diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | 138 |
1 files changed, 69 insertions, 69 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 771fdd2..857f919 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -69,11 +69,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
69 | /// For now, a simple simwide taint to get this up. Later parcel based | 69 | /// For now, a simple simwide taint to get this up. Later parcel based |
70 | /// taint to allow recounting a parcel if only ownership has changed | 70 | /// taint to allow recounting a parcel if only ownership has changed |
71 | /// without recounting the whole sim. | 71 | /// without recounting the whole sim. |
72 | /// | 72 | /// |
73 | /// We start out tainted so that the first get call resets the various prim counts. | 73 | /// We start out tainted so that the first get call resets the various prim counts. |
74 | /// </value> | 74 | /// </value> |
75 | private bool m_Tainted = true; | 75 | private bool m_Tainted = true; |
76 | 76 | ||
77 | private Object m_TaintLock = new Object(); | 77 | private Object m_TaintLock = new Object(); |
78 | 78 | ||
79 | public Type ReplaceableInterface | 79 | public Type ReplaceableInterface |
@@ -88,10 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
88 | public void AddRegion(Scene scene) | 88 | public void AddRegion(Scene scene) |
89 | { | 89 | { |
90 | m_Scene = scene; | 90 | m_Scene = scene; |
91 | 91 | ||
92 | m_Scene.RegisterModuleInterface<IPrimCountModule>(this); | 92 | m_Scene.RegisterModuleInterface<IPrimCountModule>(this); |
93 | 93 | ||
94 | m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd; | 94 | m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd; |
95 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += | 95 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += |
96 | OnObjectBeingRemovedFromScene; | 96 | OnObjectBeingRemovedFromScene; |
97 | m_Scene.EventManager.OnParcelPrimCountTainted += | 97 | m_Scene.EventManager.OnParcelPrimCountTainted += |
@@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
104 | } | 104 | } |
105 | 105 | ||
106 | public void RemoveRegion(Scene scene) | 106 | public void RemoveRegion(Scene scene) |
107 | { | 107 | { |
108 | } | 108 | } |
109 | 109 | ||
110 | public void Close() | 110 | public void Close() |
@@ -126,7 +126,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
126 | AddObject(obj); | 126 | AddObject(obj); |
127 | // else | 127 | // else |
128 | // m_log.DebugFormat( | 128 | // m_log.DebugFormat( |
129 | // "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", | 129 | // "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", |
130 | // obj.Name, m_Scene.RegionInfo.RegionName); | 130 | // obj.Name, m_Scene.RegionInfo.RegionName); |
131 | } | 131 | } |
132 | } | 132 | } |
@@ -140,16 +140,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
140 | RemoveObject(obj); | 140 | RemoveObject(obj); |
141 | // else | 141 | // else |
142 | // m_log.DebugFormat( | 142 | // m_log.DebugFormat( |
143 | // "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted", | 143 | // "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted", |
144 | // obj.Name, m_Scene.RegionInfo.RegionName); | 144 | // obj.Name, m_Scene.RegionInfo.RegionName); |
145 | } | 145 | } |
146 | } | 146 | } |
147 | 147 | ||
148 | private void OnParcelPrimCountTainted() | 148 | private void OnParcelPrimCountTainted() |
149 | { | 149 | { |
150 | // m_log.DebugFormat( | 150 | // m_log.DebugFormat( |
151 | // "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName); | 151 | // "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName); |
152 | 152 | ||
153 | lock (m_TaintLock) | 153 | lock (m_TaintLock) |
154 | m_Tainted = true; | 154 | m_Tainted = true; |
155 | } | 155 | } |
@@ -174,33 +174,33 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
174 | 174 | ||
175 | // NOTE: Call under Taint Lock | 175 | // NOTE: Call under Taint Lock |
