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Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index d1e2328..f07ae31 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -183,6 +183,11 @@ namespace OpenSim.Region.CoreModules.World.Land
183 183
184 Vector3 pos = obj.AbsolutePosition; 184 Vector3 pos = obj.AbsolutePosition;
185 ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); 185 ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
186
187 // If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it
188 if (landObject == null)
189 return;
190
186 LandData landData = landObject.LandData; 191 LandData landData = landObject.LandData;
187 192
188// m_log.DebugFormat( 193// m_log.DebugFormat(