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-rw-r--r--OpenSim/Region/CoreModules/World/Access/AccessModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs23
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs33
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs52
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs25
7 files changed, 50 insertions, 101 deletions
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
index 73f7ae3..127469e 100644
--- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
+++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
@@ -33,7 +33,6 @@ using Nini.Config;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
36using OpenSim.Framework.Communications.Cache;
37using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces; 38using OpenSim.Services.Interfaces;
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 8ed1913..59a1b8f 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -38,10 +38,11 @@ using OpenMetaverse;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Serialization; 39using OpenSim.Framework.Serialization;
40using OpenSim.Framework.Serialization.External; 40using OpenSim.Framework.Serialization.External;
41using OpenSim.Framework.Communications.Cache; 41
42using OpenSim.Region.CoreModules.World.Terrain; 42using OpenSim.Region.CoreModules.World.Terrain;
43using OpenSim.Region.Framework.Interfaces; 43using OpenSim.Region.Framework.Interfaces;
44using OpenSim.Region.Framework.Scenes; 44using OpenSim.Region.Framework.Scenes;
45using OpenSim.Services.Interfaces;
45 46
46namespace OpenSim.Region.CoreModules.World.Archiver 47namespace OpenSim.Region.CoreModules.World.Archiver
47{ 48{
@@ -181,10 +182,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
181 182
182 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid 183 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid
183 // otherwise, use the master avatar uuid instead 184 // otherwise, use the master avatar uuid instead
184 UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
185
186 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
187 masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
188 185
189 // Reload serialized parcels 186 // Reload serialized parcels
190 m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count); 187 m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
@@ -193,7 +190,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
193 { 190 {
194 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); 191 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
195 if (!ResolveUserUuid(parcel.OwnerID)) 192 if (!ResolveUserUuid(parcel.OwnerID))
196 parcel.OwnerID = masterAvatarId; 193 parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
197 landData.Add(parcel); 194 landData.Add(parcel);
198 } 195 }
199 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData); 196 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
@@ -232,13 +229,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
232 foreach (SceneObjectPart part in sceneObject.Children.Values) 229 foreach (SceneObjectPart part in sceneObject.Children.Values)
233 { 230 {
234 if (!ResolveUserUuid(part.CreatorID)) 231 if (!ResolveUserUuid(part.CreatorID))
235 part.CreatorID = masterAvatarId; 232 part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
236 233
237 if (!ResolveUserUuid(part.OwnerID)) 234 if (!ResolveUserUuid(part.OwnerID))
238 part.OwnerID = masterAvatarId; 235 part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
239 236
240 if (!ResolveUserUuid(part.LastOwnerID)) 237 if (!ResolveUserUuid(part.LastOwnerID))
241 part.LastOwnerID = masterAvatarId; 238 part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
242 239
243 // And zap any troublesome sit target information 240 // And zap any troublesome sit target information
244 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); 241 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
@@ -254,11 +251,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
254 { 251 {
255 if (!ResolveUserUuid(kvp.Value.OwnerID)) 252 if (!ResolveUserUuid(kvp.Value.OwnerID))
256 { 253 {
257 kvp.Value.OwnerID = masterAvatarId; 254 kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
258 } 255 }
259 if (!ResolveUserUuid(kvp.Value.CreatorID)) 256 if (!ResolveUserUuid(kvp.Value.CreatorID))
260 { 257 {
261 kvp.Value.CreatorID = masterAvatarId; 258 kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
262 } 259 }
263 } 260 }
264 } 261 }
@@ -292,8 +289,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
292 { 289 {
293 if (!m_validUserUuids.ContainsKey(uuid)) 290 if (!m_validUserUuids.ContainsKey(uuid))
294 { 291 {
295 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(uuid); 292 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
296 if (profile != null && profile.UserProfile != null) 293 if (account != null)