176 | private void AddObject(SceneObjectGroup obj) | 176 | private void AddObject(SceneObjectGroup obj) |
177 | { | 177 | { |
178 | if (obj.IsAttachment) | 178 | if (obj.IsAttachment) |
179 | return; | 179 | return; |
180 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) | 180 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) |
181 | return; | 181 | return; |
182 | 182 | ||
183 | Vector3 pos = obj.AbsolutePosition; | 183 | Vector3 pos = obj.AbsolutePosition; |
184 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); | 184 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); |
185 | 185 | ||
186 | // If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it | 186 | // If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it |
187 | if (landObject == null) | 187 | if (landObject == null) |
188 | { | 188 | { |
189 | // m_log.WarnFormat( | 189 | // m_log.WarnFormat( |
190 | // "[PRIM COUNT MODULE]: Found no land object for {0} at position ({1}, {2}) on {3}", | 190 | // "[PRIM COUNT MODULE]: Found no land object for {0} at position ({1}, {2}) on {3}", |
191 | // obj.Name, pos.X, pos.Y, m_Scene.RegionInfo.RegionName); | 191 | // obj.Name, pos.X, pos.Y, m_Scene.RegionInfo.RegionName); |
192 | 192 | ||
193 | return; | 193 | return; |
194 | } | 194 | } |
195 | 195 | ||
196 | LandData landData = landObject.LandData; | 196 | LandData landData = landObject.LandData; |
197 | 197 | ||
198 | // m_log.DebugFormat( | 198 | // m_log.DebugFormat( |
199 | // "[PRIM COUNT MODULE]: Adding object {0} with {1} parts to prim count for parcel {2} on {3}", | 199 | // "[PRIM COUNT MODULE]: Adding object {0} with {1} parts to prim count for parcel {2} on {3}", |
200 | // obj.Name, obj.Parts.Length, landData.Name, m_Scene.RegionInfo.RegionName); | 200 | // obj.Name, obj.Parts.Length, landData.Name, m_Scene.RegionInfo.RegionName); |
201 | 201 | ||
202 | // m_log.DebugFormat( | 202 | // m_log.DebugFormat( |
203 | // "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}", | 203 | // "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}", |
204 | // obj.Name, obj.OwnerID, landData.OwnerID); | 204 | // obj.Name, obj.OwnerID, landData.OwnerID); |
205 | 205 | ||
206 | ParcelCounts parcelCounts; | 206 | ParcelCounts parcelCounts; |
@@ -217,7 +217,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
217 | 217 | ||
218 | if (obj.IsSelected) | 218 | if (obj.IsSelected) |
219 | { | 219 | { |
220 | parcelCounts.Selected += partCount; | 220 | parcelCounts.Selected += partCount; |
221 | } | 221 | } |
222 | else | 222 | else |
223 | { | 223 | { |
@@ -244,8 +244,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
244 | // NOTE: Call under Taint Lock | 244 | // NOTE: Call under Taint Lock |
245 | private void RemoveObject(SceneObjectGroup obj) | 245 | private void RemoveObject(SceneObjectGroup obj) |
246 | { | 246 | { |
247 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID); | 247 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID); |
248 | 248 | ||
249 | // Currently this is being done by tainting the count instead. | 249 | // Currently this is being done by tainting the count instead. |
250 | } | 250 | } |
251 | 251 | ||
@@ -253,7 +253,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
253 | { | 253 | { |
254 | // m_log.DebugFormat( | 254 | // m_log.DebugFormat( |
255 | // "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName); | 255 | // "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName); |
256 | 256 | ||
257 | PrimCounts primCounts; | 257 | PrimCounts primCounts; |
258 | 258 | ||
259 | lock (m_PrimCounts) | 259 | lock (m_PrimCounts) |
@@ -267,7 +267,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
267 | return primCounts; | 267 | return primCounts; |
268 | } | 268 | } |
269 | 269 | ||
270 | 270 | ||
271 | /// <summary> | 271 | /// <summary> |
272 | /// Get the number of prims on the parcel that are owned by the parcel owner. | 272 | /// Get the number of prims on the parcel that are owned by the parcel owner. |
273 | /// </summary> | 273 | /// </summary> |
