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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs78
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs131
5 files changed, 178 insertions, 53 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 74784ae..38152cc 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -471,12 +471,86 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
471 SceneObjectSerializer.ToOriginalXmlFormat(group); 471 SceneObjectSerializer.ToOriginalXmlFormat(group);
472 group.DetachToInventoryPrep(); 472 group.DetachToInventoryPrep();
473 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); 473 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
474 m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID); 474 UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID);
475 m_scene.DeleteSceneObject(group, false); 475 m_scene.DeleteSceneObject(group, false);
476 return; 476 return;
477 } 477 }
478 } 478 }
479 } 479 }
480 } 480 }
481
482 public void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos)
483 {
484 // If this is an attachment, then we need to save the modified
485 // object back into the avatar's inventory. First we save the
486 // attachment point information, then we update the relative
487 // positioning (which caused this method to get driven in the
488 // first place. Then we have to mark the object as NOT an
489 // attachment. This is necessary in order to correctly save
490 // and retrieve GroupPosition information for the attachment.
491 // Then we save the asset back into the appropriate inventory
492 // entry. Finally, we restore the object's attachment status.
493 byte attachmentPoint = sog.GetAttachmentPoint();
494 sog.UpdateGroupPosition(pos);
495 sog.RootPart.IsAttachment = false;
496 sog.AbsolutePosition = sog.RootPart.AttachedPos;
497 UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
498 sog.SetAttachmentPoint(attachmentPoint);
499 }
500
501 /// <summary>
502 /// Update the attachment asset for the new sog details if they have changed.
503 /// </summary>
504 ///
505 /// This is essential for preserving attachment attributes such as permission. Unlike normal scene objects,
506 /// these details are not stored on the region.
507 ///
508 /// <param name="remoteClient"></param>
509 /// <param name="grp"></param>
510 /// <param name="itemID"></param>
511 /// <param name="agentID"></param>
512 protected void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
513 {
514 if (grp != null)
515 {
516 if (!grp.HasGroupChanged)
517 {
518 m_log.WarnFormat("[ATTACHMENTS MODULE]: Save request for {0} which is unchanged", grp.UUID);
519 return;
520 }
521
522 m_log.DebugFormat(
523 "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
524 grp.UUID, grp.GetAttachmentPoint());
525
526 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
527
528 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
529 item = m_scene.InventoryService.GetItem(item);
530
531 if (item != null)
532 {
533 AssetBase asset = m_scene.CreateAsset(
534 grp.GetPartName(grp.LocalId),
535 grp.GetPartDescription(grp.LocalId),
536 (sbyte)AssetType.Object,
537 Utils.StringToBytes(sceneObjectXml),
538 remoteClient.AgentId);
539 m_scene.AssetService.Store(asset);
540
541 item.AssetID = asset.FullID;
542 item.Description = asset.Description;
543 item.Name = asset.Name;
544 item.AssetType = asset.Type;
545 item.InvType = (int)InventoryType.Object;
546
547 m_scene.InventoryService.UpdateItem(item);
548
549 // this gets called when the agent logs off!
550 if (remoteClient != null)
551 remoteClient.SendInventoryItemCreateUpdate(item, 0);
552 }
553 }
554 }
481 } 555 }
482} 556} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 7683288..22c84e9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -261,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
261 261
262 while (archivePath.Length > 0) 262 while (archivePath.Length > 0)
263 { 263 {
264 m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath); 264// m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath);
265 265
266 if (resolvedFolders.ContainsKey(archivePath)) 266 if (resolvedFolders.ContainsKey(archivePath))
267 { 267 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index 84afb40..8343091 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
41 /// </summary> 41 /// </summary>
42 public static class InventoryArchiveUtils 42 public static class InventoryArchiveUtils
43 { 43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 // Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings 46 // Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings
47 public static readonly char ESCAPE_CHARACTER = '\\'; 47 public static readonly char ESCAPE_CHARACTER = '\\';
@@ -120,6 +120,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
120 foundFolders.Add(startFolder); 120 foundFolders.Add(startFolder);
121 return foundFolders; 121 return foundFolders;
122 } 122 }
123
124 // If the path isn't just / then trim any starting extraneous slashes
125 path = path.TrimStart(new char[] { PATH_DELIMITER });
126
127// m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Adjusted path in FindFolderByPath() is [{0}]", path);
123 128
124 string[] components = SplitEscapedPath(path); 129 string[] components = SplitEscapedPath(path);
125 components[0] = UnescapePath(components[0]); 130 components[0] = UnescapePath(components[0]);
@@ -199,6 +204,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
199 public static InventoryItemBase FindItemByPath( 204 public static InventoryItemBase FindItemByPath(
200 IInventoryService inventoryService, InventoryFolderBase startFolder, string path) 205 IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
201 { 206 {
207 // If the path isn't just / then trim any starting extraneous slashes
208 path = path.TrimStart(new char[] { PATH_DELIMITER });
209
202 string[] components = SplitEscapedPath(path); 210 string[] components = SplitEscapedPath(path);
203 components[0] = UnescapePath(components[0]); 211 components[0] = UnescapePath(components[0]);
204 212
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 25a78ff..9908018 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
221 InventoryItemBase inventoryItem = null; 221 InventoryItemBase inventoryItem = null;
222 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); 222 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
223 223
224 bool foundStar = false; 224 bool saveFolderContentsOnly = false;
225 225
226 // Eliminate double slashes and any leading / on the path. 226 // Eliminate double slashes and any leading / on the path.
