2ControlFile(new Dictionary<string, Object>())); 332 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.CreateControlFile(new Dictionary<string, Object>()));
333 333
334 RegionSettings rs = new RegionSettings(); 334 RegionSettings rs = new RegionSettings();
335 rs.AgentLimit = 17; 335 rs.AgentLimit = 17;
@@ -409,10 +409,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
409 } 409 }
410 410
411 /// <summary> 411 /// <summary>
412 /// Test merging a V0.2 OpenSim Region Archive into an existing scene 412 /// Test merging an OpenSim Region Archive into an existing scene
413 /// </summary> 413 /// </summary>
414 //[Test] 414 //[Test]
415 public void TestMergeOarV0_2() 415 public void TestMergeOar()
416 { 416 {
417 TestHelper.InMethod(); 417 TestHelper.InMethod();
418 //XmlConfigurator.Configure(); 418 //XmlConfigurator.Configure();
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 6844c60..622fc08 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -771,8 +771,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
771 for (int i = 0; i < uuidarr.Length; i++) 771 for (int i = 0; i < uuidarr.Length; i++)
772 { 772 {
773 // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); 773 // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
774 m_scene.GetUserName(uuidarr[i]); 774
775 IUserManagement userManager = m_scene.RequestModuleInterface<IUserManagement>();
776 string userName = "Unkown User";
777 if (userManager != null)
778 userName = userManager.GetUserName(uuidarr[i]);
779
775 // we drop it. It gets cached though... so we're ready for the next request. 780 // we drop it. It gets cached though... so we're ready for the next request.
781 // diva commnent 11/21/2010: uh?!? wft?
776 } 782 }
777 } 783 }
778 #endregion 784 #endregion
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index c06ccb2..568ba19 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -189,6 +189,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
189 189
190 InventoryItemBase item = new InventoryItemBase(); 190 InventoryItemBase item = new InventoryItemBase();
191 item.CreatorId = part.CreatorID.ToString(); 191 item.CreatorId = part.CreatorID.ToString();
192 item.CreatorData = part.CreatorData;
192 193
193 item.ID = UUID.Random(); 194 item.ID = UUID.Random();
194 item.Owner = remoteClient.AgentId; 195 item.Owner = remoteClient.AgentId;
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index abd28c8..8df44fe 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -106,14 +106,20 @@ namespace OpenSim.Region.CoreModules.World.Sound
106 { 106 {
107 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); 107 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
108 if (part == null) 108 if (part == null)
109 return;
110
111 SceneObjectGroup grp = part.ParentGroup;
112
113 if (grp.IsAttachment && grp.GetAttachmentPoint() > 30)
114 { 109 {
115 objectID = ownerID; 110 ScenePresence sp;
116 parentID = ownerID; 111 if (!m_scene.TryGetScenePresence(objectID, out sp))
112 return;
113 }
114 else
115 {
116 SceneObjectGroup grp = part.ParentGroup;
117
118 if (grp.IsAttachment && grp.GetAttachmentPoint() > 30)
119 {
120 objectID = ownerID;
121 parentID = ownerID;
122 }
117 } 123 }
118 124
119 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 125 m_scene.ForEachScenePresence(delegate(ScenePresence sp)