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path: root/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
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Diffstat (limited to 'OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs11
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
index 992bff3..cb06fd4 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
54 public void TerrainToBitmap(Bitmap mapbmp) 54 public void TerrainToBitmap(Bitmap mapbmp)
55 { 55 {
56 int tc = Environment.TickCount; 56 int tc = Environment.TickCount;
57 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain"); 57 m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Terrain");
58 58
59 double[,] hm = m_scene.Heightmap.GetDoubles(); 59 double[,] hm = m_scene.Heightmap.GetDoubles();
60 bool ShadowDebugContinue = true; 60 bool ShadowDebugContinue = true;
@@ -199,7 +199,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
199 { 199 {
200 if (!terraincorruptedwarningsaid) 200 if (!terraincorruptedwarningsaid)
201 { 201 {
202 m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName); 202 m_log.WarnFormat("[SHADED MAP TILE RENDERER]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
203 terraincorruptedwarningsaid = true; 203 terraincorruptedwarningsaid = true;
204 } 204 }
205 color = Color.Black; 205 color = Color.Black;
@@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
229 { 229 {
230 if (!terraincorruptedwarningsaid) 230 if (!terraincorruptedwarningsaid)
231 { 231 {
232 m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName); 232 m_log.WarnFormat("[SHADED MAP TILE RENDERER]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
233 terraincorruptedwarningsaid = true; 233 terraincorruptedwarningsaid = true;
234 } 234 }
235 Color black = Color.Black; 235 Color black = Color.Black;
@@ -238,7 +238,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
238 } 238 }
239 } 239 }
240 } 240 }
241 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); 241
242 m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
242 } 243 }
243 } 244 }
244} 245} \ No newline at end of file