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Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs22
1 files changed, 21 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
index 381d5ec..79c9839 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -28,7 +28,7 @@ namespace OpenSim.Region.CoreModules.World.Land
28 { 28 {
29 IConfig myConfig = source.Configs["Startup"]; 29 IConfig myConfig = source.Configs["Startup"];
30 enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); 30 enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false);
31 31 //enabledYN = true;
32 } 32 }
33 33
34 public void Close() 34 public void Close()
@@ -41,6 +41,26 @@ namespace OpenSim.Region.CoreModules.World.Land
41 if (!enabledYN) 41 if (!enabledYN)
42 return; 42 return;
43 43
44 Border northBorder = new Border();
45 northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<---
46 northBorder.CrossDirection = Cardinals.N;
47 scene.NorthBorders[0] = northBorder;
48
49 Border southBorder = new Border();
50 southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //--->
51 southBorder.CrossDirection = Cardinals.S;
52 scene.SouthBorders[0] = southBorder;
53
54 Border eastBorder = new Border();
55 eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<---
56 eastBorder.CrossDirection = Cardinals.E;
57 scene.EastBorders[0] = eastBorder;
58
59 Border westBorder = new Border();
60 westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //--->
61 westBorder.CrossDirection = Cardinals.W;
62 scene.WestBorders[0] = westBorder;
63
44 RegionConnections regionConnections = new RegionConnections(); 64 RegionConnections regionConnections = new RegionConnections();
45 regionConnections.ConnectedRegions = new List<RegionData>(); 65 regionConnections.ConnectedRegions = new List<RegionData>();
46 regionConnections.RegionScene = scene; 66 regionConnections.RegionScene = scene;