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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28
29using System.IO;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.CoreModules.World.Terrain
34{
35 public interface ITerrainModule
36 {
37 void LoadFromFile(string filename);
38 void SaveToFile(string filename);
39 void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId);
40
41 /// <summary>
42 /// Load a terrain from a stream.
43 /// </summary>
44 /// <param name="filename">
45 /// Only required here to identify the image type. Not otherwise used in the loading itself.
46 /// </param>
47 /// <param name="stream"></param>
48 void LoadFromStream(string filename, Stream stream);
49
50 /// <summary>
51 /// Save a terrain to a stream.
52 /// </summary>
53 /// <param name="filename">
54 /// Only required here to identify the image type. Not otherwise used in the saving itself.
55 /// </param>
56 /// <param name="stream"></param>
57 void SaveToStream(string filename, Stream stream);
58
59 void InstallPlugin(string name, ITerrainEffect plug);
60 }
61}