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-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 20dff0c..e3e3452 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -151,6 +151,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
151 if (face == null) 151 if (face == null)
152 continue; 152 continue;
153 153
154// m_log.DebugFormat(
155// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
156// face.TextureID, idx, client.Name, client.AgentId);
157
154 // if the texture is one of the "defaults" then skip it 158 // if the texture is one of the "defaults" then skip it
155 // this should probably be more intelligent (skirt texture doesnt matter 159 // this should probably be more intelligent (skirt texture doesnt matter
156 // if the avatar isnt wearing a skirt) but if any of the main baked 160 // if the avatar isnt wearing a skirt) but if any of the main baked