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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs22
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs47
2 files changed, 46 insertions, 23 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 67d7159..5f75c4a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -172,8 +172,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
172 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where 172 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
173 /// an account exists with the creator name. 173 /// an account exists with the creator name.
174 /// </summary> 174 /// </summary>
175 ///
176 /// This test also does some deeper probing of loading into nested inventory structures
177 [Test] 175 [Test]
178 public void TestLoadIarV0_1ExistingUsers() 176 public void TestLoadIarV0_1ExistingUsers()
179 { 177 {
@@ -194,8 +192,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
194 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream); 192 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
195 InventoryItemBase foundItem1 193 InventoryItemBase foundItem1
196 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name); 194 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
197
198 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
199 195
200// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the 196// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
201// UUID, not the OSPA itself. 197// UUID, not the OSPA itself.
@@ -211,24 +207,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
211 "Loaded item uuid creator doesn't match original"); 207 "Loaded item uuid creator doesn't match original");
212 Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID), 208 Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
213 "Loaded item owner doesn't match inventory reciever"); 209 "Loaded item owner doesn't match inventory reciever");
214
215 // Now try loading to a root child folder
216 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
217 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
218 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
219
220 InventoryItemBase foundItem2
221 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
222 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
223
224 // Now try loading to a more deeply nested folder
225 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
226 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
227 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
228
229 InventoryItemBase foundItem3
230 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
231 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
232 } 210 }
233 211
234 /// <summary> 212 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 4b7de0c..1220a70 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -170,6 +170,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
170 } 170 }
171 171
172 /// <summary> 172 /// <summary>
173 /// Test loading an IAR to various different inventory paths.
174 /// </summary>
175 [Test]
176 public void TestLoadIarToInventoryPaths()
177 {
178 TestHelper.InMethod();
179// log4net.Config.XmlConfigurator.Configure();
180
181 SerialiserModule serialiserModule = new SerialiserModule();
182 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
183
184 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
185 Scene scene = SceneSetupHelpers.SetupScene("inventory");
186
187 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
188
189 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
190 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
191
192 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
193 InventoryItemBase foundItem1
194 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
195
196 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
197
198 // Now try loading to a root child folder
199 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
200 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
201 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
202
203 InventoryItemBase foundItem2
204 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
205 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
206
207 // Now try loading to a more deeply nested folder
208 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
209 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
210 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
211
212 InventoryItemBase foundItem3
213 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
214 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
215 }
216
217 /// <summary>
173 /// Test that things work when the load path specified starts with a slash 218 /// Test that things work when the load path specified starts with a slash
174 /// </summary> 219 /// </summary>
175 [Test] 220 [Test]
@@ -194,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
194 } 239 }
195 240
196 [Test] 241 [Test]
197 public void TestIarV0_1WithEscapedChars() 242 public void TestLoadIarPathWithEscapedChars()
198 { 243 {
199 TestHelper.InMethod(); 244 TestHelper.InMethod();
200// log4net.Config.XmlConfigurator.Configure(); 245// log4net.Config.XmlConfigurator.Configure();