@@ -276,7 +276,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
276 | public int GetOwnerCount(UUID parcelID) | 276 | public int GetOwnerCount(UUID parcelID) |
277 | { | 277 | { |
278 | int count = 0; | 278 | int count = 0; |
279 | 279 | ||
280 | lock (m_TaintLock) | 280 | lock (m_TaintLock) |
281 | { | 281 | { |
282 | if (m_Tainted) | 282 | if (m_Tainted) |
@@ -286,11 +286,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
286 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 286 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
287 | count = counts.Owner; | 287 | count = counts.Owner; |
288 | } | 288 | } |
289 | 289 | ||
290 | // m_log.DebugFormat( | 290 | // m_log.DebugFormat( |
291 | // "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}", | 291 | // "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}", |
292 | // parcelID, m_Scene.RegionInfo.RegionName, count); | 292 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
293 | 293 | ||
294 | return count; | 294 | return count; |
295 | } | 295 | } |
296 | 296 | ||
@@ -298,11 +298,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
298 | /// Get the number of prims on the parcel that have been set to the group that owns the parcel. | 298 | /// Get the number of prims on the parcel that have been set to the group that owns the parcel. |
299 | /// </summary> | 299 | /// </summary> |
300 | /// <param name="parcelID"></param> | 300 | /// <param name="parcelID"></param> |
301 | /// <returns></returns> | 301 | /// <returns></returns> |
302 | public int GetGroupCount(UUID parcelID) | 302 | public int GetGroupCount(UUID parcelID) |
303 | { | 303 | { |
304 | int count = 0; | 304 | int count = 0; |
305 | 305 | ||
306 | lock (m_TaintLock) | 306 | lock (m_TaintLock) |
307 | { | 307 | { |
308 | if (m_Tainted) | 308 | if (m_Tainted) |
@@ -312,11 +312,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
312 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 312 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
313 | count = counts.Group; | 313 | count = counts.Group; |
314 | } | 314 | } |
315 | 315 | ||
316 | // m_log.DebugFormat( | 316 | // m_log.DebugFormat( |
317 | // "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}", | 317 | // "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}", |
318 | // parcelID, m_Scene.RegionInfo.RegionName, count); | 318 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
319 | 319 | ||
320 | return count; | 320 | return count; |
321 | } | 321 | } |
322 | 322 | ||
@@ -324,11 +324,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
324 | /// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group. | 324 | /// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group. |
325 | /// </summary> | 325 | /// </summary> |
326 | /// <param name="parcelID"></param> | 326 | /// <param name="parcelID"></param> |
327 | /// <returns></returns> | 327 | /// <returns></returns> |
328 | public int GetOthersCount(UUID parcelID) | 328 | public int GetOthersCount(UUID parcelID) |
329 | { | 329 | { |
330 | int count = 0; | 330 | int count = 0; |
331 | 331 | ||
332 | lock (m_TaintLock) | 332 | lock (m_TaintLock) |
333 | { | 333 | { |
334 | if (m_Tainted) | 334 | if (m_Tainted) |
@@ -338,23 +338,23 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
338 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 338 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
339 | count = counts.Others; | 339 | count = counts.Others; |
340 | } | 340 | } |
341 | 341 | ||
342 | // m_log.DebugFormat( | 342 | // m_log.DebugFormat( |
343 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", | 343 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", |
344 | // parcelID, m_Scene.RegionInfo.RegionName, count); | 344 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
345 | 345 | ||
346 | return count; | 346 | return count; |
347 | } | 347 | } |
348 | 348 | ||
349 | /// <summary> | 349 | /// <summary> |
