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Diffstat (limited to 'OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs73
1 files changed, 40 insertions, 33 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index fd30c46..d991a30 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -30,10 +30,14 @@ using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using System.Net; 32using System.Net;
33
33using log4net; 34using log4net;
34using Nini.Config; 35using Nini.Config;
36
35using OpenMetaverse; 37using OpenMetaverse;
36using Mono.Addins; 38using Mono.Addins;
39
40using OpenSim.Data;
37using OpenSim.Framework; 41using OpenSim.Framework;
38using OpenSim.Region.CoreModules.Framework.InterfaceCommander; 42using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
39using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; 43using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
@@ -70,6 +74,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
70 #endregion 74 #endregion
71 75
72 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
77 private static readonly string LogHeader = "[TERRAIN MODULE]";
73 78
74 private readonly Commander m_commander = new Commander("terrain"); 79 private readonly Commander m_commander = new Commander("terrain");
75 80
@@ -130,15 +135,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
130 { 135 {
131 if (m_scene.Heightmap == null) 136 if (m_scene.Heightmap == null)
132 { 137 {
133 m_channel = new TerrainChannel(m_InitialTerrain); 138 m_channel = new TerrainChannel(m_InitialTerrain, (int)m_scene.RegionInfo.RegionSizeX,
139 (int)m_scene.RegionInfo.RegionSizeY,
140 (int)m_scene.RegionInfo.RegionSizeZ);
134 m_scene.Heightmap = m_channel; 141 m_scene.Heightmap = m_channel;
135 m_revert = new TerrainChannel();
136 UpdateRevertMap(); 142 UpdateRevertMap();
137 } 143 }
138 else 144 else
139 { 145 {
140 m_channel = m_scene.Heightmap; 146 m_channel = m_scene.Heightmap;
141 m_revert = new TerrainChannel();
142 UpdateRevertMap(); 147 UpdateRevertMap();
143 } 148 }
144 149
@@ -230,11 +235,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
230 try 235 try
231 { 236 {
232 ITerrainChannel channel = loader.Value.LoadFile(filename); 237 ITerrainChannel channel = loader.Value.LoadFile(filename);
233 if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize) 238 if (channel.Width != m_scene.RegionInfo.RegionSizeX || channel.Height != m_scene.RegionInfo.RegionSizeY)
234 { 239 {
235 // TerrainChannel expects a RegionSize x RegionSize map, currently 240 // TerrainChannel expects a RegionSize x RegionSize map, currently
236 throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", 241 throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}",
237 Constants.RegionSize, Constants.RegionSize)); 242 m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY));
238 } 243 }
239 m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); 244 m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height);
240 m_scene.Heightmap = channel; 245 m_scene.Heightmap = channel;
@@ -532,6 +537,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
532 /// </summary> 537 /// </summary>
533 public void UpdateRevertMap() 538 public void UpdateRevertMap()
534 { 539 {
540 /*
535 int x; 541 int x;
536 for (x = 0; x < m_channel.Width; x++) 542 for (x = 0; x < m_channel.Width; x++)
537 { 543 {
@@ -541,6 +547,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
541 m_revert[x, y] = m_channel[x, y]; 547 m_revert[x, y] = m_channel[x, y];
542 } 548 }
543 } 549 }
550 */
551 m_revert = m_channel.MakeCopy();
544 } 552 }
545 553
546 /// <summary> 554 /// <summary>
@@ -553,8 +561,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
553 /// <param name="fileStartY">Where to begin our slice</param> 561 /// <param name="fileStartY">Where to begin our slice</param>
554 public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) 562 public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
555 { 563 {
556 int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX; 564 int offsetX = (int) m_scene.RegionInfo.LegacyRegionLocX - fileStartX;
557 int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY; 565 int offsetY = (int) m_scene.RegionInfo.LegacyRegionLocY - fileStartY;
558 566
559 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) 567 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
560 { 568 {
@@ -567,8 +575,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
567 { 575 {
568 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, 576 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
569 fileWidth, fileHeight, 577 fileWidth, fileHeight,
570 (int) Constants.RegionSize, 578 (int) m_scene.RegionInfo.RegionSizeX,
571 (int) Constants.RegionSize); 579 (int) m_scene.RegionInfo.RegionSizeY);
572 m_scene.Heightmap = channel; 580 m_scene.Heightmap = channel;
573 m_channel = channel; 581 m_channel = channel;
574 UpdateRevertMap(); 582 UpdateRevertMap();
@@ -594,14 +602,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
594 /// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param> 602 /// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param>
595 public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) 603 public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
596 { 604 {
597 int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX; 605 int offsetX = (int)m_scene.RegionInfo.LegacyRegionLocX - fileStartX;
598 int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY; 606 int offsetY = (int)m_scene.RegionInfo.LegacyRegionLocY - fileStartY;
