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Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs112
1 files changed, 62 insertions, 50 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 98ba8c3..bfab7b8 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -62,8 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Land
62 62
63 public class LandManagementModule : INonSharedRegionModule 63 public class LandManagementModule : INonSharedRegionModule
64 { 64 {
65 private static readonly ILog m_log = 65 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
66 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 66
68 private static readonly string remoteParcelRequestPath = "0009/"; 67 private static readonly string remoteParcelRequestPath = "0009/";
69 68
@@ -72,6 +71,7 @@ namespace OpenSim.Region.CoreModules.World.Land
72 protected Commander m_commander = new Commander("land"); 71 protected Commander m_commander = new Commander("land");
73 72
74 protected IUserManagement m_userManager; 73 protected IUserManagement m_userManager;
74 protected IPrimCountModule m_primCountModule;
75 75
76 // Minimum for parcels to work is 64m even if we don't actually use them. 76 // Minimum for parcels to work is 64m even if we don't actually use them.
77 #pragma warning disable 0429 77 #pragma warning disable 0429
@@ -88,7 +88,6 @@ namespace OpenSim.Region.CoreModules.World.Land
88 /// </value> 88 /// </value>
89 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 89 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
90 90
91 private bool m_landPrimCountTainted;
92 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 91 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
93 92
94 private bool m_allowedForcefulBans = true; 93 private bool m_allowedForcefulBans = true;
@@ -121,18 +120,18 @@ namespace OpenSim.Region.CoreModules.World.Land
121 120
122 m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd; 121 m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd;
123 m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate; 122 m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate;
123 m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
124 m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
125
124 m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel; 126 m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel;
125 m_scene.EventManager.OnClientMovement += EventManagerOnClientMovement; 127 m_scene.EventManager.OnClientMovement += EventManagerOnClientMovement;
126 m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy; 128 m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy;
127 m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy; 129 m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy;
128 m_scene.EventManager.OnNewClient += EventManagerOnNewClient; 130 m_scene.EventManager.OnNewClient += EventManagerOnNewClient;
129 m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement; 131 m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement;
130 m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
131 m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage; 132 m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage;
132 m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage; 133 m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage;
133 m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan; 134 m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan;
134 m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
135 m_scene.EventManager.OnParcelPrimCountTainted += EventManagerOnParcelPrimCountTainted;
136 m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps; 135 m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
137 m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole; 136 m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
138 137
@@ -147,6 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Land
147 public void RegionLoaded(Scene scene) 146 public void RegionLoaded(Scene scene)
148 { 147 {
149 m_userManager = m_scene.RequestModuleInterface<IUserManagement>(); 148 m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
149 m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>();
150 } 150 }
151 151
152 public void RemoveRegion(Scene scene) 152 public void RemoveRegion(Scene scene)
@@ -306,10 +306,14 @@ namespace OpenSim.Region.CoreModules.World.Land
306 /// <returns>The parcel created.</returns> 306 /// <returns>The parcel created.</returns>
