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Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index eec852e..37f1da9 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -161,7 +161,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
161 } 161 }
162 162
163 AssetBase asset = 163 AssetBase asset =
164 CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId); 164 CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId.ToString());
165 item.AssetID = asset.FullID; 165 item.AssetID = asset.FullID;
166 m_Scene.AssetService.Store(asset); 166 m_Scene.AssetService.Store(asset);
167 167
@@ -340,7 +340,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
340 objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), 340 objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
341 (sbyte)AssetType.Object, 341 (sbyte)AssetType.Object,
342 Utils.StringToBytes(sceneObjectXml), 342 Utils.StringToBytes(sceneObjectXml),
343 objectGroup.OwnerID); 343 objectGroup.OwnerID.ToString());
344 m_Scene.AssetService.Store(asset); 344 m_Scene.AssetService.Store(asset);
345 assetID = asset.FullID; 345 assetID = asset.FullID;
346 346
@@ -641,7 +641,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
641 /// <param name="assetType"></param> 641 /// <param name="assetType"></param>
642 /// <param name="data"></param> 642 /// <param name="data"></param>
643 /// <returns></returns> 643 /// <returns></returns>
644 private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) 644 private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, string creatorID)
645 { 645 {
646 AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID); 646 AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID);
647 asset.Description = description; 647 asset.Description = description;