227 string[] components 227 string[] components
@@ -234,7 +234,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
234 // folder itself. This may get more sophisicated later on 234 // folder itself. This may get more sophisicated later on
235 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) 235 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
236 { 236 {
237 foundStar = true; 237 saveFolderContentsOnly = true;
238 maxComponentIndex--; 238 maxComponentIndex--;
239 } 239 }
240 240
@@ -281,10 +281,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
281 { 281 {
282 m_log.DebugFormat( 282 m_log.DebugFormat(
283 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", 283 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
284 inventoryFolder.Name, inventoryFolder.ID, m_invPath); 284 inventoryFolder.Name,
285 inventoryFolder.ID,
286 m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath );
285 287
286 //recurse through all dirs getting dirs and files 288 //recurse through all dirs getting dirs and files
287 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar); 289 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly);
288 } 290 }
289 else if (inventoryItem != null) 291 else if (inventoryItem != null)
290 { 292 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 3fb2c8c..0218f86 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -55,12 +55,58 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
55 { 55 {
56 protected ManualResetEvent mre = new ManualResetEvent(false); 56 protected ManualResetEvent mre = new ManualResetEvent(false);
57 57
58 /// <summary>
59 /// Stream of data representing a common IAR that can be reused in load tests.
60 /// </summary>
61 protected MemoryStream m_iarStream;
62
63 protected UserAccount m_ua1
64 = new UserAccount {
65 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
66 FirstName = "Mr",
67 LastName = "Tiddles" };
68 protected UserAccount m_ua2
69 = new UserAccount {
70 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
71 FirstName = "Lord",
72 LastName = "Lucan" };
73 string m_item1Name = "b.lsl";
74
58 private void SaveCompleted( 75 private void SaveCompleted(
59 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, 76 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
60 Exception reportedException) 77 Exception reportedException)
61 { 78 {
62 mre.Set(); 79 mre.Set();
63 } 80 }
81
82 [SetUp]
83 public void Init()
84 {
85 ConstructDefaultIarForTestLoad();
86 }
87
88 protected void ConstructDefaultIarForTestLoad()
89 {
90 string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
91
92 MemoryStream archiveWriteStream = new MemoryStream();
93 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
94
95 InventoryItemBase item1 = new InventoryItemBase();
96 item1.Name = m_item1Name;
97 item1.AssetID = UUID.Random();
98 item1.GroupID = UUID.Random();
99 item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName);
100 //item1.CreatorId = userUuid.ToString();
101 //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
102 item1.Owner = UUID.Zero;
103
104 string item1FileName
105 = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
106 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
107 tar.Close();
108 m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
109 }
64 110
65 /// <summary> 111 /// <summary>
66 /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive 112 /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
@@ -122,6 +168,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
122 MemoryStream archiveWriteStream = new MemoryStream(); 168 MemoryStream archiveWriteStream = new MemoryStream();
123 archiverModule.OnInventoryArchiveSaved += SaveCompleted; 169 archiverModule.OnInventoryArchiveSaved += SaveCompleted;
124 170
171 // Test saving a particular path
125 mre.Reset(); 172 mre.Reset();
126 archiverModule.ArchiveInventory( 173 archiverModule.ArchiveInventory(
127 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); 174 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
@@ -148,7 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
148 195
149 while (tar.ReadEntry(out filePath, out tarEntryType) != null) 196 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
150 { 197 {
151 Console.WriteLine("Got {0}", filePath); 198// Console.WriteLine("Got {0}", filePath);
152 199
153// if (ArchiveConstants.CONTROL_FILE_PATH == filePath) 200// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
154// { 201// {
@@ -297,6 +344,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
297 } 344 }
298 345
299 /// <summary> 346 /// <summary>
347 /// Test that things work when the load path specified starts with a slash
348 /// </summary>
349 [Test]
350 public void TestLoadIarPathStartsWithSlash()
351 {
352 TestHelper.InMethod();
353// log4net.Config.XmlConfigurator.Configure();
354
355 SerialiserModule serialiserModule = new SerialiserModule();
356 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
357 Scene scene = SceneSetupHelpers.SetupScene("inventory");
358 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
359
360 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
361 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
362
363 InventoryItemBase foundItem1
364 = InventoryArchiveUtils.FindItemByPath(
365 scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
366
367 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
368 }
369
370 /// <summary>
300 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where 371 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
301 /// an account exists with the creator name. 372 /// an account exists with the creator name.