307 protected ILandObject CreateDefaultParcel() 307 protected ILandObject CreateDefaultParcel()
308 { 308 {
309 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 309 m_log.DebugFormat(
310 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
311
312 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
310 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 313 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
311 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 314 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
312 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 315 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
316
313 return AddLandObject(fullSimParcel); 317 return AddLandObject(fullSimParcel);
314 } 318 }
315 319
@@ -579,7 +583,7 @@ namespace OpenSim.Region.CoreModules.World.Land
579 } 583 }
580 else 584 else
581 { 585 {
582 m_log.WarnFormat("[LAND]: Invalid local land ID {0}", landLocalID); 586 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID);
583 } 587 }
584 } 588 }
585 589
@@ -590,6 +594,11 @@ namespace OpenSim.Region.CoreModules.World.Land
590 public ILandObject AddLandObject(ILandObject land) 594 public ILandObject AddLandObject(ILandObject land)
591 { 595 {
592 ILandObject new_land = land.Copy(); 596 ILandObject new_land = land.Copy();
597
598 // Only now can we add the prim counts to the land object - we rely on the global ID which is generated
599 // as a random UUID inside LandData initialization
600 if (m_primCountModule != null)
601 new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID);
593 602
594 lock (m_landList) 603 lock (m_landList)
595 { 604 {
@@ -603,6 +612,10 @@ namespace OpenSim.Region.CoreModules.World.Land
603 { 612 {
604 if (landBitmap[x, y]) 613 if (landBitmap[x, y])
605 { 614 {
615// m_log.DebugFormat(
616// "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
617// new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
618
606 m_landIDList[x, y] = newLandLocalID; 619 m_landIDList[x, y] = newLandLocalID;
607 } 620 }
608 } 621 }
@@ -630,7 +643,7 @@ namespace OpenSim.Region.CoreModules.World.Land
630 { 643 {
631 if (m_landIDList[x, y] == local_id) 644 if (m_landIDList[x, y] == local_id)
632 { 645 {
633 m_log.WarnFormat("[LAND]: Not removing land object {0}; still being used at {1}, {2}", 646 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}",
634 local_id, x, y); 647 local_id, x, y);
635 return; 648 return;
636 //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); 649 //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
@@ -732,8 +745,16 @@ namespace OpenSim.Region.CoreModules.World.Land
732 // Corner case. If an autoreturn happens during sim startup 745 // Corner case. If an autoreturn happens during sim startup
733 // we will come here with the list uninitialized 746 // we will come here with the list uninitialized
734 // 747 //
748 int landId = m_landIDList[x, y];
749
750// if (landId == 0)
751// m_log.DebugFormat(
752// "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}",
753// x, y, m_scene.RegionInfo.RegionName);
754
735 if (m_landList.ContainsKey(m_landIDList[x, y])) 755 if (m_landList.ContainsKey(m_landIDList[x, y]))
736 return m_landList[m_landIDList[x, y]]; 756 return m_landList[m_landIDList[x, y]];
757
737 return null; 758 return null;
738 } 759 }
739 } 760 }
@@ -751,13 +772,14 @@ namespace OpenSim.Region.CoreModules.World.Land
751 { 772 {
752 try 773 try
753 { 774 {
754 //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4])) 775 return m_landList[m_landIDList[x / 4, y / 4]];
755 return m_landList[m_landIDList[x / 4, y / 4]];
756 //else
757 // return null;
758 } 776 }
759 catch (IndexOutOfRangeException) 777 catch (IndexOutOfRangeException)
760 { 778 {
779// m_log.WarnFormat(
780// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}",
781// x, y, m_scene.RegionInfo.RegionName);
782
761 return null; 783 return null;
762 } 784 }
763 } 785 }
@@ -767,34 +789,24 @@ namespace OpenSim.Region.CoreModules.World.Land
767 789
768 #region Parcel Modification 790 #region Parcel Modification
769 791
770 public void ResetAllLandPrimCounts() 792 public void ResetOverMeRecords()
771 { 793 {
772 lock (m_landList) 794 lock (m_landList)
773 { 795 {
774 foreach (LandObject p in m_landList.Values) 796 foreach (LandObject p in m_landList.Values)
775 { 797 {
776 p.ResetLandPrimCounts(); 798 p.ResetOverMeRecord();
777 } 799 }
778 } 800 }
779 } 801 }
780 802
781 public void EventManagerOnParcelPrimCountTainted()