350 | /// Get the number of selected prims. | 350 | /// Get the number of selected prims. |
351 | /// </summary> | 351 | /// </summary> |
352 | /// <param name="parcelID"></param> | 352 | /// <param name="parcelID"></param> |
353 | /// <returns></returns> | 353 | /// <returns></returns> |
354 | public int GetSelectedCount(UUID parcelID) | 354 | public int GetSelectedCount(UUID parcelID) |
355 | { | 355 | { |
356 | int count = 0; | 356 | int count = 0; |
357 | 357 | ||
358 | lock (m_TaintLock) | 358 | lock (m_TaintLock) |
359 | { | 359 | { |
360 | if (m_Tainted) | 360 | if (m_Tainted) |
@@ -364,24 +364,24 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
364 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 364 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
365 | count = counts.Selected; | 365 | count = counts.Selected; |
366 | } | 366 | } |
367 | 367 | ||
368 | // m_log.DebugFormat( | 368 | // m_log.DebugFormat( |
369 | // "[PRIM COUNT MODULE]: GetSelectedCount for parcel {0} in {1} returning {2}", | 369 | // "[PRIM COUNT MODULE]: GetSelectedCount for parcel {0} in {1} returning {2}", |
370 | // parcelID, m_Scene.RegionInfo.RegionName, count); | 370 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
371 | 371 | ||
372 | return count; | 372 | return count; |
373 | } | 373 | } |
374 | 374 | ||
375 | /// <summary> | 375 | /// <summary> |
376 | /// Get the total count of owner, group and others prims on the parcel. | 376 | /// Get the total count of owner, group and others prims on the parcel. |
377 | /// FIXME: Need to do selected prims once this is reimplemented. | 377 | /// FIXME: Need to do selected prims once this is reimplemented. |
378 | /// </summary> | 378 | /// </summary> |
379 | /// <param name="parcelID"></param> | 379 | /// <param name="parcelID"></param> |
380 | /// <returns></returns> | 380 | /// <returns></returns> |
381 | public int GetTotalCount(UUID parcelID) | 381 | public int GetTotalCount(UUID parcelID) |
382 | { | 382 | { |
383 | int count = 0; | 383 | int count = 0; |
384 | 384 | ||
385 | lock (m_TaintLock) | 385 | lock (m_TaintLock) |
386 | { | 386 | { |
387 | if (m_Tainted) | 387 | if (m_Tainted) |
@@ -396,28 +396,28 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
396 | count += counts.Selected; | 396 | count += counts.Selected; |
397 | } | 397 | } |
398 | } | 398 | } |
399 | 399 | ||
400 | // m_log.DebugFormat( | 400 | // m_log.DebugFormat( |
401 | // "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}", | 401 | // "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}", |
402 | // parcelID, m_Scene.RegionInfo.RegionName, count); | 402 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
403 | 403 | ||
404 | return count; | 404 | return count; |
405 | } | 405 | } |
406 | 406 | ||
407 | /// <summary> | 407 | /// <summary> |
408 | /// Get the number of prims that are in the entire simulator for the owner of this parcel. | 408 | /// Get the number of prims that are in the entire simulator for the owner of this parcel. |
409 | /// </summary> | 409 | /// </summary> |
410 | /// <param name="parcelID"></param> | 410 | /// <param name="parcelID"></param> |
411 | /// <returns></returns> | 411 | /// <returns></returns> |
412 | public int GetSimulatorCount(UUID parcelID) | 412 | public int GetSimulatorCount(UUID parcelID) |
413 | { | 413 | { |
414 | int count = 0; | 414 | int count = 0; |
415 | 415 | ||
416 | lock (m_TaintLock) | 416 | lock (m_TaintLock) |
417 | { | 417 | { |
418 | if (m_Tainted) | 418 | if (m_Tainted) |
419 | Recount(); | 419 | Recount(); |
420 | 420 | ||
421 | UUID owner; | 421 | UUID owner; |
422 | if (m_OwnerMap.TryGetValue(parcelID, out owner)) | 422 | if (m_OwnerMap.TryGetValue(parcelID, out owner)) |
423 | { | 423 | { |
@@ -426,11 +426,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
426 | count = val; | 426 | count = val; |
427 | } | 427 | } |
428 | } | 428 | } |
429 | 429 | ||
430 | // m_log.DebugFormat( | 430 | // m_log.DebugFormat( |
