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Diffstat (limited to 'OpenSim/Region/CoreModules/World/Wind/WindModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs88
1 files changed, 32 insertions, 56 deletions
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index 35014f5..a1fff62 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -46,11 +46,13 @@ namespace OpenSim.Region.CoreModules
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 private uint m_frame = 0; 48 private uint m_frame = 0;
49 private uint m_frameLastUpdateClientArray = 0; 49 private int m_dataVersion = 0;
50 private int m_regionID = 0;
50 private int m_frameUpdateRate = 150; 51 private int m_frameUpdateRate = 150;
51 //private Random m_rndnums = new Random(Environment.TickCount); 52 //private Random m_rndnums = new Random(Environment.TickCount);
52 private Scene m_scene = null; 53 private Scene m_scene = null;
53 private bool m_ready = false; 54 private bool m_ready = false;
55 private bool m_inUpdate = false;
54 56
55 private bool m_enabled = false; 57 private bool m_enabled = false;
56 private IConfig m_windConfig; 58 private IConfig m_windConfig;
@@ -96,7 +98,6 @@ namespace OpenSim.Region.CoreModules
96 98
97 m_scene = scene; 99 m_scene = scene;
98 m_frame = 0; 100 m_frame = 0;
99
100 // Register all the Wind Model Plug-ins 101 // Register all the Wind Model Plug-ins
101 foreach (IWindModelPlugin windPlugin in AddinManager.GetExtensionObjects("/OpenSim/WindModule", false)) 102 foreach (IWindModelPlugin windPlugin in AddinManager.GetExtensionObjects("/OpenSim/WindModule", false))
102 { 103 {
@@ -118,7 +119,6 @@ namespace OpenSim.Region.CoreModules
118 } 119 }
119 } 120 }
120 121
121
122 // if the plug-in wasn't found, default to no wind. 122 // if the plug-in wasn't found, default to no wind.
123 if (m_activeWindPlugin == null) 123 if (m_activeWindPlugin == null)
124 { 124 {
@@ -154,14 +154,14 @@ namespace OpenSim.Region.CoreModules
154 154
155 // Register event handlers for when Avatars enter the region, and frame ticks 155 // Register event handlers for when Avatars enter the region, and frame ticks
156 m_scene.EventManager.OnFrame += WindUpdate; 156 m_scene.EventManager.OnFrame += WindUpdate;
157 m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion;
158 157
159 // Register the wind module 158 // Register the wind module
160 m_scene.RegisterModuleInterface<IWindModule>(this); 159 m_scene.RegisterModuleInterface<IWindModule>(this);
161 160
162 // Generate initial wind values 161 // Generate initial wind values
163 GenWindPos(); 162 GenWind();
164 163 // hopefully this will not be the same for all regions on same instance
164 m_dataVersion = (int)m_scene.AllocateLocalId();
165 // Mark Module Ready for duty 165 // Mark Module Ready for duty
166 m_ready = true; 166 m_ready = true;
167 } 167 }
@@ -184,7 +184,7 @@ namespace OpenSim.Region.CoreModules
184 184
185 // Remove our hooks 185 // Remove our hooks
186 m_scene.EventManager.OnFrame -= WindUpdate; 186 m_scene.EventManager.OnFrame -= WindUpdate;
187 m_scene.EventManager.OnMakeRootAgent -= OnAgentEnteredRegion; 187// m_scene.EventManager.OnMakeRootAgent -= OnAgentEnteredRegion;
188 188
189 } 189 }
190 190
@@ -351,7 +351,7 @@ namespace OpenSim.Region.CoreModules
351 #region IWindModule Methods 351 #region IWindModule Methods
352 352
353 /// <summary> 353 /// <summary>
354 /// Retrieve the wind speed at the given region coordinate. This 354 /// Retrieve the wind speed at the given region coordinate. This
355 /// implimentation ignores Z. 355 /// implimentation ignores Z.
356 /// </summary> 356 /// </summary>
357 /// <param name="x">0...255</param> 357 /// <param name="x">0...255</param>
@@ -396,7 +396,7 @@ namespace OpenSim.Region.CoreModules
396 396
397 public string WindActiveModelPluginName 397 public string WindActiveModelPluginName
398 { 398 {
399 get 399 get
400 { 400 {
401 if (m_activeWindPlugin != null) 401 if (m_activeWindPlugin != null)
402 { 402 {
@@ -416,67 +416,43 @@ namespace OpenSim.Region.CoreModules
416 /// </summary> 416 /// </summary>
417 public void WindUpdate() 417 public void WindUpdate()
418 { 418 {
419 if (((m_frame++ % m_frameUpdateRate) != 0) || !m_ready) 419 if ((!m_ready || m_inUpdate || (m_frame++ % m_frameUpdateRate) != 0))
420 {
421 return; 420 return;
422 }
423
424 GenWindPos();
425
426 SendWindAllClients();
427 }
428 421
429 public void OnAgentEnteredRegion(ScenePresence avatar) 422 m_inUpdate = true;
430 { 423 Util.FireAndForget(delegate
431 if (m_ready)
432 { 424 {
433 if (m_activeWindPlugin != null) 425 try
434 { 426 {
435 // Ask wind plugin to generate a LL wind array to be cached locally 427 GenWind();
436 // Try not to update this too often, as it may involve array copies 428 m_scene.ForEachClient(delegate(IClientAPI client)
437 if (m_frame >= (m_frameLastUpdateClientArray + m_frameUpdateRate))
438 { 429 {
439 windSpeeds = m_activeWindPlugin.WindLLClientArray(); 430 client.SendWindData(m_dataVersion, windSpeeds);
440 m_frameLastUpdateClientArray = m_frame; 431 });
441 }
442 }
443
444 avatar.ControllingClient.SendWindData(windSpeeds);
445 }
446 }
447 432
448 private void SendWindAllClients() 433 }
449 { 434 finally
450 if (m_ready)
451 {
452 if (m_scene.GetRootAgentCount() > 0)
453 { 435 {
454 // Ask wind plugin to generate a LL wind array to be cached locally 436 m_inUpdate = false;
455 // Try not to update this too often, as it may involve array copies
456 if (m_frame >= (m_frameLastUpdateClientArray + m_frameUpdateRate))
457 {
458 windSpeeds = m_activeWindPlugin.WindLLClientArray();
459 m_frameLastUpdateClientArray = m_frame;
460 }
461
462 m_scene.ForEachRootClient(delegate(IClientAPI client)
463 {
464 client.SendWindData(windSpeeds);
465 });
466 } 437 }
467 } 438 },
439 null, "WindModuleUpdate");
468 } 440 }
441
469 /// <summary> 442 /// <summary>
470 /// Calculate the sun's orbital position and its velocity. 443 /// Calculate new wind
444 /// returns false if no change
471 /// </summary> 445 /// </summary>
472 446
473 private void GenWindPos() 447 private bool GenWind()
474 { 448 {
475 if (m_activeWindPlugin != null) 449 if (m_activeWindPlugin != null && m_activeWindPlugin.WindUpdate(m_frame))
476 { 450 {
477 // Tell Wind Plugin to update it's wind data 451 windSpeeds = m_activeWindPlugin.WindLLClientArray();
478 m_activeWindPlugin.WindUpdate(m_frame); 452 m_dataVersion++;
453 return true;
479 } 454 }
455 return false;
480 } 456 }
481 } 457 }
482} 458}