782 {
783 m_landPrimCountTainted = true;
784 }
785
786 public bool IsLandPrimCountTainted()
787 {
788 return m_landPrimCountTainted;
789 }
790
791 public void EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj) 803 public void EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj)
792 { 804 {
793 Vector3 position = obj.AbsolutePosition; 805 Vector3 position = obj.AbsolutePosition;
794 ILandObject landUnderPrim = GetLandObject(position.X, position.Y); 806 ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
795 if (landUnderPrim != null) 807 if (landUnderPrim != null)
796 { 808 {
797 landUnderPrim.AddPrimToCount(obj); 809 ((LandObject)landUnderPrim).AddPrimOverMe(obj);
798 } 810 }
799 } 811 }
800 812
@@ -804,7 +816,7 @@ namespace OpenSim.Region.CoreModules.World.Land
804 { 816 {
805 foreach (LandObject p in m_landList.Values) 817 foreach (LandObject p in m_landList.Values)
806 { 818 {
807 p.RemovePrimFromCount(obj); 819 p.RemovePrimFromOverMe(obj);
808 } 820 }
809 } 821 }
810 } 822 }
@@ -837,8 +849,7 @@ namespace OpenSim.Region.CoreModules.World.Land
837 foreach (LandObject p in landOwnersAndParcels[owner]) 849 foreach (LandObject p in landOwnersAndParcels[owner])
838 { 850 {
839 simArea += p.LandData.Area; 851 simArea += p.LandData.Area;
840 simPrims += p.LandData.OwnerPrims + p.LandData.OtherPrims + p.LandData.GroupPrims + 852 simPrims += p.PrimCounts.Total;
841 p.LandData.SelectedPrims;
842 } 853 }
843 854
844 foreach (LandObject p in landOwnersAndParcels[owner]) 855 foreach (LandObject p in landOwnersAndParcels[owner])
@@ -851,7 +862,11 @@ namespace OpenSim.Region.CoreModules.World.Land
851 862
852 public void EventManagerOnParcelPrimCountUpdate() 863 public void EventManagerOnParcelPrimCountUpdate()
853 { 864 {
854 ResetAllLandPrimCounts(); 865// m_log.DebugFormat(
866// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
867// m_scene.RegionInfo.RegionName);
868
869 ResetOverMeRecords();
855 EntityBase[] entities = m_scene.Entities.GetEntities(); 870 EntityBase[] entities = m_scene.Entities.GetEntities();
856 foreach (EntityBase obj in entities) 871 foreach (EntityBase obj in entities)
857 { 872 {
@@ -864,15 +879,13 @@ namespace OpenSim.Region.CoreModules.World.Land
864 } 879 }
865 } 880 }
866 FinalizeLandPrimCountUpdate(); 881 FinalizeLandPrimCountUpdate();
867 m_landPrimCountTainted = false;
868 } 882 }
869 883
870 public void EventManagerOnRequestParcelPrimCountUpdate() 884 public void EventManagerOnRequestParcelPrimCountUpdate()
871 { 885 {
872 ResetAllLandPrimCounts(); 886 ResetOverMeRecords();
873 m_scene.EventManager.TriggerParcelPrimCountUpdate(); 887 m_scene.EventManager.TriggerParcelPrimCountUpdate();
874 FinalizeLandPrimCountUpdate(); 888 FinalizeLandPrimCountUpdate();
875 m_landPrimCountTainted = false;
876 } 889 }
877 890
878 /// <summary> 891 /// <summary>
@@ -936,8 +949,6 @@ namespace OpenSim.Region.CoreModules.World.Land
936 m_landList[startLandObjectIndex].ForceUpdateLandInfo(); 949 m_landList[startLandObjectIndex].ForceUpdateLandInfo();
937 } 950 }
938 951
939 EventManagerOnParcelPrimCountTainted();
940
941 //Now add the new land object 952 //Now add the new land object
942 ILandObject result = AddLandObject(newLand); 953 ILandObject result = AddLandObject(newLand);
943 UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); 954 UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
@@ -1004,7 +1015,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1004 performFinalLandJoin(masterLandObject, slaveLandObject); 1015 performFinalLandJoin(masterLandObject, slaveLandObject);
1005 } 1016 }
1006 } 1017 }
1007 EventManagerOnParcelPrimCountTainted();
1008 1018
1009 masterLandObject.SendLandUpdateToAvatarsOverMe(); 1019 masterLandObject.SendLandUpdateToAvatarsOverMe();
1010 } 1020 }
@@ -1194,11 +1204,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1194 1204
1195 if (land != null) 1205 if (land != null)
1196 { 1206 {
1207 m_scene.EventManager.TriggerParcelPrimCountUpdate();
1197 m_landList[local_id].SendLandObjectOwners(remote_client); 1208 m_landList[local_id].SendLandObjectOwners(remote_client);
1198 } 1209 }
1199 else 1210 else
1200 { 1211 {
1201 m_log.WarnFormat("[PARCEL]: Invalid land object {0} passed for parcel object owner request", local_id); 1212 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id);
1202 } 1213 }
1203 } 1214 }
1204 1215
@@ -1361,7 +1372,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1361 { 1372 {