302 /// </summary> 373 /// </summary>
@@ -308,34 +379,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
308 TestHelper.InMethod(); 379 TestHelper.InMethod();
309 //log4net.Config.XmlConfigurator.Configure(); 380 //log4net.Config.XmlConfigurator.Configure();
310 381
311 string userFirstName = "Mr";
312 string userLastName = "Tiddles";
313 UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555");
314 string userItemCreatorFirstName = "Lord";
315 string userItemCreatorLastName = "Lucan";
316 UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
317
318 string item1Name = "b.lsl";
319 string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());
320
321 MemoryStream archiveWriteStream = new MemoryStream();
322 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
323
324 InventoryItemBase item1 = new InventoryItemBase();
325 item1.Name = item1Name;
326 item1.AssetID = UUID.Random();
327 item1.GroupID = UUID.Random();
328 item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
329 //item1.CreatorId = userUuid.ToString();
330 //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
331 item1.Owner = UUID.Zero;
332
333 string item1FileName
334 = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
335 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
336 tar.Close();
337
338 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
339 SerialiserModule serialiserModule = new SerialiserModule(); 382 SerialiserModule serialiserModule = new SerialiserModule();
340 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 383 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
341 384
@@ -344,15 +387,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
344 387
345 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 388 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
346 389
347 UserProfileTestUtils.CreateUserWithInventory( 390 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
348 scene, userFirstName, userLastName, userUuid, "meowfood"); 391 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
349 UserProfileTestUtils.CreateUserWithInventory(
350 scene, userItemCreatorFirstName, userItemCreatorLastName, userItemCreatorUuid, "hampshire");
351 392
352 archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream); 393 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
353 394
354 InventoryItemBase foundItem1 395 InventoryItemBase foundItem1
355 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, item1Name); 396 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
356 397
357 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); 398 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
358 399
@@ -362,31 +403,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
362// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId), 403// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
363// "Loaded item non-uuid creator doesn't match original"); 404// "Loaded item non-uuid creator doesn't match original");
364 Assert.That( 405 Assert.That(
365 foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()), 406 foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()),
366 "Loaded item non-uuid creator doesn't match original"); 407 "Loaded item non-uuid creator doesn't match original");
367 408
368 Assert.That( 409 Assert.That(
369 foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid), 410 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID),
370 "Loaded item uuid creator doesn't match original"); 411 "Loaded item uuid creator doesn't match original");
371 Assert.That(foundItem1.Owner, Is.EqualTo(userUuid), 412 Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
372 "Loaded item owner doesn't match inventory reciever"); 413 "Loaded item owner doesn't match inventory reciever");
373 414
374 // Now try loading to a root child folder 415 // Now try loading to a root child folder
375 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xA"); 416 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
376 archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); 417 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
377 archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream); 418 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
378 419
379 InventoryItemBase foundItem2 420 InventoryItemBase foundItem2
380 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xA/" + item1Name); 421 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
381 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); 422 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
382 423
383 // Now try loading to a more deeply nested folder 424 // Now try loading to a more deeply nested folder
384 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xB/xC"); 425 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
385 archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); 426 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
386 archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream); 427 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
387 428
388 InventoryItemBase foundItem3 429 InventoryItemBase foundItem3
389 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xB/xC/" + item1Name); 430 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
390 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); 431 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
391 } 432 }
392 433