297 m_validUserUuids.Add(uuid, true); 294 m_validUserUuids.Add(uuid, true);
298 else 295 else
299 m_validUserUuids.Add(uuid, false); 296 m_validUserUuids.Add(uuid, false);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index c3e57f0..d986274 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -34,7 +34,7 @@ using NUnit.Framework;
34using NUnit.Framework.SyntaxHelpers; 34using NUnit.Framework.SyntaxHelpers;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Communications.Cache; 37
38using OpenSim.Framework.Serialization; 38using OpenSim.Framework.Serialization;
39using OpenSim.Framework.Serialization.External; 39using OpenSim.Framework.Serialization.External;
40using OpenSim.Region.CoreModules.World.Serialiser; 40using OpenSim.Region.CoreModules.World.Serialiser;
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 03da269..e3bab2d 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -57,10 +57,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
57 if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime) 57 if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
58 sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800; 58 sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800;
59 UUID estateOwner; 59 UUID estateOwner;
60 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 60 estateOwner = m_scene.RegionInfo.EstateSettings.EstateOwner;
61 estateOwner = m_scene.RegionInfo.EstateSettings.EstateOwner;
62 else
63 estateOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
64 61
65 if (m_scene.Permissions.IsGod(remote_client.AgentId)) 62 if (m_scene.Permissions.IsGod(remote_client.AgentId))
66 estateOwner = remote_client.AgentId; 63 estateOwner = remote_client.AgentId;
@@ -241,8 +238,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
241 238
242 if (user == m_scene.RegionInfo.EstateSettings.EstateOwner) 239 if (user == m_scene.RegionInfo.EstateSettings.EstateOwner)
243 return; // never process EO 240 return; // never process EO
244 if (user == m_scene.RegionInfo.MasterAvatarAssignedUUID)
245 return; // never process owner
246 241
247 if ((estateAccessType & 4) != 0) // User add 242 if ((estateAccessType & 4) != 0) // User add
248 { 243 {
@@ -709,16 +704,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
709 lsri.TaskID = sog.UUID; 704 lsri.TaskID = sog.UUID;
710 lsri.TaskLocalID = sog.LocalId; 705 lsri.TaskLocalID = sog.LocalId;
711 lsri.TaskName = sog.GetPartName(obj); 706 lsri.TaskName = sog.GetPartName(obj);
712 if (m_scene.CommsManager.UUIDNameCachedTest(sog.OwnerID)) 707 lsri.OwnerName = "waiting";
713 { 708 lock (uuidNameLookupList)
714 lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID); 709 uuidNameLookupList.Add(sog.OwnerID);
715 }
716 else
717 {
718 lsri.OwnerName = "waiting";
719 lock (uuidNameLookupList)
720 uuidNameLookupList.Add(sog.OwnerID);
721 }
722 710
723 if (filter.Length != 0) 711 if (filter.Length != 0)
724 { 712 {
@@ -769,7 +757,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
769 for (int i = 0; i < uuidarr.Length; i++) 757 for (int i = 0; i < uuidarr.Length; i++)
770 { 758 {
771 // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); 759 // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
772 m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); 760 m_scene.GetUserName(uuidarr[i]);
773 // we drop it. It gets cached though... so we're ready for the next request. 761 // we drop it. It gets cached though... so we're ready for the next request.
774 } 762 }
775 } 763 }
@@ -808,14 +796,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
808 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; 796 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
809 args.regionFlags = GetRegionFlags(); 797 args.regionFlags = GetRegionFlags();
810 args.regionName = m_scene.RegionInfo.RegionName; 798 args.regionName = m_scene.RegionInfo.RegionName;
811 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 799 args.SimOwner = m_scene.RegionInfo.EstateSettings.EstateOwner;
812 args.SimOwner = m_scene.RegionInfo.EstateSettings.EstateOwner;
813 else
814 args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
815
816 // Fudge estate owner
817 //if (m_scene.Permissions.IsGod(remoteClient.AgentId))
818 // args.SimOwner = remoteClient.AgentId;
819 800
820 args.terrainBase0 = UUID.Zero; 801 args.terrainBase0 = UUID.Zero;
821 args.terrainBase1 = UUID.Zero; 802 args.terrainBase1 = UUID.Zero;
@@ -1194,8 +1175,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
1194 1175
1195 public bool IsManager(UUID avatarID) 1176 public bool IsManager(UUID avatarID)
1196 { 1177 {
1197 if (avatarID == m_scene.RegionInfo.MasterAvatarAssignedUUID)
1198 return true;
1199 if (avatarID == m_scene.RegionInfo.EstateSettings.EstateOwner) 1178 if (avatarID == m_scene.RegionInfo.EstateSettings.EstateOwner)
1200 return true; 1179 return true;
1201 1180