431 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", | 431 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", |
432 | // parcelID, m_Scene.RegionInfo.RegionName, count); | 432 | // parcelID, m_Scene.RegionInfo.RegionName, count); |
433 | 433 | ||
434 | return count; | 434 | return count; |
435 | } | 435 | } |
436 | 436 | ||
@@ -439,11 +439,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
439 | /// </summary> | 439 | /// </summary> |
440 | /// <param name="parcelID"></param> | 440 | /// <param name="parcelID"></param> |
441 | /// <param name="userID"></param> | 441 | /// <param name="userID"></param> |
442 | /// <returns></returns> | 442 | /// <returns></returns> |
443 | public int GetUserCount(UUID parcelID, UUID userID) | 443 | public int GetUserCount(UUID parcelID, UUID userID) |
444 | { | 444 | { |
445 | int count = 0; | 445 | int count = 0; |
446 | 446 | ||
447 | lock (m_TaintLock) | 447 | lock (m_TaintLock) |
448 | { | 448 | { |
449 | if (m_Tainted) | 449 | if (m_Tainted) |
@@ -459,9 +459,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
459 | } | 459 | } |
460 | 460 | ||
461 | // m_log.DebugFormat( | 461 | // m_log.DebugFormat( |
462 | // "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}", | 462 | // "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}", |
463 | // userID, parcelID, m_Scene.RegionInfo.RegionName, count); | 463 | // userID, parcelID, m_Scene.RegionInfo.RegionName, count); |
464 | 464 | ||
465 | return count; | 465 | return count; |
466 | } | 466 | } |
467 | 467 | ||
@@ -469,13 +469,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
469 | private void Recount() | 469 | private void Recount() |
470 | { | 470 | { |
471 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName); | 471 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName); |
472 | 472 | ||
473 | m_OwnerMap.Clear(); | 473 | m_OwnerMap.Clear(); |
474 | m_SimwideCounts.Clear(); | 474 | m_SimwideCounts.Clear(); |
475 | m_ParcelCounts.Clear(); | 475 | m_ParcelCounts.Clear(); |
476 | 476 | ||
477 | List<ILandObject> land = m_Scene.LandChannel.AllParcels(); | 477 | List<ILandObject> land = m_Scene.LandChannel.AllParcels(); |
478 | 478 | ||
479 | foreach (ILandObject l in land) | 479 | foreach (ILandObject l in land) |
480 | { | 480 | { |
481 | LandData landData = l.LandData; | 481 | LandData landData = l.LandData; |
@@ -483,7 +483,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
483 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; | 483 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; |
484 | m_SimwideCounts[landData.OwnerID] = 0; | 484 | m_SimwideCounts[landData.OwnerID] = 0; |
485 | // m_log.DebugFormat( | 485 | // m_log.DebugFormat( |
486 | // "[PRIM COUNT MODULE]: Initializing parcel count for {0} on {1}", | 486 | // "[PRIM COUNT MODULE]: Initializing parcel count for {0} on {1}", |
487 | // landData.Name, m_Scene.RegionInfo.RegionName); | 487 | // landData.Name, m_Scene.RegionInfo.RegionName); |
488 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); | 488 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); |
489 | } | 489 | } |
@@ -499,7 +499,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
499 | m_PrimCounts.Remove(k); | 499 | m_PrimCounts.Remove(k); |
500 | } | 500 | } |
501 | } | 501 | } |
502 | 502 | ||
503 | m_Tainted = false; | 503 | m_Tainted = false; |
504 | } | 504 | } |
505 | } | 505 | } |
@@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
541 | return m_Parent.GetOthersCount(m_ParcelID); | 541 | return m_Parent.GetOthersCount(m_ParcelID); |
542 | } | 542 | } |
543 | } | 543 | } |
544 | 544 | ||
545 | public int Selected | 545 | public int Selected |
546 | { | 546 | { |
547 | get | 547 | get |
@@ -549,7 +549,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
549 | return m_Parent.GetSelectedCount(m_ParcelID); | 549 | return m_Parent.GetSelectedCount(m_ParcelID); |
550 | } | 550 | } |
551 | } | 551 | } |
552 | 552 | ||
553 | public int Total | 553 | public int Total |
554 | { | 554 | { |
555 | get | 555 | get |