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diff --git a/OpenSim/Region/CoreModules/Caps/GetMeshModule.cs b/OpenSim/Region/CoreModules/Caps/GetMeshModule.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46
47namespace OpenSim.Region.CoreModules.Capabilities
48{
49 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
50 public class GetMeshModule : INonSharedRegionModule
51 {
52// private static readonly ILog m_log =
53// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private Scene m_scene;
56 private IAssetService m_assetService;
57 private bool m_enabled = true;
58
59 #region IRegionModuleBase Members
60
61
62 public Type ReplaceableInterface
63 {
64 get { return null; }
65 }
66
67 public void Initialise(IConfigSource source)
68 {
69 IConfig meshConfig = source.Configs["Mesh"];
70 if (meshConfig == null)
71 return;
72
73 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
74 }
75
76 public void AddRegion(Scene pScene)
77 {
78 m_scene = pScene;
79 }
80
81 public void RemoveRegion(Scene scene)
82 {
83
84 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
85 m_scene = null;
86 }
87
88 public void RegionLoaded(Scene scene)
89 {
90
91 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
92 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
93 }
94
95 #endregion
96
97
98 #region IRegionModule Members
99
100
101
102 public void Close() { }
103
104 public string Name { get { return "GetMeshModule"; } }
105
106
107 public void RegisterCaps(UUID agentID, Caps caps)
108 {
109 if(!m_enabled)
110 return;
111
112 UUID capID = UUID.Random();
113
114// m_log.Info("[GETMESH]: /CAPS/" + capID);
115
116 caps.RegisterHandler("GetMesh",
117 new RestHTTPHandler("GET", "/CAPS/" + capID,
118 delegate(Hashtable m_dhttpMethod)
119 {
120 return ProcessGetMesh(m_dhttpMethod, agentID, caps);
121 }));
122 }
123
124 #endregion
125
126 public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
127 {
128
129 Hashtable responsedata = new Hashtable();
130 responsedata["int_response_code"] = 400; //501; //410; //404;
131 responsedata["content_type"] = "text/plain";
132 responsedata["keepalive"] = false;
133 responsedata["str_response_string"] = "Request wasn't what was expected";
134
135 string meshStr = string.Empty;
136
137 if (request.ContainsKey("mesh_id"))
138 meshStr = request["mesh_id"].ToString();
139
140
141 UUID meshID = UUID.Zero;
142 if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
143 {
144 if (m_assetService == null)
145 {
146 responsedata["int_response_code"] = 404; //501; //410; //404;
147 responsedata["content_type"] = "text/plain";
148 responsedata["keepalive"] = false;
149 responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
150 return responsedata;
151 }
152
153 AssetBase mesh;
154 // Only try to fetch locally cached textures. Misses are redirected
155 mesh = m_assetService.GetCached(meshID.ToString());
156 if (mesh != null)
157 {
158 if (mesh.Type == (SByte)AssetType.Mesh)
159 {
160 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
161 responsedata["content_type"] = "application/vnd.ll.mesh";
162 responsedata["int_response_code"] = 200;
163 }
164 // Optionally add additional mesh types here
165 else
166 {
167 responsedata["int_response_code"] = 404; //501; //410; //404;
168 responsedata["content_type"] = "text/plain";
169 responsedata["keepalive"] = false;
170 responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
171 return responsedata;
172 }
173 }
174 else
175 {
176 mesh = m_assetService.Get(meshID.ToString());
177 if (mesh != null)
178 {
179 if (mesh.Type == (SByte)AssetType.Mesh)
180 {
181 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
182 responsedata["content_type"] = "application/vnd.ll.mesh";
183 responsedata["int_response_code"] = 200;
184 }
185 // Optionally add additional mesh types here
186 else
187 {
188 responsedata["int_response_code"] = 404; //501; //410; //404;
189 responsedata["content_type"] = "text/plain";
190 responsedata["keepalive"] = false;
191 responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
192 return responsedata;
193 }
194 }
195
196 else
197 {
198 responsedata["int_response_code"] = 404; //501; //410; //404;
199 responsedata["content_type"] = "text/plain";
200 responsedata["keepalive"] = false;
201 responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
202 return responsedata;
203 }
204 }
205
206 }
207
208 return responsedata;
209 }
210 }
211}