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-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index c7f4c20..b0cee03 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -496,6 +496,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
496 SetAppearanceAssets(sp.UUID, sp.Appearance); 496 SetAppearanceAssets(sp.UUID, sp.Appearance);
497 497
498 m_scene.AvatarService.SetAppearance(agentid, sp.Appearance); 498 m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
499
500 // Trigger this here because it's the final step in the set/queue/save process for appearance setting.
501 // Everything has been updated and stored. Ensures bakes have been persisted (if option is set to persist bakes).
502 m_scene.EventManager.TriggerAvatarAppearanceChanged(sp);
499 } 503 }
500 504
501 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) 505 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)