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Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs60
1 files changed, 7 insertions, 53 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index c76a30a..8d53cf1 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
66 config.AddConfig("Modules"); 66 config.AddConfig("Modules");
67 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 67 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
68 68
69 m_scene = SceneSetupHelpers.SetupScene("Inventory"); 69 m_scene = SceneSetupHelpers.SetupScene();
70 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam); 70 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam);
71 71
72 // Create user 72 // Create user
@@ -87,41 +87,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
87// log4net.Config.XmlConfigurator.Configure(); 87// log4net.Config.XmlConfigurator.Configure();
88 88
89 // Create asset 89 // Create asset
90 SceneObjectGroup object1; 90 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
91 { 91 object1.AbsolutePosition = new Vector3(15, 30, 45);
92 string partName = "Object1"; 92
93 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); 93 SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
94 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); 94 object2.AbsolutePosition = new Vector3(25, 50, 75);
95 Vector3 groupPosition = new Vector3(10, 20, 30);
96 Quaternion rotationOffset = Quaternion.Identity;
97 Vector3 offsetPosition = new Vector3(5, 10, 15);
98
99 SceneObjectPart part1
100 = new SceneObjectPart(
101 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
102 part1.Scale = new Vector3(1, 1, 1);
103 part1.Name = partName;
104
105 object1 = new SceneObjectGroup(part1);
106 }
107
108 SceneObjectGroup object2;
109 {
110 string partName = "Object2";
111 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
112 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
113 Vector3 groupPosition = new Vector3(20, 40, 60);
114 Quaternion rotationOffset = Quaternion.Identity;
115 Vector3 offsetPosition = new Vector3(5, 10, 15);
116
117 SceneObjectPart part1
118 = new SceneObjectPart(
119 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
120 part1.Scale = new Vector3(1, 1, 1);
121 part1.Name = partName;
122
123 object2 = new SceneObjectGroup(part1);
124 }
125 95
126 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); 96 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
127 97
@@ -173,23 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
173// log4net.Config.XmlConfigurator.Configure(); 143// log4net.Config.XmlConfigurator.Configure();
174 144
175 // Create asset 145 // Create asset
176 SceneObjectGroup object1; 146 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
177 SceneObjectPart part1;
178 {
179 string partName = "My Little Dog Object";
180 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
181 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
182 Vector3 groupPosition = new Vector3(10, 20, 30);
183 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
184 Vector3 offsetPosition = new Vector3(5, 10, 15);
185
186 part1
187 = new SceneObjectPart(
188 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
189 part1.Name = partName;
190
191 object1 = new SceneObjectGroup(part1);
192 }
193 147
194 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 148 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
195 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 149 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);