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 9b39b09..f0c87f4 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -227,10 +227,7 @@ namespace OpenSim.Region.CoreModules.World.Land
227 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 227 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
228 228
229 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 229 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
230 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 230 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
231 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
232 else
233 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
234 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 231 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
235 AddLandObject(fullSimParcel); 232 AddLandObject(fullSimParcel);
236 } 233 }
@@ -1090,10 +1087,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1090 { 1087 {
1091 if (m_scene.Permissions.CanAbandonParcel(remote_client.AgentId, land)) 1088 if (m_scene.Permissions.CanAbandonParcel(remote_client.AgentId, land))
1092 { 1089 {
1093 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 1090 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1094 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1095 else
1096 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1097 land.LandData.GroupID = UUID.Zero; 1091 land.LandData.GroupID = UUID.Zero;
1098 land.LandData.IsGroupOwned = false; 1092 land.LandData.IsGroupOwned = false;
1099 m_scene.ForEachClient(SendParcelOverlay); 1093 m_scene.ForEachClient(SendParcelOverlay);
@@ -1114,10 +1108,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1114 { 1108 {
1115 if (m_scene.Permissions.CanReclaimParcel(remote_client.AgentId, land)) 1109 if (m_scene.Permissions.CanReclaimParcel(remote_client.AgentId, land))
1116 { 1110 {
1117 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 1111 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1118 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1119 else
1120 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1121 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 1112 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
1122 land.LandData.GroupID = UUID.Zero; 1113 land.LandData.GroupID = UUID.Zero;
1123 land.LandData.IsGroupOwned = false; 1114 land.LandData.IsGroupOwned = false;
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 1533462..4652d70 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -32,7 +32,7 @@ using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache; 35
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces; 38using OpenSim.Services.Interfaces;
@@ -95,6 +95,23 @@ namespace OpenSim.Region.CoreModules.World.Permissions
95 95
96 protected Scene m_scene; 96 protected Scene m_scene;
97 97
98 private InventoryFolderImpl m_libraryRootFolder;
99 protected InventoryFolderImpl LibraryRootFolder
100 {
101 get
102 {
103 if (m_libraryRootFolder != null)
104 return m_libraryRootFolder;
105
106 ILibraryService lib = m_scene.RequestModuleInterface<ILibraryService>();
107 if (lib != null)
108 {
109 m_libraryRootFolder = lib.LibraryRootFolder;
110 }
111 return m_libraryRootFolder;
112 }
113 }
114
98 #region Constants 115 #region Constants
99 // These are here for testing. They will be taken out 116 // These are here for testing. They will be taken out
100 117
@@ -462,12 +479,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
462 { 479 {
463 if (user == UUID.Zero) return false; 480 if (user == UUID.Zero) return false;
464 481
465 if (m_scene.RegionInfo.MasterAvatarAssignedUUID != UUID.Zero)
466 {
467 if (m_RegionOwnerIsGod && (m_scene.RegionInfo.MasterAvatarAssignedUUID == user))
468 return true;
469 }
470
471 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 482 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
472 { 483 {
473 if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod) 484 if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod)
@@ -479,10 +490,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
479 490
480 if (m_allowGridGods) 491 if (m_allowGridGods)
481 { 492 {
482 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(user); 493 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user);
483 if (profile != null && profile.UserProfile != null) 494 if (account != null)
484 { 495 {
485 if (profile.UserProfile.GodLevel >= 200) 496 if (account.UserLevel >= 200)
486 return true; 497 return true;
487 } 498 }
488 } 499 }
@@ -499,13 +510,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
499 if (m_friendsModule == null) 510 if (m_friendsModule == null)
500 return false; 511 return false;
501 512
502 List<FriendListItem> profile = m_friendsModule.GetUserFriends(user); 513 uint friendPerms = m_friendsModule.GetFriendPerms(user, objectOwner);
514 if ((friendPerms & (uint)FriendRights.CanModifyObjects) != 0)
