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-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs170
1 files changed, 170 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.IO;
29using OpenSim.Region.Framework.Interfaces;
30using OpenSim.Region.Framework.Scenes;
31
32namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
33{
34 public class RAW32 : ITerrainLoader
35 {
36 #region ITerrainLoader Members
37
38 public string FileExtension
39 {
40 get { return ".r32"; }
41 }
42
43 public ITerrainChannel LoadFile(string filename)
44 {
45 FileInfo file = new FileInfo(filename);
46 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
47 ITerrainChannel retval = LoadStream(s);
48
49 s.Close();
50
51 return retval;
52 }
53
54 public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
55 {
56 TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
57
58 FileInfo file = new FileInfo(filename);
59 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
60 BinaryReader bs = new BinaryReader(s);
61
62 int currFileYOffset = 0;
63
64 // if our region isn't on the first Y section of the areas to be landscaped, then
65 // advance to our section of the file
66 while (currFileYOffset < offsetY)
67 {
68 // read a whole strip of regions
69 int heightsToRead = sectionHeight * (fileWidth * sectionWidth);
70 bs.ReadBytes(heightsToRead * 4); // because the floats are 4 bytes in the file
71 currFileYOffset++;
72 }
73
74 // got to the Y start offset within the file of our region
75 // so read the file bits associated with our region
76 int y;
77 // for each Y within our Y offset
78 for (y = 0; y < sectionHeight; y++)
79 {
80 int currFileXOffset = 0;
81
82 // if our region isn't the first X section of the areas to be landscaped, then
83 // advance the stream to the X start pos of our section in the file
84 // i.e. eat X upto where we start
85 while (currFileXOffset < offsetX)
86 {
87 bs.ReadBytes(sectionWidth * 4); // 4 bytes = single
88 currFileXOffset++;
89 }
90
91 // got to our X offset, so write our regions X line
92 int x;
93 for (x = 0; x < sectionWidth; x++)
94 {
95 // Read a strip and continue
96 retval[x, y] = bs.ReadSingle();
97 }
98 // record that we wrote it
99 currFileXOffset++;
100
101 // if our region isn't the last X section of the areas to be landscaped, then
102 // advance the stream to the end of this Y column
103 while (currFileXOffset < fileWidth)
104 {
105 // eat the next regions x line
106 bs.ReadBytes(sectionWidth * 4); // 4 bytes = single
107 currFileXOffset++;
108 }
109 }
110
111 bs.Close();
112 s.Close();
113
114 return retval;
115 }
116
117 public ITerrainChannel LoadStream(Stream s)
118 {
119 TerrainChannel retval = new TerrainChannel();
120
121 BinaryReader bs = new BinaryReader(s);
122 int y;
123 for (y = 0; y < retval.Height; y++)
124 {
125 int x;
126 for (x = 0; x < retval.Width; x++)
127 {
128 retval[x, y] = bs.ReadSingle();
129 }
130 }
131
132 bs.Close();
133
134 return retval;
135 }
136
137 public void SaveFile(string filename, ITerrainChannel map)
138 {
139 FileInfo file = new FileInfo(filename);
140 FileStream s = file.Open(FileMode.Create, FileAccess.Write);
141 SaveStream(s, map);
142
143 s.Close();
144 }
145
146 public void SaveStream(Stream s, ITerrainChannel map)
147 {
148 BinaryWriter bs = new BinaryWriter(s);
149
150 int y;
151 for (y = 0; y < map.Height; y++)
152 {
153 int x;
154 for (x = 0; x < map.Width; x++)
155 {
156 bs.Write((float) map[x, y]);
157 }
158 }
159
160 bs.Close();
161 }
162
163 #endregion
164
165 public override string ToString()
166 {
167 return "RAW32";
168 }
169 }
170}