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Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 6461636..48130e7 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -488,6 +488,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
488 currentRegionSettings.Elevation2SE = loadedRegionSettings.Elevation2SE; 488 currentRegionSettings.Elevation2SE = loadedRegionSettings.Elevation2SE;
489 currentRegionSettings.Elevation2SW = loadedRegionSettings.Elevation2SW; 489 currentRegionSettings.Elevation2SW = loadedRegionSettings.Elevation2SW;
490 currentRegionSettings.FixedSun = loadedRegionSettings.FixedSun; 490 currentRegionSettings.FixedSun = loadedRegionSettings.FixedSun;
491 currentRegionSettings.SunPosition = loadedRegionSettings.SunPosition;
491 currentRegionSettings.ObjectBonus = loadedRegionSettings.ObjectBonus; 492 currentRegionSettings.ObjectBonus = loadedRegionSettings.ObjectBonus;
492 currentRegionSettings.RestrictPushing = loadedRegionSettings.RestrictPushing; 493 currentRegionSettings.RestrictPushing = loadedRegionSettings.RestrictPushing;
493 currentRegionSettings.TerrainLowerLimit = loadedRegionSettings.TerrainLowerLimit; 494 currentRegionSettings.TerrainLowerLimit = loadedRegionSettings.TerrainLowerLimit;
@@ -500,6 +501,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
500 currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; 501 currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
501 502
502 currentRegionSettings.Save(); 503 currentRegionSettings.Save();
504
505 m_scene.TriggerEstateSunUpdate();
503 506
504 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); 507 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
505 508