599 607
600 if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight) 608 if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight)
601 { 609 {
602 MainConsole.Instance.OutputFormat( 610 MainConsole.Instance.OutputFormat(
603 "ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.", 611 "ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.",
604 m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, fileWidth, fileStartX, fileHeight, fileStartY); 612 m_scene.RegionInfo.LegacyRegionLocX, m_scene.RegionInfo.LegacyRegionLocY, fileWidth, fileStartX, fileHeight, fileStartY);
605 613
606 return; 614 return;
607 } 615 }
@@ -615,8 +623,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
615 { 623 {
616 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, 624 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
617 fileWidth, fileHeight, 625 fileWidth, fileHeight,
618 (int)Constants.RegionSize, 626 (int)m_scene.RegionInfo.RegionSizeX,
619 (int)Constants.RegionSize); 627 (int)m_scene.RegionInfo.RegionSizeY);
620 628
621 MainConsole.Instance.OutputFormat( 629 MainConsole.Instance.OutputFormat(
622 "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", 630 "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}",
@@ -705,7 +713,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
705 private void CheckForTerrainUpdates(bool respectEstateSettings) 713 private void CheckForTerrainUpdates(bool respectEstateSettings)
706 { 714 {
707 bool shouldTaint = false; 715 bool shouldTaint = false;
708 float[] serialised = m_channel.GetFloatsSerialised(); 716 float[] terrHeights = m_channel.GetFloatsSerialised();
709 int x; 717 int x;
710 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) 718 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
711 { 719 {
@@ -714,16 +722,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
714 { 722 {
715 if (m_channel.Tainted(x, y)) 723 if (m_channel.Tainted(x, y))
716 { 724 {
717 // if we should respect the estate settings then 725 // If we should respect the estate settings then
718 // fixup and height deltas that don't respect them 726 // fixup and height deltas that don't respect them.
727 // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values.
719 if (respectEstateSettings && LimitChannelChanges(x, y)) 728 if (respectEstateSettings && LimitChannelChanges(x, y))
720 { 729 {
721 // this has been vetoed, so update 730 // Terrain heights were modified. Refetch the terrain info.
722 // what we are going to send to the client 731 terrHeights = m_channel.GetFloatsSerialised();
723 serialised = m_channel.GetFloatsSerialised();
724 } 732 }
725 733
726 SendToClients(serialised, x, y); 734 // m_log.DebugFormat("{0} Patch modified. Sending (x,y) = ({1},{2})", LogHeader, x, y);
735 SendToClients(terrHeights, x, y);
727 shouldTaint = true; 736 shouldTaint = true;
728 } 737 }
729 } 738 }
@@ -792,13 +801,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
792 /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> 801 /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
793 /// <param name="x">The patch corner to send</param> 802 /// <param name="x">The patch corner to send</param>
794 /// <param name="y">The patch corner to send</param> 803 /// <param name="y">The patch corner to send</param>
795 private void SendToClients(float[] serialised, int x, int y) 804 private void SendToClients(float[] heightMap, int x, int y)
796 { 805 {
797 m_scene.ForEachClient( 806 m_scene.ForEachClient(
798 delegate(IClientAPI controller) 807 delegate(IClientAPI controller)
799 { controller.SendLayerData( 808 { controller.SendLayerData( x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, heightMap); }
800 x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
801 }
802 ); 809 );
803 } 810 }
804 811
@@ -984,28 +991,28 @@ namespace OpenSim.Region.CoreModules.World.Terrain
984 991
985 if (direction.ToLower().StartsWith("y")) 992 if (direction.ToLower().StartsWith("y"))
986 { 993 {
987 for (int x = 0; x < Constants.RegionSize; x++) 994 for (int x = 0; x < m_channel.Width; x++)
988 { 995 {
989 for (int y = 0; y < Constants.RegionSize / 2; y++) 996 for (int y = 0; y < m_channel.Height / 2; y++)
990 { 997 {
991 double height = m_channel[x, y]; 998 double height = m_channel[x, y];
992 double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y]; 999 double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
993 m_channel[x, y] = flippedHeight; 1000 m_channel[x, y] = flippedHeight;
994 m_channel[x, (int)Constants.RegionSize - 1 - y] = height; 1001 m_channel[x, (int)m_channel.Height - 1 - y] = height;
995 1002
996 } 1003 }
997 } 1004 }
998 } 1005 }
999 else if (direction.ToLower().StartsWith("x")) 1006 else if (direction.ToLower().StartsWith("x"))
1000 { 1007 {
1001 for (int y = 0; y < Constants.RegionSize; y++) 1008 for (int y = 0; y < m_channel.Height; y++)
1002 { 1009 {
1003 for (int x = 0; x < Constants.RegionSize / 2; x++) 1010 for (int x = 0; x < m_channel.Width / 2; x++)
1004 { 1011 {
1005 double height = m_channel[x, y]; 1012 double height = m_channel[x, y];
1006 double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y]; 1013 double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
1007 m_channel[x, y] = flippedHeight; 1014 m_channel[x, y] = flippedHeight;
1008 m_channel[(int)Constants.RegionSize - 1 - x, y] = height; 1015 m_channel[(int)m_channel.Width - 1 - x, y] = height;
1009 1016
1010 } 1017 }
1011 } 1018 }