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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections.Generic;
31using log4net;
32using Nini.Config;
33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base;
38using OpenSim.Server.Handlers.Base;
39using OpenSim.Server.Handlers.Grid;
40
41namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid
42{
43 public class HypergridServiceInConnectorModule : ISharedRegionModule
44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 private static bool m_Enabled = false;
47
48 private IConfigSource m_Config;
49 bool m_Registered = false;
50 HypergridServiceInConnector m_HypergridHandler;
51
52 #region IRegionModule interface
53
54 public void Initialise(IConfigSource config)
55 {
56 //// This module is only on for standalones in hypergrid mode
57 //enabled = (!config.Configs["Startup"].GetBoolean("gridmode", true)) &&
58 // config.Configs["Startup"].GetBoolean("hypergrid", true);
59 //m_log.DebugFormat("[RegionInventoryService]: enabled? {0}", enabled);
60 m_Config = config;
61 IConfig moduleConfig = config.Configs["Modules"];
62 if (moduleConfig != null)
63 {
64 m_Enabled = moduleConfig.GetBoolean("HypergridServiceInConnector", false);
65 if (m_Enabled)
66 {
67 m_log.Info("[HGGRID IN CONNECTOR]: Hypergrid Service In Connector enabled");
68 }
69
70 }
71
72 }
73
74 public void PostInitialise()
75 {
76 }
77
78 public void Close()
79 {
80 }
81
82 public Type ReplaceableInterface
83 {
84 get { return null; }
85 }
86
87 public string Name
88 {
89 get { return "HypergridService"; }
90 }
91
92 public void AddRegion(Scene scene)
93 {
94 if (!m_Enabled)
95 return;
96
97 if (!m_Registered)
98 {
99 m_Registered = true;
100
101 m_log.Info("[HypergridService]: Starting...");
102
103 Object[] args = new Object[] { m_Config, MainServer.Instance };
104
105 m_HypergridHandler = new HypergridServiceInConnector(m_Config, MainServer.Instance);
106 //ServerUtils.LoadPlugin<HypergridServiceInConnector>("OpenSim.Server.Handlers.dll:HypergridServiceInConnector", args);
107 }
108
109 SimpleRegionInfo rinfo = new SimpleRegionInfo(scene.RegionInfo);
110 m_HypergridHandler.AddRegion(rinfo);
111 }
112
113 public void RemoveRegion(Scene scene)
114 {
115 if (!m_Enabled)
116 return;
117
118 SimpleRegionInfo rinfo = new SimpleRegionInfo(scene.RegionInfo);
119 m_HypergridHandler.RemoveRegion(rinfo);
120 }
121
122 public void RegionLoaded(Scene scene)
123 {
124 }
125
126 #endregion
127
128 }
129}