1362 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1373 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1363 new_land.LandData = data.Copy(); 1374 new_land.LandData = data.Copy();
1364 new_land.SetLandBitmapFromByteArray(); 1375 new_land.SetLandBitmapFromByteArray();
1365 AddLandObject(new_land); 1376 AddLandObject(new_land);
1366 } 1377 }
1367 1378
@@ -1425,8 +1436,9 @@ namespace OpenSim.Region.CoreModules.World.Land
1425 private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) 1436 private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
1426 { 1437 {
1427 IClientAPI client; 1438 IClientAPI client;
1428 if (! m_scene.TryGetClient(agentID, out client)) { 1439 if (!m_scene.TryGetClient(agentID, out client))
1429 m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString()); 1440 {
1441 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID);
1430 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); 1442 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
1431 } 1443 }
1432 1444
@@ -1475,7 +1487,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1475 } 1487 }
1476 else 1488 else
1477 { 1489 {
1478 m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID); 1490 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID);
1479 } 1491 }
1480 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); 1492 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
1481 } 1493 }
@@ -1533,17 +1545,17 @@ namespace OpenSim.Region.CoreModules.World.Land
1533 } 1545 }
1534 catch (LLSD.LLSDParseException e) 1546 catch (LLSD.LLSDParseException e)
1535 { 1547 {
1536 m_log.ErrorFormat("[LAND] Fetch error: {0}", e.Message); 1548 m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message);
1537 m_log.ErrorFormat("[LAND] ... in request {0}", request); 1549 m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request);
1538 } 1550 }
1539 catch(InvalidCastException) 1551 catch (InvalidCastException)
1540 { 1552 {
1541 m_log.ErrorFormat("[LAND] Wrong type in request {0}", request); 1553 m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request);
1542 } 1554 }
1543 1555
1544 LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); 1556 LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
1545 response.parcel_id = parcelID; 1557 response.parcel_id = parcelID;
1546 m_log.DebugFormat("[LAND] got parcelID {0}", parcelID); 1558 m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID);
1547 1559
1548 return LLSDHelpers.SerialiseLLSDReply(response); 1560 return LLSDHelpers.SerialiseLLSDReply(response);
1549 } 1561 }
@@ -1564,7 +1576,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1564 ExtendedLandData extLandData = new ExtendedLandData(); 1576 ExtendedLandData extLandData = new ExtendedLandData();
1565 Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle, 1577 Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
1566 out extLandData.X, out extLandData.Y); 1578 out extLandData.X, out extLandData.Y);
1567 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", 1579 m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
1568 extLandData.RegionHandle, extLandData.X, extLandData.Y); 1580 extLandData.RegionHandle, extLandData.X, extLandData.Y);
1569 1581
1570 // for this region or for somewhere else? 1582 // for this region or for somewhere else?
@@ -1605,7 +1617,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1605 info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); 1617 info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
1606 } 1618 }
1607 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. 1619 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
1608 m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...", 1620 m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...",
1609 data.LandData.Name, data.RegionHandle); 1621 data.LandData.Name, data.RegionHandle);
1610 // HACK for now 1622 // HACK for now
1611 RegionInfo r = new RegionInfo(); 1623 RegionInfo r = new RegionInfo();
@@ -1616,7 +1628,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1616 remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); 1628 remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
1617 } 1629 }
1618 else 1630 else
1619 m_log.Debug("[LAND] got no parcelinfo; not sending"); 1631 m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending");
1620 } 1632 }
1621 1633
1622 public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) 1634 public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)