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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs54
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs57
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs79
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs14
5 files changed, 142 insertions, 66 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 01170aa..6b24718 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -78,11 +78,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
78 private Stream m_loadStream; 78 private Stream m_loadStream;
79 79
80 /// <summary> 80 /// <summary>
81 /// FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things 81 /// Has the control file been loaded for this archive?
82 /// (I thought they weren't). We will need to bump the version number and perform this check on all
83 /// subsequent IAR versions only
84 /// </summary> 82 /// </summary>
85 protected bool m_controlFileLoaded = true; 83 public bool ControlFileLoaded { get; private set; }
84
85 /// <summary>
86 /// Do we want to enforce the check. IAR versions before 0.2 and 1.1 do not guarantee this order, so we can't
87 /// enforce.
88 /// </summary>
89 public bool EnforceControlFileCheck { get; private set; }
90
86 protected bool m_assetsLoaded; 91 protected bool m_assetsLoaded;
87 protected bool m_inventoryNodesLoaded; 92 protected bool m_inventoryNodesLoaded;
88 93
@@ -131,6 +136,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
131 m_userInfo = userInfo; 136 m_userInfo = userInfo;
132 m_invPath = invPath; 137 m_invPath = invPath;
133 m_loadStream = loadStream; 138 m_loadStream = loadStream;
139
140 // FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things
141 // (I thought they weren't). We will need to bump the version number and perform this check on all
142 // subsequent IAR versions only
143 ControlFileLoaded = true;
134 } 144 }
135 145
136 /// <summary> 146 /// <summary>
@@ -471,16 +481,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
471 if (m_creatorIdForAssetId.ContainsKey(assetId)) 481 if (m_creatorIdForAssetId.ContainsKey(assetId))
472 { 482 {
473 string xmlData = Utils.BytesToString(data); 483 string xmlData = Utils.BytesToString(data);
474 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 484 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
475 foreach (SceneObjectPart sop in sog.Parts) 485
486 CoalescedSceneObjects coa = null;
487 if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa))
488 {
489// m_log.DebugFormat(
490// "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
491
492 sceneObjects.AddRange(coa.Objects);
493 }
494 else
476 { 495 {
477 if (sop.CreatorData == null || sop.CreatorData == "") 496 sceneObjects.Add(SceneObjectSerializer.FromOriginalXmlFormat(xmlData));
478 {
479 sop.CreatorID = m_creatorIdForAssetId[assetId];
480 }
481 } 497 }
482 498
483 data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)); 499 foreach (SceneObjectGroup sog in sceneObjects)
500 foreach (SceneObjectPart sop in sog.Parts)
501 if (sop.CreatorData == null || sop.CreatorData == "")
502 sop.CreatorID = m_creatorIdForAssetId[assetId];
503
504 if (coa != null)
505 data = Utils.StringToBytes(CoalescedSceneObjectsSerializer.ToXml(coa));
506 else
507 data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sceneObjects[0]));
484 } 508 }
485 } 509 }
486 510
@@ -508,7 +532,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
508 /// </summary> 532 /// </summary>
509 /// <param name="path"></param> 533 /// <param name="path"></param>
510 /// <param name="data"></param> 534 /// <param name="data"></param>
511 protected void LoadControlFile(string path, byte[] data) 535 public void LoadControlFile(string path, byte[] data)
512 { 536 {
513 XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data)); 537 XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data));
514 XElement archiveElement = doc.Element("archive"); 538 XElement archiveElement = doc.Element("archive");
@@ -524,7 +548,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
524 majorVersion, MAX_MAJOR_VERSION)); 548 majorVersion, MAX_MAJOR_VERSION));
525 } 549 }
526 550
527 m_controlFileLoaded = true; 551 ControlFileLoaded = true;
528 m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); 552 m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
529 } 553 }
530 554
@@ -536,7 +560,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
536 /// <param name="data"></param> 560 /// <param name="data"></param>
537 protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data) 561 protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data)
538 { 562 {
539 if (!m_controlFileLoaded) 563 if (!ControlFileLoaded)
540 throw new Exception( 564 throw new Exception(
541 string.Format( 565 string.Format(
542 "The IAR you are trying to load does not list {0} before {1}. Aborting load", 566 "The IAR you are trying to load does not list {0} before {1}. Aborting load",
@@ -583,7 +607,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
583 /// <param name="data"></param> 607 /// <param name="data"></param>
584 protected void LoadAssetFile(string path, byte[] data) 608 protected void LoadAssetFile(string path, byte[] data)
585 { 609 {
586 if (!m_controlFileLoaded) 610 if (!ControlFileLoaded)
587 throw new Exception( 611 throw new Exception(
588 string.Format( 612 string.Format(
589 "The IAR you are trying to load does not list {0} before {1}. Aborting load", 613 "The IAR you are trying to load does not list {0} before {1}. Aborting load",
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index dc4900f..c039b5a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -394,12 +394,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
394 if (options.ContainsKey("profile")) 394 if (options.ContainsKey("profile"))
395 { 395 {
396 majorVersion = 1; 396 majorVersion = 1;
397 minorVersion = 0; 397 minorVersion = 1;
398 } 398 }
399 else 399 else
400 { 400 {
401 majorVersion = 0; 401 majorVersion = 0;
402 minorVersion = 1; 402 minorVersion = 2;
403 } 403 }
404 404
405 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); 405 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index e5127a0..5ba08ee 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -68,17 +68,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
68 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), 68 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
69 FirstName = "Mr", 69 FirstName = "Mr",
70 LastName = "Tiddles" }; 70 LastName = "Tiddles" };
71
71 protected UserAccount m_uaLL1 72 protected UserAccount m_uaLL1
72 = new UserAccount { 73 = new UserAccount {
73 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), 74 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
74 FirstName = "Lord", 75 FirstName = "Lord",
75 LastName = "Lucan" }; 76 LastName = "Lucan" };
77
76 protected UserAccount m_uaLL2 78 protected UserAccount m_uaLL2
77 = new UserAccount { 79 = new UserAccount {
78 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), 80 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
79 FirstName = "Lord", 81 FirstName = "Lord",
80 LastName = "Lucan" }; 82 LastName = "Lucan" };
83
