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Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 901dcba..3035d88 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -189,6 +189,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
189 /// <param name="objectGroup"></param> 189 /// <param name="objectGroup"></param>
190 /// <param name="remoteClient"> </param> 190 /// <param name="remoteClient"> </param>
191 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, 191 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
192 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
193 {
194 // HACK: This is only working for lists containing a single item!
195 // It's just a hack to make this WIP compile and run. Nothing
196 // currently calls this with multiple items.
197 UUID ret = UUID.Zero;
198
199 foreach (SceneObjectGroup g in objectGroups)
200 ret = DeleteToInventory(action, folderID, g, remoteClient);
201
202 return ret;
203 }
204
205 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
192 SceneObjectGroup objectGroup, IClientAPI remoteClient) 206 SceneObjectGroup objectGroup, IClientAPI remoteClient)
193 { 207 {
194 UUID assetID = UUID.Zero; 208 UUID assetID = UUID.Zero;