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-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs26
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs26
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs94
3 files changed, 102 insertions, 44 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 76ff6da..fdff61e 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -36,10 +36,12 @@ using OpenSim.Framework;
36using OpenSim.Framework.Capabilities; 36using OpenSim.Framework.Capabilities;
37using OpenSim.Framework.Servers; 37using OpenSim.Framework.Servers;
38using OpenSim.Framework.Servers.HttpServer; 38using OpenSim.Framework.Servers.HttpServer;
39using OpenSim.Services.Interfaces;
39using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.Physics.Manager; 42using OpenSim.Region.Physics.Manager;
42using Caps=OpenSim.Framework.Capabilities.Caps; 43using Caps=OpenSim.Framework.Capabilities.Caps;
44using GridRegion = OpenSim.Services.Interfaces.GridRegion;
43 45
44namespace OpenSim.Region.CoreModules.World.Land 46namespace OpenSim.Region.CoreModules.World.Land
45{ 47{
@@ -1301,7 +1303,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1301 else 1303 else
1302 { 1304 {
1303 // a parcel request for a parcel in another region. Ask the grid about the region 1305 // a parcel request for a parcel in another region. Ask the grid about the region
1304 RegionInfo info = m_scene.CommsManager.GridService.RequestNeighbourInfo(regionID); 1306 GridRegion info = m_scene.GridService.GetRegionByUUID(UUID.Zero, regionID);
1305 if (info != null) 1307 if (info != null)
1306 parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y); 1308 parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
1307 } 1309 }
@@ -1359,9 +1361,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1359 } 1361 }
1360 else 1362 else
1361 { 1363 {
1362 extLandData.landData = m_scene.CommsManager.GridService.RequestLandData(extLandData.regionHandle, 1364 ILandService landService = m_scene.RequestModuleInterface<ILandService>();
1363 extLandData.x, 1365 extLandData.landData = landService.GetLandData(extLandData.regionHandle,
1364 extLandData.y); 1366 extLandData.x,
1367 extLandData.y);
1365 if (extLandData.landData == null) 1368 if (extLandData.landData == null)
1366 { 1369 {
1367 // we didn't find the region/land => don't cache 1370 // we didn't find the region/land => don't cache
@@ -1373,20 +1376,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1373 1376
1374 if (data != null) // if we found some data, send it 1377 if (data != null) // if we found some data, send it
1375 { 1378 {
1376 RegionInfo info; 1379 GridRegion info;
1377 if (data.regionHandle == m_scene.RegionInfo.RegionHandle) 1380 if (data.regionHandle == m_scene.RegionInfo.RegionHandle)
1378 { 1381 {
1379 info = m_scene.RegionInfo; 1382 info = new GridRegion(m_scene.RegionInfo);
1380 } 1383 }
1381 else 1384 else
1382 { 1385 {
1383 // most likely still cached from building the extLandData entry 1386 // most likely still cached from building the extLandData entry
1384 info = m_scene.CommsManager.GridService.RequestNeighbourInfo(data.regionHandle); 1387 uint x = 0, y = 0;
1388 Utils.LongToUInts(data.regionHandle, out x, out y);
1389 info = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
1385 } 1390 }
1386 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. 1391 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
1387 m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...", 1392 m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...",
1388 data.landData.Name, data.regionHandle); 1393 data.landData.Name, data.regionHandle);
1389 remoteClient.SendParcelInfo(info, data.landData, parcelID, data.x, data.y); 1394 // HACK for now
1395 RegionInfo r = new RegionInfo();
1396 r.RegionName = info.RegionName;
1397 r.RegionLocX = (uint)info.RegionLocX;
1398 r.RegionLocY = (uint)info.RegionLocY;
1399 remoteClient.SendParcelInfo(r, data.landData, parcelID, data.x, data.y);
1390 } 1400 }
1391 else 1401 else
1392 m_log.Debug("[LAND] got no parcelinfo; not sending"); 1402 m_log.Debug("[LAND] got no parcelinfo; not sending");
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 4783b35..e3661fa 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -33,6 +33,8 @@ using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Region.Framework.Scenes.Hypergrid; 35using OpenSim.Region.Framework.Scenes.Hypergrid;
36using OpenSim.Services.Interfaces;
37using GridRegion = OpenSim.Services.Interfaces.GridRegion;
36 38
37namespace OpenSim.Region.CoreModules.World.WorldMap 39namespace OpenSim.Region.CoreModules.World.WorldMap
38{ 40{
@@ -92,13 +94,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
92 } 94 }
93 95
94 // try to fetch from GridServer 96 // try to fetch from GridServer
95 List<RegionInfo> regionInfos = m_scene.SceneGridService.RequestNamedRegions(mapName, 20); 97 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(UUID.Zero, mapName, 20);
96 if (regionInfos == null) 98 if (regionInfos == null)
97 { 99 {
98 m_log.Warn("[MAPSEARCHMODULE]: RequestNamedRegions returned null. Old gridserver?"); 100 m_log.Warn("[MAPSEARCHMODULE]: RequestNamedRegions returned null. Old gridserver?");
99 // service wasn't available; maybe still an old GridServer. Try the old API, though it will return only one region 101 // service wasn't available; maybe still an old GridServer. Try the old API, though it will return only one region
100 regionInfos = new List<RegionInfo>(); 102 regionInfos = new List<GridRegion>();
101 RegionInfo info = m_scene.SceneGridService.RequestClosestRegion(mapName); 103 GridRegion info = m_scene.GridService.GetRegionByName(UUID.Zero, mapName);
102 if (info != null) regionInfos.Add(info); 104 if (info != null) regionInfos.Add(info);
103 } 105 }
104 106
@@ -109,11 +111,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
109 if (mapName.Contains(".") && mapName.Contains(":")) 111 if (mapName.Contains(".") && mapName.Contains(":"))
110 { 112 {
111 // It probably is a domain name. Try to link to it. 113 // It probably is a domain name. Try to link to it.
