diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 46 |
1 files changed, 29 insertions, 17 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index a33f5c5..5d50a83 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -396,7 +396,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
396 | agent.Position = position; | 396 | agent.Position = position; |
397 | SetCallbackURL(agent, sp.Scene.RegionInfo); | 397 | SetCallbackURL(agent, sp.Scene.RegionInfo); |
398 | 398 | ||
399 | UpdateAgent(reg, finalDestination, agent); | 399 | if (!UpdateAgent(reg, finalDestination, agent)) |
400 | { | ||
401 | // Region doesn't take it | ||
402 | Fail(sp, finalDestination); | ||
403 | return; | ||
404 | } | ||
400 | 405 | ||
401 | m_log.DebugFormat( | 406 | m_log.DebugFormat( |
402 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); | 407 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); |
@@ -421,21 +426,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
421 | // that the client contacted the destination before we send the attachments and close things here. | 426 | // that the client contacted the destination before we send the attachments and close things here. |
422 | if (!WaitForCallback(sp.UUID)) | 427 | if (!WaitForCallback(sp.UUID)) |
423 | { | 428 | { |
424 | // Client never contacted destination. Let's restore everything back | 429 | Fail(sp, finalDestination); |
425 | sp.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
426 | |||
427 | // Fail. Reset it back | ||
428 | sp.IsChildAgent = false; | ||
429 | |||
430 | ResetFromTransit(sp.UUID); | ||
431 | |||
432 | // Yikes! We should just have a ref to scene here. | ||
433 | //sp.Scene.InformClientOfNeighbours(sp); | ||
434 | EnableChildAgents(sp); | ||
435 | |||
436 | // Finally, kill the agent we just created at the destination. | ||
437 | m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID); | ||
438 | |||
439 | return; | 430 | return; |
440 | } | 431 | } |
441 | 432 | ||
@@ -475,6 +466,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
475 | } | 466 | } |
476 | } | 467 | } |
477 | 468 | ||
469 | private void Fail(ScenePresence sp, GridRegion finalDestination) | ||
470 | { | ||
471 | // Client never contacted destination. Let's restore everything back | ||
472 | sp.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
473 | |||
474 | // Fail. Reset it back | ||
475 | sp.IsChildAgent = false; | ||
476 | |||
477 | ResetFromTransit(sp.UUID); | ||
478 | |||
479 | EnableChildAgents(sp); | ||
480 | |||
481 | // Finally, kill the agent we just created at the destination. | ||
482 | m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID); | ||
483 | |||
484 | } | ||
478 | 485 | ||
479 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason) | 486 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason) |
480 | { | 487 | { |
@@ -813,7 +820,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
813 | cAgent.CallbackURI = "http://" + m_scene.RegionInfo.ExternalHostName + ":" + m_scene.RegionInfo.HttpPort + | 820 | cAgent.CallbackURI = "http://" + m_scene.RegionInfo.ExternalHostName + ":" + m_scene.RegionInfo.HttpPort + |
814 | "/agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/"; | 821 | "/agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/"; |
815 | 822 | ||
816 | m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent); | 823 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) |
824 | { | ||
825 | // region doesn't take it | ||
826 | ResetFromTransit(agent.UUID); | ||
827 | return agent; | ||
828 | } | ||
817 | 829 | ||
818 | // Next, let's close the child agent connections that are too far away. | 830 | // Next, let's close the child agent connections that are too far away. |
819 | agent.CloseChildAgents(neighbourx, neighboury); | 831 | agent.CloseChildAgents(neighbourx, neighboury); |