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-rw-r--r--OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs60
-rw-r--r--OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs102
2 files changed, 150 insertions, 12 deletions
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
index 7c5d044..898ca4a 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
@@ -50,7 +50,7 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
50using OSDArray = OpenMetaverse.StructuredData.OSDArray; 50using OSDArray = OpenMetaverse.StructuredData.OSDArray;
51using OSDMap = OpenMetaverse.StructuredData.OSDMap; 51using OSDMap = OpenMetaverse.StructuredData.OSDMap;
52 52
53namespace OpenSim.Region.CoreModules.Media.Moap 53namespace OpenSim.Region.CoreModules.World.Media.Moap
54{ 54{
55 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")] 55 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")]
56 public class MoapModule : INonSharedRegionModule, IMoapModule 56 public class MoapModule : INonSharedRegionModule, IMoapModule
@@ -225,24 +225,62 @@ namespace OpenSim.Region.CoreModules.Media.Moap
225 return me; 225 return me;
226 } 226 }
227 227
228 /// <summary>
229 /// Set the media entry on the face of the given part.
230 /// </summary>
231 /// <param name="part">/param>
232 /// <param name="face"></param>
233 /// <param name="me">If null, then the media entry is cleared.</param>
228 public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me) 234 public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me)
229 { 235 {
236// m_log.DebugFormat("[MOAP]: SetMediaEntry for {0}, face {1}", part.Name, face);
237
230 CheckFaceParam(part, face); 238 CheckFaceParam(part, face);
231 239
232 if (null == part.Shape.Media) 240 if (null == part.Shape.Media)
233 part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]); 241 {
234 242 if (me == null)
243 return;
244 else
245 part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
246 }
247
235 lock (part.Shape.Media) 248 lock (part.Shape.Media)
236 part.Shape.Media[face] = me; 249 part.Shape.Media[face] = me;
237 250
238 UpdateMediaUrl(part, UUID.Zero); 251 UpdateMediaUrl(part, UUID.Zero);
252
253 SetPartMediaFlags(part, face, me != null);
254
239 part.ScheduleFullUpdate(); 255 part.ScheduleFullUpdate();
240 part.TriggerScriptChangedEvent(Changed.MEDIA); 256 part.TriggerScriptChangedEvent(Changed.MEDIA);
241 } 257 }
242 258
259 /// <summary>
260 /// Clear the media entry from the face of the given part.
261 /// </summary>
262 /// <param name="part"></param>
263 /// <param name="face"></param>
243 public void ClearMediaEntry(SceneObjectPart part, int face) 264 public void ClearMediaEntry(SceneObjectPart part, int face)
244 { 265 {
245 SetMediaEntry(part, face, null); 266 SetMediaEntry(part, face, null);
267 }
268
269 /// <summary>
270 /// Set the media flags on the texture face of the given part.
271 /// </summary>
272 /// <remarks>
273 /// The fact that we need a separate function to do what should be a simple one line operation is BUTT UGLY.
274 /// </remarks>
275 /// <param name="part"></param>
276 /// <param name="face"></param>
277 /// <param name="flag"></param>
278 protected void SetPartMediaFlags(SceneObjectPart part, int face, bool flag)
279 {
280 Primitive.TextureEntry te = part.Shape.Textures;
281 Primitive.TextureEntryFace teFace = te.CreateFace((uint)face);
282 teFace.MediaFlags = flag;
283 part.Shape.Textures = te;
246 } 284 }
247 285
248 /// <summary> 286 /// <summary>
@@ -333,7 +371,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
333 } 371 }
334 372
335// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId); 373// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
336 374//
337// for (int i = 0; i < omu.FaceMedia.Length; i++) 375// for (int i = 0; i < omu.FaceMedia.Length; i++)
338// { 376// {
339// MediaEntry me = omu.FaceMedia[i]; 377// MediaEntry me = omu.FaceMedia[i];
@@ -368,10 +406,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
368 // FIXME: Race condition here since some other texture entry manipulator may overwrite/get 406 // FIXME: Race condition here since some other texture entry manipulator may overwrite/get
369 // overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry 407 // overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry
370 // directly. 408 // directly.
371 Primitive.TextureEntry te = part.Shape.Textures; 409 SetPartMediaFlags(part, i, true);
372 Primitive.TextureEntryFace face = te.CreateFace((uint)i);
373 face.MediaFlags = true;
374 part.Shape.Textures = te;
375// m_log.DebugFormat( 410// m_log.DebugFormat(
376// "[MOAP]: Media flags for face {0} is {1}", 411// "[MOAP]: Media flags for face {0} is {1}",
377// i, part.Shape.Textures.FaceTextures[i].MediaFlags); 412// i, part.Shape.Textures.FaceTextures[i].MediaFlags);
@@ -380,6 +415,8 @@ namespace OpenSim.Region.CoreModules.Media.Moap
380 } 415 }
381 else 416 else
382 { 417 {
418// m_log.DebugFormat("[MOAP]: Setting existing media list for {0}", part.Name);
419
383 // We need to go through the media textures one at a time to make sure that we have permission 420 // We need to go through the media textures one at a time to make sure that we have permission
384 // to change them 421 // to change them
385 422
@@ -401,8 +438,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
401 if (null == media[i]) 438 if (null == media[i])
402 continue; 439 continue;
403 440
404 Primitive.TextureEntryFace face = te.CreateFace((uint)i); 441 SetPartMediaFlags(part, i, true);
405 face.MediaFlags = true;
406 442
407 // m_log.DebugFormat( 443 // m_log.DebugFormat(
408 // "[MOAP]: Media flags for face {0} is {1}", 444 // "[MOAP]: Media flags for face {0} is {1}",
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
new file mode 100644
index 0000000..5b85830
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
@@ -0,0 +1,102 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using log4net.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenMetaverse.Assets;
37using OpenSim.Framework;
38using OpenSim.Region.CoreModules.World.Media.Moap;
39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.Framework.Scenes.Serialization;
41using OpenSim.Tests.Common;
42using OpenSim.Tests.Common.Mock;
43using OpenSim.Tests.Common.Setup;
44
45namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
46{
47 [TestFixture]
48 public class MoapTests
49 {
50 protected TestScene m_scene;
51 protected MoapModule m_module;
52
53 [SetUp]
54 public void SetUp()
55 {
56 m_module = new MoapModule();
57 m_scene = SceneSetupHelpers.SetupScene();
58 SceneSetupHelpers.SetupSceneModules(m_scene, m_module);
59 }
60
61 [Test]
62 public void TestClearMediaUrl()
63 {
64 TestHelper.InMethod();
65// log4net.Config.XmlConfigurator.Configure();
66
67 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
68 MediaEntry me = new MediaEntry();
69
70 m_module.SetMediaEntry(part, 1, me);
71 m_module.ClearMediaEntry(part, 1);
72
73 Assert.That(part.Shape.Media[1], Is.EqualTo(null));
74
75 // Although we've cleared one face, other faces may still be present. So we need to check for an
76 // update media url version
77 Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero));
78
79 // By changing media flag to false, the face texture once again becomes identical to the DefaultTexture.
80 // Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot.
81 // Not at all confusing, eh?
82 Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null);
83 }
84
85 [Test]
86 public void TestSetMediaUrl()
87 {
88 TestHelper.InMethod();
89
90 string homeUrl = "opensimulator.org";
91
92 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
93 MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
94
95 m_module.SetMediaEntry(part, 1, me);
96
97 Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl));
98 Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero));
99 Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True);
100 }
101 }
102} \ No newline at end of file