112 RegionInfo regInfo; 114 GridRegion regInfo;
113 Scene cScene = GetClientScene(remoteClient); 115 Scene cScene = GetClientScene(remoteClient);
114 regInfo = HGHyperlink.TryLinkRegion(cScene, remoteClient, mapName); 116 IHyperlinkService hyperService = cScene.RequestModuleInterface<IHyperlinkService>();
115 if (regInfo != null) 117 if (hyperService != null)
116 regionInfos.Add(regInfo); 118 {
119 regInfo = hyperService.TryLinkRegion(remoteClient, mapName);
120 if (regInfo != null)
121 regionInfos.Add(regInfo);
122 }
117 } 123 }
118 } 124 }
119 125
@@ -122,12 +128,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
122 MapBlockData data; 128 MapBlockData data;
123 if (regionInfos.Count > 0) 129 if (regionInfos.Count > 0)
124 { 130 {
125 foreach (RegionInfo info in regionInfos) 131 foreach (GridRegion info in regionInfos)
126 { 132 {
127 data = new MapBlockData(); 133 data = new MapBlockData();
128 data.Agents = 0; 134 data.Agents = 0;
129 data.Access = info.AccessLevel; 135 data.Access = info.Access;
130 data.MapImageId = info.RegionSettings.TerrainImageID; 136 data.MapImageId = info.TerrainImage;
131 data.Name = info.RegionName; 137 data.Name = info.RegionName;
132 data.RegionFlags = 0; // TODO not used? 138 data.RegionFlags = 0; // TODO not used?
133 data.WaterHeight = 0; // not used 139 data.WaterHeight = 0; // not used
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 1f25f28..bd12218 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -48,6 +48,7 @@ using OpenSim.Region.Framework.Scenes;
48using Caps=OpenSim.Framework.Capabilities.Caps; 48using Caps=OpenSim.Framework.Capabilities.Caps;
49using OSDArray=OpenMetaverse.StructuredData.OSDArray; 49using OSDArray=OpenMetaverse.StructuredData.OSDArray;
50using OSDMap=OpenMetaverse.StructuredData.OSDMap; 50using OSDMap=OpenMetaverse.StructuredData.OSDMap;
51using GridRegion = OpenSim.Services.Interfaces.GridRegion;
51 52
52namespace OpenSim.Region.CoreModules.World.WorldMap 53namespace OpenSim.Region.CoreModules.World.WorldMap
53{ 54{
@@ -232,10 +233,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
232 } 233 }
233 if (lookup) 234 if (lookup)
234 { 235 {
235 List<MapBlockData> mapBlocks; 236 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
236 237
237 mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8); 238 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
238 avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0); 239 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
240 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
241 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
242 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
243 foreach (GridRegion r in regions)
244 {
245 MapBlockData block = new MapBlockData();
246 MapBlockFromGridRegion(block, r);
247 mapBlocks.Add(block);
248 }
249 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
239 250
240 lock (cachedMapBlocks) 251 lock (cachedMapBlocks)
241 cachedMapBlocks = mapBlocks; 252 cachedMapBlocks = mapBlocks;
@@ -579,7 +590,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
579 } 590 }
580 if (httpserver.Length == 0) 591 if (httpserver.Length == 0)
581 { 592 {
582 RegionInfo mreg = m_scene.SceneGridService.RequestNeighbouringRegionInfo(regionhandle); 593 uint x = 0, y = 0;
594 Utils.LongToUInts(regionhandle, out x, out y);
595 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
583 596
584 if (mreg != null) 597 if (mreg != null)
585 { 598 {
@@ -719,15 +732,23 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
719 { 732 {
720 List<MapBlockData> response = new List<MapBlockData>(); 733 List<MapBlockData> response = new List<MapBlockData>();
721 734
722 // this should return one mapblock at most. But make sure: Look whether the one we requested is in there 735 // this should return one mapblock at most.
