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Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 4c108f5..e385ae0 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -301,12 +301,12 @@ namespace OpenSim.Region.CoreModules.World.Land
301 { 301 {
302 if (checkBan.isBannedFromLand(avatar.AgentId)) 302 if (checkBan.isBannedFromLand(avatar.AgentId))
303 { 303 {
304 checkBan.sendLandProperties((int)ParcelStatus.CollisionBanned, false, (int)ParcelResult.Single, avatar); 304 checkBan.sendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, avatar);
305 return; //Only send one 305 return; //Only send one
306 } 306 }
307 if (checkBan.isRestrictedFromLand(avatar.AgentId)) 307 if (checkBan.isRestrictedFromLand(avatar.AgentId))
308 { 308 {
309 checkBan.sendLandProperties((int)ParcelStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, avatar); 309 checkBan.sendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, avatar);
310 return; //Only send one 310 return; //Only send one
311 } 311 }
312 } 312 }
@@ -1116,7 +1116,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1116 UUID pOwnerID = lob.landData.OwnerID; 1116 UUID pOwnerID = lob.landData.OwnerID;
1117 1117
1118 bool landforsale = ((lob.landData.Flags & 1118 bool landforsale = ((lob.landData.Flags &
1119 (uint)(Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0); 1119 (uint)(ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects)) != 0);
1120 if ((AuthorizedID == UUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale) 1120 if ((AuthorizedID == UUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale)
1121 { 1121 {
1122 // TODO I don't think we have to lock it here, no? 1122 // TODO I don't think we have to lock it here, no?