515 return true;
503 516
504 foreach (FriendListItem item in profile)
505 {
506 if (item.Friend == objectOwner && (item.FriendPerms & (uint)FriendRights.CanModifyObjects) != 0)
507 return true;
508 }
509 return false; 517 return false;
510 } 518 }
511 519
@@ -1011,9 +1019,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1011 IInventoryService invService = m_scene.InventoryService; 1019 IInventoryService invService = m_scene.InventoryService;
1012 InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user); 1020 InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
1013 assetRequestItem = invService.GetItem(assetRequestItem); 1021 assetRequestItem = invService.GetItem(assetRequestItem);
1014 if (assetRequestItem == null) // Library item 1022 if (assetRequestItem == null && LibraryRootFolder != null) // Library item
1015 { 1023 {
1016 assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); 1024 assetRequestItem = LibraryRootFolder.FindItem(notecard);
1017 1025
1018 if (assetRequestItem != null) // Implicitly readable 1026 if (assetRequestItem != null) // Implicitly readable
1019 return true; 1027 return true;
@@ -1431,9 +1439,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1431 IInventoryService invService = m_scene.InventoryService; 1439 IInventoryService invService = m_scene.InventoryService;
1432 InventoryItemBase assetRequestItem = new InventoryItemBase(script, user); 1440 InventoryItemBase assetRequestItem = new InventoryItemBase(script, user);
1433 assetRequestItem = invService.GetItem(assetRequestItem); 1441 assetRequestItem = invService.GetItem(assetRequestItem);
1434 if (assetRequestItem == null) // Library item 1442 if (assetRequestItem == null && LibraryRootFolder != null) // Library item
1435 { 1443 {
1436 assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script); 1444 assetRequestItem = LibraryRootFolder.FindItem(script);
1437 1445
1438 if (assetRequestItem != null) // Implicitly readable 1446 if (assetRequestItem != null) // Implicitly readable
1439 return true; 1447 return true;
@@ -1526,9 +1534,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1526 IInventoryService invService = m_scene.InventoryService; 1534 IInventoryService invService = m_scene.InventoryService;
1527 InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user); 1535 InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
1528 assetRequestItem = invService.GetItem(assetRequestItem); 1536 assetRequestItem = invService.GetItem(assetRequestItem);
1529 if (assetRequestItem == null) // Library item 1537 if (assetRequestItem == null && LibraryRootFolder != null) // Library item
1530 { 1538 {
1531 assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); 1539 assetRequestItem = LibraryRootFolder.FindItem(notecard);
1532 1540
1533 if (assetRequestItem != null) // Implicitly readable 1541 if (assetRequestItem != null) // Implicitly readable
1534 return true; 1542 return true;
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index be46fa5..56b50dc 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -32,7 +32,6 @@ using OpenMetaverse;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Region.Framework.Scenes.Hypergrid;
36using OpenSim.Services.Interfaces; 35using OpenSim.Services.Interfaces;
37using GridRegion = OpenSim.Services.Interfaces.GridRegion; 36using GridRegion = OpenSim.Services.Interfaces.GridRegion;
38 37
@@ -104,25 +103,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
104 if (info != null) regionInfos.Add(info); 103 if (info != null) regionInfos.Add(info);
105 } 104 }
106 105
107 if ((regionInfos.Count == 0) && IsHypergridOn())
108 {
109 // OK, we tried but there are no regions matching that name.
110 // Let's check quickly if this is a domain name, and if so link to it
111 if (mapName.Contains("."))
112 {
113 // It probably is a domain name. Try to link to it.
114 GridRegion regInfo;
115 Scene cScene = GetClientScene(remoteClient);
116 IHyperlinkService hyperService = cScene.RequestModuleInterface<IHyperlinkService>();
117 if (hyperService != null)
118 {
119 regInfo = hyperService.TryLinkRegion(remoteClient, mapName);
120 if (regInfo != null)
121 regionInfos.Add(regInfo);
122 }
123 }
124 }
125
126 List<MapBlockData> blocks = new List<MapBlockData>(); 106 List<MapBlockData> blocks = new List<MapBlockData>();
127 107
128 MapBlockData data; 108 MapBlockData data;
@@ -158,11 +138,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
158 remoteClient.SendMapBlock(blocks, 0); 138 remoteClient.SendMapBlock(blocks, 0);
159 } 139 }
160 140
161 private bool IsHypergridOn()
162 {
163 return (m_scene.SceneGridService is HGSceneCommunicationService);
164 }
165
166 private Scene GetClientScene(IClientAPI client) 141 private Scene GetClientScene(IClientAPI client)
167 { 142 {
168 foreach (Scene s in m_scenes) 143 foreach (Scene s in m_scenes)