723 List<MapBlockData> mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); 736 // (diva note: why?? in that case we should GetRegionByPosition)
724 if (mapBlocks != null) 737 // But make sure: Look whether the one we requested is in there
738 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
739 minX * (int)Constants.RegionSize, minY * (int)Constants.RegionSize,
740 maxX * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize);
741
742 if (regions != null)
725 { 743 {
726 foreach (MapBlockData block in mapBlocks) 744 foreach (GridRegion r in regions)
727 { 745 {
728 if (block.X == minX && block.Y == minY) 746 if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
747 (r.RegionLocY == minY * (int)Constants.RegionSize))
729 { 748 {
730 // found it => add it to response 749 // found it => add it to response
750 MapBlockData block = new MapBlockData();
751 MapBlockFromGridRegion(block, r);
731 response.Add(block); 752 response.Add(block);
732 break; 753 break;
733 } 754 }
@@ -754,10 +775,28 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
754 775
755 protected virtual void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 776 protected virtual void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
756 { 777 {
757 List<MapBlockData> mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4); 778 List<MapBlockData> mapBlocks = new List<MapBlockData>();
779 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
780 (minX - 4) * (int)Constants.RegionSize, (minY - 4) * (int)Constants.RegionSize,
781 (maxX + 4) * (int)Constants.RegionSize, (maxY + 4) * (int)Constants.RegionSize);
782 foreach (GridRegion r in regions)
783 {
784 MapBlockData block = new MapBlockData();
785 MapBlockFromGridRegion(block, r);
786 mapBlocks.Add(block);
787 }
758 remoteClient.SendMapBlock(mapBlocks, flag); 788 remoteClient.SendMapBlock(mapBlocks, flag);
759 } 789 }
760 790
791 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r)
792 {
793 block.Access = r.Access;
794 block.MapImageId = r.TerrainImage;
795 block.Name = r.RegionName;
796 block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
797 block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
798 }
799
761 public Hashtable OnHTTPGetMapImage(Hashtable keysvals) 800 public Hashtable OnHTTPGetMapImage(Hashtable keysvals)
762 { 801 {
763 m_log.Debug("[WORLD MAP]: Sending map image jpeg"); 802 m_log.Debug("[WORLD MAP]: Sending map image jpeg");
@@ -874,31 +913,34 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
874 m_log.InfoFormat( 913 m_log.InfoFormat(
875 "[WORLD MAP]: Exporting world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath); 914 "[WORLD MAP]: Exporting world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath);
876 915
877 List<MapBlockData> mapBlocks = 916 List<MapBlockData> mapBlocks = new List<MapBlockData>();
878 m_scene.CommsManager.GridService.RequestNeighbourMapBlocks( 917 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
879 (int)(m_scene.RegionInfo.RegionLocX - 9), 918 (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize,
880 (int)(m_scene.RegionInfo.RegionLocY - 9), 919 (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize,
881 (int)(m_scene.RegionInfo.RegionLocX + 9), 920 (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize,
882 (int)(m_scene.RegionInfo.RegionLocY + 9)); 921 (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize);
883 List<AssetBase> textures = new List<AssetBase>(); 922 List<AssetBase> textures = new List<AssetBase>();
884 List<Image> bitImages = new List<Image>(); 923 List<Image> bitImages = new List<Image>();
885 924
886 foreach (MapBlockData mapBlock in mapBlocks) 925 foreach (GridRegion r in regions)
887 { 926 {
927 MapBlockData mapBlock = new MapBlockData();
928 MapBlockFromGridRegion(mapBlock, r);
888 AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); 929 AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
889 930
890 if (texAsset != null) 931 if (texAsset != null)
891 { 932 {
892 textures.Add(texAsset); 933 textures.Add(texAsset);
893 } 934 }
894 else 935 //else
895 { 936 //{
896 texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); 937 // // WHAT?!? This doesn't seem right. Commenting (diva)
897 if (texAsset != null) 938 // texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
898 { 939 // if (texAsset != null)
899 textures.Add(texAsset); 940 // {
900 } 941 // textures.Add(texAsset);
901 } 942 // }
943 //}
902 } 944 }
903 945
904 foreach (AssetBase asset in textures) 946 foreach (AssetBase asset in textures)