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-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenSim.Framework;
30using OpenSim.Region.Framework.Interfaces;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
34{
35 public class NoiseSphere : ITerrainPaintableEffect
36 {
37 #region ITerrainPaintableEffect Members
38
39 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
40 {
41 strength = TerrainUtil.MetersToSphericalStrength(strength);
42
43 int x;
44 for (x = 0; x < map.Width; x++)
45 {
46 int y;
47 for (y = 0; y < map.Height; y++)
48 {
49 if (!mask[x,y])
50 continue;
51
52 // Calculate a sphere and add it to the heighmap
53 double z = strength;
54 z *= z;
55 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
56
57 double noise = TerrainUtil.PerlinNoise2D(x / (double) Constants.RegionSize, y / (double) Constants.RegionSize, 8, 1.0);
58
59 if (z > 0.0)
60 map[x, y] += noise * z * duration;
61 }
62 }
63 }
64
65 #endregion
66 }
67}