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-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs77
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs12
2 files changed, 57 insertions, 32 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index bc7bf66..9df0592 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -156,7 +156,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
156 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; 156 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
157 157
158// WriteBakedTexturesReport(sp, m_log.DebugFormat); 158// WriteBakedTexturesReport(sp, m_log.DebugFormat);
159 ValidateBakedTextureCache(sp, false); 159 if (!ValidateBakedTextureCache(sp))
160 RequestRebake(sp, true);
160 161
161 // This appears to be set only in the final stage of the appearance 162 // This appears to be set only in the final stage of the appearance
162 // update transaction. In theory, we should be able to do an immediate 163 // update transaction. In theory, we should be able to do an immediate
@@ -251,15 +252,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
251 } 252 }
252 253
253 /// <summary> 254 /// <summary>
254 /// Check for the existence of the baked texture assets.
255 /// </summary>
256 /// <param name="sp"></param>
257 public bool ValidateBakedTextureCache(IScenePresence sp)
258 {
259 return ValidateBakedTextureCache(sp, true);
260 }
261
262 /// <summary>
263 /// Queue up a request to send appearance. 255 /// Queue up a request to send appearance.
264 /// </summary> 256 /// </summary>
265 /// <remarks> 257 /// <remarks>
@@ -292,17 +284,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
292 } 284 }
293 } 285 }
294 286
295 #endregion 287 public bool ValidateBakedTextureCache(IScenePresence sp)
296
297 #region AvatarFactoryModule private methods
298
299 /// <summary>
300 /// Check for the existence of the baked texture assets. Request a rebake
301 /// unless checkonly is true.
302 /// </summary>
303 /// <param name="client"></param>
304 /// <param name="checkonly"></param>
305 private bool ValidateBakedTextureCache(IScenePresence sp, bool checkonly)
306 { 288 {
307 bool defonly = true; // are we only using default textures 289 bool defonly = true; // are we only using default textures
308 290
@@ -330,12 +312,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
330 defonly = false; // found a non-default texture reference 312 defonly = false; // found a non-default texture reference
331 313
332 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) 314 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
333 { 315 return false;
334 if (checkonly)
335 return false;
336
337 sp.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
338 }
339 } 316 }
340 317
341 m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", sp.UUID); 318 m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", sp.UUID);
@@ -344,6 +321,52 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
344 return (defonly ? false : true); 321 return (defonly ? false : true);
345 } 322 }
346 323
324 public void RequestRebake(IScenePresence sp, bool missingTexturesOnly)
325 {
326 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
327 {
328 int idx = AvatarAppearance.BAKE_INDICES[i];
329 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
330
331 // if there is no texture entry, skip it
332 if (face == null)
333 continue;
334
335// m_log.DebugFormat(
336// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
337// face.TextureID, idx, client.Name, client.AgentId);
338
339 // if the texture is one of the "defaults" then skip it
340 // this should probably be more intelligent (skirt texture doesnt matter
341 // if the avatar isnt wearing a skirt) but if any of the main baked
342 // textures is default then the rest should be as well
343 if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE)
344 continue;
345
346 if (missingTexturesOnly)
347 {
348 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
349 continue;
350 else
351 m_log.DebugFormat(
352 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
353 face.TextureID, idx, sp.Name);
354 }
355 else
356 {
357 m_log.DebugFormat(
358 "[AVFACTORY]: Requesting rebake of {0} ({1}) for {2}.",
359 face.TextureID, idx, sp.Name);
360 }
361
362 sp.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
363 }
364 }
365
366 #endregion
367
368 #region AvatarFactoryModule private methods
369
347 private Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(ScenePresence sp) 370 private Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(ScenePresence sp)
348 { 371 {
349 if (sp.IsChildAgent) 372 if (sp.IsChildAgent)
diff --git a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
index dee0ad4..eb1e4b5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
@@ -43,7 +43,7 @@ using OpenSim.Services.Interfaces;
43namespace OpenSim.Region.CoreModules.Avatar.Profile 43namespace OpenSim.Region.CoreModules.Avatar.Profile
44{ 44{
45 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 45 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
46 public class BasicProfileModule : ISharedRegionModule 46 public class BasicProfileModule : IProfileModule, ISharedRegionModule
47 { 47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
@@ -57,6 +57,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
57 57
58 public void Initialise(IConfigSource config) 58 public void Initialise(IConfigSource config)
59 { 59 {
60 // This can be reduced later as the loader will determine
61 // whether we are needed
60 if (config.Configs["Profile"] != null) 62 if (config.Configs["Profile"] != null)
61 { 63 {
62 if (config.Configs["Profile"].GetString("Module", string.Empty) != "BasicProfileModule") 64 if (config.Configs["Profile"].GetString("Module", string.Empty) != "BasicProfileModule")
@@ -65,14 +67,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
65 67
66 m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled"); 68 m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled");
67 m_Enabled = true; 69 m_Enabled = true;
68
69 } 70 }
70 71
71 public void AddRegion(Scene scene) 72 public void AddRegion(Scene scene)
72 { 73 {
73 if (!m_Enabled) 74 if (!m_Enabled)
74 return; 75 return;
75 76
76 lock (m_Scenes) 77 lock (m_Scenes)
77 { 78 {
78 if (!m_Scenes.Contains(scene)) 79 if (!m_Scenes.Contains(scene))
@@ -80,6 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
80 m_Scenes.Add(scene); 81 m_Scenes.Add(scene);
81 // Hook up events 82 // Hook up events
82 scene.EventManager.OnNewClient += OnNewClient; 83 scene.EventManager.OnNewClient += OnNewClient;
84 scene.RegisterModuleInterface<IProfileModule>(this);
83 } 85 }
84 } 86 }
85 } 87 }
@@ -116,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
116 118
117 public Type ReplaceableInterface 119 public Type ReplaceableInterface
118 { 120 {
119 get { return null; } 121 get { return typeof(IProfileModule); }
120 } 122 }
121 123
122 #endregion 124 #endregion
@@ -170,4 +172,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
170 } 172 }
171 173
172 } 174 }
173} \ No newline at end of file 175}