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Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 4d7c25b..f89e446 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -91,9 +91,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
91 if (name == Name) 91 if (name == Name)
92 { 92 {
93 m_Enabled = true; 93 m_Enabled = true;
94 94
95 InitialiseCommon(source); 95 InitialiseCommon(source);
96 96
97 m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name); 97 m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name);
98 98
99 IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; 99 IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
117 m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); 117 m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
118 118
119 m_bypassPermissions = !Util.GetConfigVarFromSections<bool>(source, "serverside_object_permissions", 119 m_bypassPermissions = !Util.GetConfigVarFromSections<bool>(source, "serverside_object_permissions",
120 new string[] { "Startup", "Permissions" }, true); 120 new string[] { "Startup", "Permissions" }, true);
121 121
122 } 122 }
123 } 123 }
@@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
248 } 248 }
249 249
250 250
251 /// 251 ///
252 /// CapsUpdateInventoryItemAsset 252 /// CapsUpdateInventoryItemAsset
253 /// 253 ///
254 public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) 254 public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
@@ -268,7 +268,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
268 return newAssetID; 268 return newAssetID;
269 } 269 }
270 270
271 /// 271 ///
272 /// UpdateInventoryItemAsset 272 /// UpdateInventoryItemAsset
273 /// 273 ///
274 public override bool UpdateInventoryItemAsset(UUID ownerID, InventoryItemBase item, AssetBase asset) 274 public override bool UpdateInventoryItemAsset(UUID ownerID, InventoryItemBase item, AssetBase asset)
@@ -317,7 +317,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
317 RezSelected, RemoveItem, fromTaskID, attachment); 317 RezSelected, RemoveItem, fromTaskID, attachment);
318 } 318 }
319 319
320 public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, 320 public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID,
321 UUID groupID, Vector3 RayEnd, Vector3 RayStart, 321 UUID groupID, Vector3 RayEnd, Vector3 RayStart,
322 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 322 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
323 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 323 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
@@ -386,7 +386,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
386 if (!m_CheckSeparateAssets) 386 if (!m_CheckSeparateAssets)
387 { 387 {
388 if (!UserManagementModule.IsLocalGridUser(userID)) 388 if (!UserManagementModule.IsLocalGridUser(userID))
389 { // foreign 389 { // foreign
390 ScenePresence sp = null; 390 ScenePresence sp = null;
391 if (m_Scene.TryGetScenePresence(userID, out sp)) 391 if (m_Scene.TryGetScenePresence(userID, out sp))
392 { 392 {
@@ -524,7 +524,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
524 foreach (InventoryItemBase it in content.Items) 524 foreach (InventoryItemBase it in content.Items)
525 it.Name = it.Name + " (Unavailable)"; ; 525 it.Name = it.Name + " (Unavailable)"; ;
526 526
527 // Send the new names 527 // Send the new names
528 inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray()); 528 inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());
529 529
530 } 530 }