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-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs3
2 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index c261943..70a225e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -332,10 +332,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
332 { 332 {
333 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; 333 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
334 334
335 if (assetType == (sbyte)AssetType.Unknown)
336 m_log.WarnFormat("[ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
337
335 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); 338 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
336 339
337 AssetBase asset = new AssetBase(new UUID(uuid), String.Empty); 340 AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType);
338 asset.Type = assetType;
339 asset.Data = data; 341 asset.Data = data;
340 342
341 // We're relying on the asset service to do the sensible thing and not store the asset if it already 343 // We're relying on the asset service to do the sensible thing and not store the asset if it already
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
index 5208e7a..2d2c570 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
@@ -158,9 +158,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
158 158
159 m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); 159 m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
160 160
161 AssetBase asset = new AssetBase(new UUID(filename), metadata.Name); 161 AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType);
162 asset.Description = metadata.Description; 162 asset.Description = metadata.Description;
163 asset.Type = metadata.AssetType;
164 asset.Data = data; 163 asset.Data = data;
165 164
166 m_cache.Store(asset); 165 m_cache.Store(asset);