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-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs41
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs34
2 files changed, 69 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index cc42f7f..640a024 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -169,6 +169,11 @@ namespace OpenSim.Region.CoreModules.World.Land
169 return newLand; 169 return newLand;
170 } 170 }
171 171
172 public ILandObject MemberwiseCopy()
173 {
174 return (ILandObject)this.MemberwiseClone();
175 }
176
172 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; 177 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount;
173 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; 178 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount;
174 179
@@ -242,11 +247,13 @@ namespace OpenSim.Region.CoreModules.World.Land
242 m_lastSeqId = seq_id; 247 m_lastSeqId = seq_id;
243 } 248 }
244 249
250 ILandObject landToSend = this;
251 m_scene.Permissions.LandObjectForClient(remote_client.AgentId, (ILandObject)this, out landToSend);
245 remote_client.SendLandProperties(seq_id, 252 remote_client.SendLandProperties(seq_id,
246 snap_selection, request_result, this, 253 snap_selection, request_result, landToSend,
247 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 254 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
248 GetParcelMaxPrimCount(), 255 GetParcelMaxPrimCount(),
249 GetSimulatorMaxPrimCount(), regionFlags); 256 GetSimulatorMaxPrimCount(), regionFlags);
250 } 257 }
251 258
252 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) 259 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
@@ -475,6 +482,32 @@ namespace OpenSim.Region.CoreModules.World.Land
475 return false; 482 return false;
476 } 483 }
477 484
485 public bool IsAllowedInLand(UUID avatar)
486 {
487 ExpireAccessList();
488
489 if (m_scene.Permissions.IsAdministrator(avatar))
490 return true;
491
492 if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar))
493 return true;
494
495 if (avatar == LandData.OwnerID)
496 return true;
497
498 if (LandData.ParcelAccessList.FindIndex(
499 delegate(LandAccessEntry e)
500 {
501 if (e.AgentID == avatar && e.Flags == AccessList.Access)
502 return true;
503 return false;
504 }) != -1)
505 {
506 return true;
507 }
508 return false;
509 }
510
478 public void SendLandUpdateToClient(IClientAPI remote_client) 511 public void SendLandUpdateToClient(IClientAPI remote_client)
479 { 512 {
480 SendLandProperties(0, false, 0, remote_client); 513 SendLandProperties(0, false, 0, remote_client);
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 6018c39..f536a0f 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -94,7 +94,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
94 private bool m_RegionOwnerIsGod = false; 94 private bool m_RegionOwnerIsGod = false;
95 private bool m_RegionManagerIsGod = false; 95 private bool m_RegionManagerIsGod = false;
96 private bool m_ParcelOwnerIsGod = false; 96 private bool m_ParcelOwnerIsGod = false;
97 97
98 private bool m_SimpleBuildPermissions = false;
99
98 /// <value> 100 /// <value>
99 /// The set of users that are allowed to create scripts. This is only active if permissions are not being 101 /// The set of users that are allowed to create scripts. This is only active if permissions are not being
100 /// bypassed. This overrides normal permissions. 102 /// bypassed. This overrides normal permissions.
@@ -139,7 +141,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
139 m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true); 141 m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
140 m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false); 142 m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false);
141 m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true); 143 m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);
142 144
145 m_SimpleBuildPermissions = myConfig.GetBoolean("simple_build_permissions", false);
146
143 m_allowedScriptCreators 147 m_allowedScriptCreators
144 = ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators); 148 = ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators);
145 m_allowedScriptEditors 149 m_allowedScriptEditors
@@ -206,6 +210,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
206 m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia; 210 m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia;
207 m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia; 211 m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia;
208 212
213 if (m_SimpleBuildPermissions)
214 m_scene.Permissions.OnSendLandProperties += GenerateLandProperties;
215
209 m_scene.AddCommand("Users", this, "bypass permissions", 216 m_scene.AddCommand("Users", this, "bypass permissions",
210 "bypass permissions <true / false>", 217 "bypass permissions <true / false>",
211 "Bypass permission checks", 218 "Bypass permission checks",
@@ -824,6 +831,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
824 permission = true; 831 permission = true;
825 } 832 }
826 833
834 if (m_SimpleBuildPermissions &&
835 (parcel.LandData.Flags & (uint)ParcelFlags.UseAccessList) == 0 && parcel.IsAllowedInLand(user))
836 permission = true;
837
827 return permission; 838 return permission;
828 } 839 }
829 840
@@ -1966,5 +1977,24 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1966 1977
1967 return false; 1978 return false;
1968 } 1979 }
1980
1981 private void GenerateLandProperties(UUID userID, ILandObject realLand, out ILandObject landToSend)
1982 {
1983 landToSend = realLand;
1984 if (m_bypassPermissions) return;
1985
1986 if (m_SimpleBuildPermissions &&
1987 !m_scene.Permissions.IsAdministrator(userID) &&
1988 !realLand.LandData.OwnerID.Equals(userID) &&
1989 ((realLand.LandData.Flags & (uint)ParcelFlags.UseAccessList) == 0 && realLand.IsAllowedInLand(userID)))
1990 {
1991 ILandObject clone = realLand.MemberwiseCopy();
1992 LandData ldata = realLand.LandData.Copy();
1993 clone.LandData = ldata;
1994 clone.LandData.Flags |= (uint)(ParcelFlags.AllowAPrimitiveEntry | ParcelFlags.AllowFly | ParcelFlags.AllowOtherScripts | ParcelFlags.CreateObjects);
1995 landToSend = clone;
1996 }
1997 }
1998
1969 } 1999 }
1970} 2000}