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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs9
3 files changed, 10 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 71945c5..a0a7a68 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -339,7 +339,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
339 339
340 // Remove any previous attachments 340 // Remove any previous attachments
341 List<SceneObjectGroup> existingAttachments = sp.GetAttachments(attachmentPt); 341 List<SceneObjectGroup> existingAttachments = sp.GetAttachments(attachmentPt);
342 string existingAttachmentScriptState = null;
343 342
344 // At the moment we can only deal with a single attachment 343 // At the moment we can only deal with a single attachment
345 if (existingAttachments.Count != 0 && existingAttachments[0].FromItemID != UUID.Zero) 344 if (existingAttachments.Count != 0 && existingAttachments[0].FromItemID != UUID.Zero)
@@ -881,7 +880,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
881 } 880 }
882 881
883 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); 882 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
884 string previousAttachmentScriptedState = null;
885 883
886 // If we already have 5, remove the oldest until only 4 are left. Skip over temp ones 884 // If we already have 5, remove the oldest until only 4 are left. Skip over temp ones
887 while (attachments.Count >= 5) 885 while (attachments.Count >= 5)
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index f1de415..0a91075 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1162,6 +1162,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1162 // region doesn't take it 1162 // region doesn't take it
1163 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1163 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1164 1164
1165 m_log.WarnFormat(
1166 "[ENTITY TRANSFER MODULE]: Region {0} would not accept update for agent {1} on cross attempt. Returning to original region.",
1167 neighbourRegion.RegionName, agent.Name);
1168
1165 ReInstantiateScripts(agent); 1169 ReInstantiateScripts(agent);
1166 agent.AddToPhysicalScene(isFlying); 1170 agent.AddToPhysicalScene(isFlying);
1167 1171
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index b485194..8b8bb37 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -219,12 +219,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
219 { 219 {
220// m_log.DebugFormat( 220// m_log.DebugFormat(
221// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 221// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
222// s.RegionInfo.RegionName, destination.RegionHandle); 222// destination.RegionName, destination.RegionID);
223 223
224 return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData); 224 return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData);
225 } 225 }
226 226
227// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle); 227// m_log.DebugFormat(
228// "[LOCAL COMMS]: Did not find region {0} {1} for ChildAgentUpdate",
229// destination.RegionName, destination.RegionID);
230
228 return false; 231 return false;
229 } 232 }
230 233
@@ -239,7 +242,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
239 // note that we really don't need the GridRegion for this call 242 // note that we really don't need the GridRegion for this call
240 foreach (Scene s in m_scenes.Values) 243 foreach (Scene s in m_scenes.Values)
241 { 244 {
242 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); 245// m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
243 s.IncomingChildAgentDataUpdate(cAgentData); 246 s.IncomingChildAgentDataUpdate(cAgentData);
244 } 247 }
245 248