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diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Security;
33using log4net;
34using Nini.Config;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39
40namespace OpenSim.Region.CoreModules.World.Estate
41{
42 public class EstateManagementCommands
43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 protected EstateManagementModule m_module;
47
48 public EstateManagementCommands(EstateManagementModule module)
49 {
50 m_module = module;
51 }
52
53 public void Initialise()
54 {
55 m_module.Scene.AddCommand(this, "set terrain texture",
56 "set terrain texture <number> <uuid> [<x>] [<y>]",
57 "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
58 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
59 " that coordinate.",
60 consoleSetTerrainTexture);
61
62 m_module.Scene.AddCommand(this, "set terrain heights",
63 "set terrain heights <corner> <min> <max> [<x>] [<y>]",
64 "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
65 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
66 " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.",
67 consoleSetTerrainHeights);
68 }
69
70 protected void consoleSetTerrainTexture(string module, string[] args)
71 {
72 string num = args[3];
73 string uuid = args[4];
74 int x = (args.Length > 5 ? int.Parse(args[5]) : -1);
75 int y = (args.Length > 6 ? int.Parse(args[6]) : -1);
76
77 if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
78 {
79 if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
80 {
81 int corner = int.Parse(num);
82 UUID texture = UUID.Parse(uuid);
83
84 m_log.Debug("[ESTATEMODULE]: Setting terrain textures for " + m_module.Scene.RegionInfo.RegionName +
85 string.Format(" (C#{0} = {1})", corner, texture));
86
87 switch (corner)
88 {
89 case 0:
90 m_module.Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
91 break;
92 case 1:
93 m_module.Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
94 break;
95 case 2:
96 m_module.Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
97 break;
98 case 3:
99 m_module.Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
100 break;
101 }
102
103 m_module.Scene.RegionInfo.RegionSettings.Save();
104 m_module.TriggerRegionInfoChange();
105 m_module.sendRegionInfoPacketToAll();
106 }
107 }
108 }
109
110 protected void consoleSetTerrainHeights(string module, string[] args)
111 {
112 string num = args[3];
113 string min = args[4];
114 string max = args[5];
115 int x = (args.Length > 6 ? int.Parse(args[6]) : -1);
116 int y = (args.Length > 7 ? int.Parse(args[7]) : -1);
117
118 if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
119 {
120 if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
121 {
122 int corner = int.Parse(num);
123 float lowValue = float.Parse(min, Culture.NumberFormatInfo);
124 float highValue = float.Parse(max, Culture.NumberFormatInfo);
125
126 m_log.Debug("[ESTATEMODULE]: Setting terrain heights " + m_module.Scene.RegionInfo.RegionName +
127 string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue));
128
129 switch (corner)
130 {
131 case 0:
132 m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
133 m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
134 break;
135 case 1:
136 m_module.Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
137 m_module.Scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
138 break;
139 case 2:
140 m_module.Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
141 m_module.Scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
142 break;
143 case 3:
144 m_module.Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
145 m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
146 break;
147 }
148
149 m_module.Scene.RegionInfo.RegionSettings.Save();
150 m_module.TriggerRegionInfoChange();
151 m_module.sendRegionHandshakeToAll();
152 }
153 }
154 }
155 }
156} \ No newline at end of file