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-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs27
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs22
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs1
3 files changed, 25 insertions, 25 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 1c503aa..f6d4b40 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -94,8 +94,11 @@ namespace OpenSim.Region.CoreModules.World.Land
94 94
95 // caches ExtendedLandData 95 // caches ExtendedLandData
96 private Cache parcelInfoCache; 96 private Cache parcelInfoCache;
97 private Dictionary<UUID, Vector3> forcedPosition = 97
98 new Dictionary<UUID, Vector3>(); 98 /// <summary>
99 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
100 /// </summary>
101 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
99 102
100 #region INonSharedRegionModule Members 103 #region INonSharedRegionModule Members
101 104
@@ -224,22 +227,34 @@ namespace OpenSim.Region.CoreModules.World.Land
224 //When the avatar walks into a ban line on the ground, it prevents getting stuck 227 //When the avatar walks into a ban line on the ground, it prevents getting stuck
225 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 228 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
226 229
227
228 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines 230 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
229 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2) 231 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
230 { 232 {
231 Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition)); 233// m_log.DebugFormat(
234// "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
235// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
236
232 forcedPosition.Remove(remoteClient.AgentId); 237 forcedPosition.Remove(remoteClient.AgentId);
233 } 238 }
234 //if we are far away, teleport 239 //if we are far away, teleport
235 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3) 240 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
236 { 241 {
237 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition)); 242 Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
238 clientAvatar.Teleport(forcedPosition[remoteClient.AgentId]); 243// m_log.DebugFormat(
244// "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
245// clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
246
247 m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
248 forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
249
239 forcedPosition.Remove(remoteClient.AgentId); 250 forcedPosition.Remove(remoteClient.AgentId);
240 } 251 }
241 else 252 else
242 { 253 {
254// m_log.DebugFormat(
255// "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
256// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
257
243 //Forces them toward the forced position we want if they aren't there yet 258 //Forces them toward the forced position we want if they aren't there yet
244 agentData.UseClientAgentPosition = true; 259 agentData.UseClientAgentPosition = true;
245 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId]; 260 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index f3c6a30..7023984 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -677,18 +677,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
677 bool permission = false; 677 bool permission = false;
678 bool locked = false; 678 bool locked = false;
679 679
680 if (!m_scene.Entities.ContainsKey(objId)) 680 SceneObjectPart part = m_scene.GetSceneObjectPart(objId);
681 {
682 return false;
683 }
684 681
685 // If it's not an object, we cant edit it. 682 if (part == null)
686 if ((!(m_scene.Entities[objId] is SceneObjectGroup)))
687 {
688 return false; 683 return false;
689 }
690 684
691 SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId]; 685 SceneObjectGroup group = part.ParentGroup;
692 686
693 UUID objectOwner = group.OwnerID; 687 UUID objectOwner = group.OwnerID;
694 locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); 688 locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
@@ -977,16 +971,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
977 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 971 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
978 if (m_bypassPermissions) return m_bypassPermissionsValue; 972 if (m_bypassPermissions) return m_bypassPermissionsValue;
979 973
980 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
981
982 // If we selected a sub-prim to edit, the objectID won't represent the object, but only a part.
983 // We have to check the permissions of the group, though.
984 if (part.ParentID != 0)
985 {
986 objectID = part.ParentUUID;
987 part = m_scene.GetSceneObjectPart(objectID);
988 }
989
990 return GenericObjectPermission(editorID, objectID, false); 974 return GenericObjectPermission(editorID, objectID, false);
991 } 975 }
992 976
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index b315d2c..74b047b 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -351,6 +351,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
351 process, 351 process,
352 string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), 352 string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
353 ThreadPriority.BelowNormal, 353 ThreadPriority.BelowNormal,
354 true,
354 true); 355 true);
355 } 356 }
356 357