aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 457ee33..f5d49c5 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1065,10 +1065,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1065 #endregion 1065 #endregion
1066 1066
1067 #region Enable Child Agent 1067 #region Enable Child Agent
1068
1068 /// <summary> 1069 /// <summary>
1069 /// This informs a single neighbouring region about agent "avatar". 1070 /// This informs a single neighbouring region about agent "avatar".
1070 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1071 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1071 /// </summary> 1072 /// </summary>
1073 /// <param name="sp"></param>
1074 /// <param name="region"></param>
1072 public void EnableChildAgent(ScenePresence sp, GridRegion region) 1075 public void EnableChildAgent(ScenePresence sp, GridRegion region)
1073 { 1076 {
1074 m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName); 1077 m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
@@ -1126,6 +1129,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1126 /// This informs all neighbouring regions about agent "avatar". 1129 /// This informs all neighbouring regions about agent "avatar".
1127 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1130 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1128 /// </summary> 1131 /// </summary>
1132 /// <param name="sp"></param>
1129 public void EnableChildAgents(ScenePresence sp) 1133 public void EnableChildAgents(ScenePresence sp)
1130 { 1134 {
1131 List<GridRegion> neighbours = new List<GridRegion>(); 1135 List<GridRegion> neighbours = new List<GridRegion>();
@@ -1312,7 +1316,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1312 Utils.LongToUInts(reg.RegionHandle, out x, out y); 1316 Utils.LongToUInts(reg.RegionHandle, out x, out y);
1313 x = x / Constants.RegionSize; 1317 x = x / Constants.RegionSize;
1314 y = y / Constants.RegionSize; 1318 y = y / Constants.RegionSize;
1315 m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")"); 1319 m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
1316 1320
1317 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); 1321 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
1318 1322