diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | 33 |
1 files changed, 31 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 465167a..19b9b22 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -426,9 +426,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
426 | 426 | ||
427 | if (AssetType.Folder == assetType) | 427 | if (AssetType.Folder == assetType) |
428 | { | 428 | { |
429 | // Folders not implemented yet | 429 | UUID folderID = new UUID(msg.binaryBucket, 1); |
430 | InventoryFolderBase folder = new InventoryFolderBase(); | ||
431 | |||
432 | folder.ID = folderID; | ||
433 | folder.Owner = user.ControllingClient.AgentId; | ||
434 | |||
435 | // Fetch from database | ||
430 | // | 436 | // |
431 | return; | 437 | if (!userInfo.QueryFolder(folder)) |
438 | { | ||
439 | m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give"); | ||
440 | return; | ||
441 | } | ||
442 | |||
443 | // Get folder info | ||
444 | // | ||
445 | InventoryFolderImpl folderInfo = userInfo.RootFolder.FindFolder(folder.ID); | ||
446 | if (folderInfo == null) | ||
447 | { | ||
448 | m_log.Debug("[INVENTORY TRANSFER] Can't retrieve folder to give"); | ||
449 | return; | ||
450 | } | ||
451 | |||
452 | user.ControllingClient.SendBulkUpdateInventory(folderInfo); | ||
453 | |||
454 | // Deliver message | ||
455 | // | ||
456 | user.ControllingClient.SendInstantMessage( | ||
457 | new UUID(msg.fromAgentID), msg.message, | ||
458 | new UUID(msg.toAgentID), | ||
459 | msg.fromAgentName, msg.dialog, msg.timestamp, | ||
460 | folderID, false, msg.binaryBucket); | ||
432 | } | 461 | } |
433 | else | 462 | else |
434 | { | 463 | { |