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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs15
4 files changed, 7 insertions, 14 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 61b6d65..db94d2a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
130 } 130 }
131 else 131 else
132 { 132 {
133 string killer = DeadAvatar.Scene.CommsManager.UUIDNameRequestString(part.OwnerID); 133 string killer = DeadAvatar.Scene.GetUserName(part.OwnerID);
134 DeadAvatar.ControllingClient.SendAgentAlertMessage("You impaled yourself on " + part.Name + " owned by " + killer +"!", true); 134 DeadAvatar.ControllingClient.SendAgentAlertMessage("You impaled yourself on " + part.Name + " owned by " + killer +"!", true);
135 } 135 }
136 //DeadAvatar.Scene. part.ObjectOwner 136 //DeadAvatar.Scene. part.ObjectOwner
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 160a9bd..3417c87 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -357,7 +357,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
357 // Don't use the item ID that's in the file 357 // Don't use the item ID that's in the file
358 item.ID = UUID.Random(); 358 item.ID = UUID.Random();
359 359
360 UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager); 360 UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService);
361 if (UUID.Zero != ospResolvedId) 361 if (UUID.Zero != ospResolvedId)
362 { 362 {
363 item.CreatorIdAsUuid = ospResolvedId; 363 item.CreatorIdAsUuid = ospResolvedId;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 98b686e..8f75983 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
148 m_userUuids[inventoryItem.CreatorIdAsUuid] = 1; 148 m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;
149 149
150 InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone(); 150 InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone();
151 saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_scene.CommsManager); 151 saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_scene.UserAccountService);
152 152
153 string serialization = UserInventoryItemSerializer.Serialize(saveItem); 153 string serialization = UserInventoryItemSerializer.Serialize(saveItem);
154 m_archiveWriter.WriteFile(filename, serialization); 154 m_archiveWriter.WriteFile(filename, serialization);
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index b1dcb14..5b82d4c 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -649,16 +649,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
649 lsri.TaskID = sog.UUID; 649 lsri.TaskID = sog.UUID;
650 lsri.TaskLocalID = sog.LocalId; 650 lsri.TaskLocalID = sog.LocalId;
651 lsri.TaskName = sog.GetPartName(obj); 651 lsri.TaskName = sog.GetPartName(obj);
652 if (m_scene.CommsManager.UUIDNameCachedTest(sog.OwnerID)) 652 lsri.OwnerName = "waiting";
653 { 653 lock (uuidNameLookupList)
654 lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID); 654 uuidNameLookupList.Add(sog.OwnerID);
655 }
656 else
657 {
658 lsri.OwnerName = "waiting";
659 lock (uuidNameLookupList)
660 uuidNameLookupList.Add(sog.OwnerID);
661 }
662 655
663 if (filter.Length != 0) 656 if (filter.Length != 0)
664 { 657 {
@@ -709,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
709 for (int i = 0; i < uuidarr.Length; i++) 702 for (int i = 0; i < uuidarr.Length; i++)
710 { 703 {
711 // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); 704 // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
712 m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); 705 m_scene.GetUserName(uuidarr[i]);
713 // we drop it. It gets cached though... so we're ready for the next request. 706 // we drop it. It gets cached though... so we're ready for the next request.
714 } 707 }
715 } 708 }