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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs13
1 files changed, 8 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index e6b58b3..4b39341 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -794,14 +794,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
794 m_log.Debug("[InventoryAccessModule]: Object has UUID.Zero! Position 3"); 794 m_log.Debug("[InventoryAccessModule]: Object has UUID.Zero! Position 3");
795 } 795 }
796 796
797 // If it's rezzed in world, select it. Much easier to
798 // find small items.
799 //
800 if (!attachment) 797 if (!attachment)
801 { 798 {
799 // If it's rezzed in world, select it. Much easier to
800 // find small items.
801 //
802 group.RootPart.CreateSelected = true; 802 group.RootPart.CreateSelected = true;
803 foreach (SceneObjectPart child in group.Parts) 803
804 child.CreateSelected = true; 804 foreach (SceneObjectPart part in group.Parts)
805 {
806 part.CreateSelected = true;
807 }
805 } 808 }
806 809
807 group.ResetIDs(); 810 group.ResetIDs();