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diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/LocalInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/LocalInterregionComms.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using Nini.Config;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
36
37namespace OpenSim.Region.CoreModules.ServiceConnectors.Interregion
38{
39 public class LocalInterregionComms : IRegionModule, IInterregionCommsOut, IInterregionCommsIn
40 {
41 private bool m_enabled = false;
42
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 private List<Scene> m_sceneList = new List<Scene>();
45
46 #region Events
47 public event ChildAgentUpdateReceived OnChildAgentUpdate;
48
49 #endregion /* Events */
50
51 #region IRegionModule
52
53 public void Initialise(Scene scene, IConfigSource config)
54 {
55 if (m_sceneList.Count == 0)
56 {
57 IConfig startupConfig = config.Configs["Communications"];
58
59 if ((startupConfig != null) && (startupConfig.GetString("InterregionComms", "RESTComms") == "LocalComms"))
60 {
61 m_log.Debug("[LOCAL COMMS]: Enabling InterregionComms LocalComms module");
62 m_enabled = true;
63 }
64 }
65
66 if (!m_enabled)
67 return;
68
69 Init(scene);
70 }
71
72 public void PostInitialise()
73 {
74 }
75
76 public void Close()
77 {
78 }
79
80 public string Name
81 {
82 get { return "LocalInterregionCommsModule"; }
83 }
84
85 public bool IsSharedModule
86 {
87 get { return true; }
88 }
89 /// <summary>
90 /// Can be called from other modules.
91 /// </summary>
92 /// <param name="scene"></param>
93 public void Init(Scene scene)
94 {
95 if (!m_sceneList.Contains(scene))
96 {
97 lock (m_sceneList)
98 {
99 m_sceneList.Add(scene);
100 if (m_enabled)
101 scene.RegisterModuleInterface<IInterregionCommsOut>(this);
102 scene.RegisterModuleInterface<IInterregionCommsIn>(this);
103 }
104
105 }
106 }
107
108 #endregion /* IRegionModule */
109
110 #region IInterregionComms
111
112 /**
113 * Agent-related communications
114 */
115
116 public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, out string reason)
117 {
118 foreach (Scene s in m_sceneList)
119 {
120 if (s.RegionInfo.RegionHandle == regionHandle)
121 {
122// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
123 return s.NewUserConnection(aCircuit, out reason);
124 }
125 }
126
127// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
128 reason = "Did not find region.";
129 return false;
130 }
131
132 public bool SendChildAgentUpdate(ulong regionHandle, AgentData cAgentData)
133 {
134 foreach (Scene s in m_sceneList)
135 {
136 if (s.RegionInfo.RegionHandle == regionHandle)
137 {
138 //m_log.DebugFormat(
139 // "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
140 // s.RegionInfo.RegionName, regionHandle);
141
142 s.IncomingChildAgentDataUpdate(cAgentData);
143 return true;
144 }
145 }
146
147// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
148 return false;
149 }
150
151 public bool SendChildAgentUpdate(ulong regionHandle, AgentPosition cAgentData)
152 {
153 foreach (Scene s in m_sceneList)
154 {
155 if (s.RegionInfo.RegionHandle == regionHandle)
156 {
157 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
158 s.IncomingChildAgentDataUpdate(cAgentData);
159 return true;
160 }
161 }
162 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
163 return false;
164 }
165
166 public bool SendRetrieveRootAgent(ulong regionHandle, UUID id, out IAgentData agent)
167 {
168 agent = null;
169 foreach (Scene s in m_sceneList)
170 {
171 if (s.RegionInfo.RegionHandle == regionHandle)
172 {
173 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
174 return s.IncomingRetrieveRootAgent(id, out agent);
175 }
176 }
177 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
178 return false;
179 }
180
181 public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri)
182 {
183 //uint x, y;
184 //Utils.LongToUInts(regionHandle, out x, out y);
185 //x = x / Constants.RegionSize;
186 //y = y / Constants.RegionSize;
187 //m_log.Debug("\n >>> Local SendReleaseAgent " + x + "-" + y);
188 foreach (Scene s in m_sceneList)
189 {
190 if (s.RegionInfo.RegionHandle == regionHandle)
191 {
192 //m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
193 return s.IncomingReleaseAgent(id);
194 }
195 }
196 //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent");
197 return false;
198 }
199
200 public bool SendCloseAgent(ulong regionHandle, UUID id)
201 {
202 //uint x, y;
203 //Utils.LongToUInts(regionHandle, out x, out y);
204 //x = x / Constants.RegionSize;
205 //y = y / Constants.RegionSize;
206 //m_log.Debug("\n >>> Local SendCloseAgent " + x + "-" + y);
207 foreach (Scene s in m_sceneList)
208 {
209 if (s.RegionInfo.RegionHandle == regionHandle)
210 {
211 //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
212 return s.IncomingCloseAgent(id);
213 }
214 }
215 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
216 return false;
217 }
218
219 /**
220 * Object-related communications
221 */
222
223 public bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall)
224 {
225 foreach (Scene s in m_sceneList)
226 {
227 if (s.RegionInfo.RegionHandle == regionHandle)
228 {
229 //m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
230 if (isLocalCall)
231 {
232 // We need to make a local copy of the object
233 ISceneObject sogClone = sog.CloneForNewScene();
234 sogClone.SetState(sog.GetStateSnapshot(),
235 s.RegionInfo.RegionID);
236 return s.IncomingCreateObject(sogClone);
237 }
238 else
239 {
240 // Use the object as it came through the wire
241 return s.IncomingCreateObject(sog);
242 }
243 }
244 }
245 return false;
246 }
247
248 public bool SendCreateObject(ulong regionHandle, UUID userID, UUID itemID)
249 {
250 foreach (Scene s in m_sceneList)
251 {
252 if (s.RegionInfo.RegionHandle == regionHandle)
253 {
254 return s.IncomingCreateObject(userID, itemID);
255 }
256 }
257 return false;
258 }
259
260
261 #endregion /* IInterregionComms */
262
263 #region Misc
264
265 public UUID GetRegionID(ulong regionhandle)
266 {
267 foreach (Scene s in m_sceneList)
268 {
269 if (s.RegionInfo.RegionHandle == regionhandle)
270 return s.RegionInfo.RegionID;
271 }
272 // ? weird. should not happen
273 return m_sceneList[0].RegionInfo.RegionID;
274 }
275
276 public bool IsLocalRegion(ulong regionhandle)
277 {
278 foreach (Scene s in m_sceneList)
279 if (s.RegionInfo.RegionHandle == regionhandle)
280 return true;
281 return false;
282 }
283
284 #endregion
285 }
286}