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-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/User/LocalUserAccountServiceConnector.cs131
1 files changed, 131 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/User/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/User/LocalUserAccountServiceConnector.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using log4net;
31using Nini.Config;
32using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Server.Base;
35using OpenSim.Services.Interfaces;
36
37namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
38{
39 public class LocalUserServicesConnector : ISharedRegionModule
40 {
41 private static readonly ILog m_log =
42 LogManager.GetLogger(
43 MethodBase.GetCurrentMethod().DeclaringType);
44
45 private IUserAccountService m_UserService;
46
47 private bool m_Enabled = false;
48
49 public Type ReplaceableInterface
50 {
51 get { return null; }
52 }
53
54 public string Name
55 {
56 get { return "LocalUserServicesConnector"; }
57 }
58
59 public void Initialise(IConfigSource source)
60 {
61 IConfig moduleConfig = source.Configs["Modules"];
62 if (moduleConfig != null)
63 {
64 string name = moduleConfig.GetString("UserServices", "");
65 if (name == Name)
66 {
67 IConfig userConfig = source.Configs["UserService"];
68 if (userConfig == null)
69 {
70 m_log.Error("[USER CONNECTOR]: UserService missing from OpenSim.ini");
71 return;
72 }
73
74 string serviceDll = userConfig.GetString("LocalServiceModule",
75 String.Empty);
76
77 if (serviceDll == String.Empty)
78 {
79 m_log.Error("[USER CONNECTOR]: No LocalServiceModule named in section UserService");
80 return;
81 }
82
83 Object[] args = new Object[] { source };
84 m_UserService =
85 ServerUtils.LoadPlugin<IUserAccountService>(serviceDll,
86 args);
87
88 if (m_UserService == null)
89 {
90 m_log.Error("[USER CONNECTOR]: Can't load user service");
91 return;
92 }
93 m_Enabled = true;
94 m_log.Info("[USER CONNECTOR]: Local user connector enabled");
95 }
96 }
97 }
98
99 public void PostInitialise()
100 {
101 if (!m_Enabled)
102 return;
103 }
104
105 public void Close()
106 {
107 if (!m_Enabled)
108 return;
109 }
110
111 public void AddRegion(Scene scene)
112 {
113 if (!m_Enabled)
114 return;
115
116 scene.RegisterModuleInterface<IUserAccountService>(m_UserService);
117 }
118
119 public void RemoveRegion(Scene scene)
120 {
121 if (!m_Enabled)
122 return;
123 }
124
125 public void RegionLoaded(Scene scene)
126 {
127 if (!m_Enabled)
128 return;
129 }
130 }
131}