81 protected string m_item1Name = "Ray Gun Item"; 84 protected string m_item1Name = "Ray Gun Item";
85 protected string m_coaItemName = "Coalesced Item";
82 86
83 [SetUp] 87 [SetUp]
84 public virtual void SetUp() 88 public virtual void SetUp()
@@ -97,38 +101,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
97// log4net.Config.XmlConfigurator.Configure(); 101// log4net.Config.XmlConfigurator.Configure();
98 102
99 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 103 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
100 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 104 Scene scene = SceneSetupHelpers.SetupScene();
101 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 105 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
102 106
103 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 107 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
104 108
105 MemoryStream archiveWriteStream = new MemoryStream(); 109 MemoryStream archiveWriteStream = new MemoryStream();
106 110
107 // Create asset 111 // Create scene object asset
108 SceneObjectGroup object1; 112 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
109 SceneObjectPart part1; 113 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
110 {
111 string partName = "Ray Gun Object";
112 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
113 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
114 Vector3 groupPosition = new Vector3(10, 20, 30);
115 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
116 Vector3 offsetPosition = new Vector3(5, 10, 15);
117
118 part1
119 = new SceneObjectPart(
120 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
121 part1.Name = partName;
122
123 object1 = new SceneObjectGroup(part1);
124 scene.AddNewSceneObject(object1, false);
125 }
126 114
127 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 115 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
128 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 116 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
129 scene.AssetService.Store(asset1); 117 scene.AssetService.Store(asset1);
130 118
131 // Create item 119 // Create scene object item
132 InventoryItemBase item1 = new InventoryItemBase(); 120 InventoryItemBase item1 = new InventoryItemBase();
133 item1.Name = m_item1Name; 121 item1.Name = m_item1Name;
134 item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); 122 item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
@@ -139,8 +127,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
139 item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; 127 item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
140 scene.AddInventoryItem(item1); 128 scene.AddInventoryItem(item1);
141 129
130 // Create coalesced objects asset
131 SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
132 cobj1.AbsolutePosition = new Vector3(15, 30, 45);
133
134 SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
135 cobj2.AbsolutePosition = new Vector3(25, 50, 75);
136
137 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);
138
139 AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa);
140 scene.AssetService.Store(coaAsset);
141
142 // Create coalesced objects inventory item
143 InventoryItemBase coaItem = new InventoryItemBase();
144 coaItem.Name = m_coaItemName;
145 coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
146 coaItem.AssetID = coaAsset.FullID;
147 coaItem.GroupID = UUID.Random();
148 coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
149 coaItem.Owner = m_uaLL1.PrincipalID;
150 coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
151 scene.AddInventoryItem(coaItem);
152
142 archiverModule.ArchiveInventory( 153 archiverModule.ArchiveInventory(
143 Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream); 154 Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream);
144 155
145 m_iarStreamBytes = archiveWriteStream.ToArray(); 156 m_iarStreamBytes = archiveWriteStream.ToArray();
146 } 157 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 7f156f8..52232a0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -62,9 +62,66 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
62 SerialiserModule serialiserModule = new SerialiserModule(); 62 SerialiserModule serialiserModule = new SerialiserModule();
63 m_archiverModule = new InventoryArchiverModule(); 63 m_archiverModule = new InventoryArchiverModule();
64 64
65 m_scene = SceneSetupHelpers.SetupScene("Inventory"); 65 m_scene = SceneSetupHelpers.SetupScene();
66 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); 66 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
67 } 67 }
68
69 [Test]
70 public void TestLoadCoalesecedItem()
71 {
72 TestHelper.InMethod();
73// log4net.Config.XmlConfigurator.Configure();
74
75 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password");
76 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
77
78 InventoryItemBase coaItem
79 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
80
81 Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
82
83 string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
84
85 CoalescedSceneObjects coa;
86 bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
87
88 Assert.That(readResult, Is.True);
89 Assert.That(coa.Count, Is.EqualTo(2));
90
91 List<SceneObjectGroup> coaObjects = coa.Objects;
92 Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
93 Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
94
95 Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
96 Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
97 }
98
99 /// <summary>
100 /// Test that the IAR has the required files in the right order.
101 /// </summary>
102 /// <remarks>
103 /// At the moment, the only thing that matters is that the control file is the very first one.
104 /// </remarks>
105 [Test]
106 public void TestOrder()
107 {
108 TestHelper.InMethod();
109// log4net.Config.XmlConfigurator.Configure();
110
111 MemoryStream archiveReadStream = new MemoryStream(m_iarStreamBytes);
112 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
113 string filePath;
114 TarArchiveReader.TarEntryType tarEntryType;
115
116 byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
117 Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
118
119 InventoryArchiveReadRequest iarr
120 = new InventoryArchiveReadRequest(null, null, null, (Stream)null, false);
121 iarr.LoadControlFile(filePath, data);
122
123 Assert.That(iarr.ControlFileLoaded, Is.True);
124 }
68 125
69 /// <summary> 126 /// <summary>
70 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive 127 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
@@ -84,24 +141,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
84 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); 141 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
85 142
86 // Create asset 143 // Create asset
87 SceneObjectGroup object1; 144 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
88 SceneObjectPart part1; 145 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
89 {
90 string partName = "My Little Dog Object";
91 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
92 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
93 Vector3 groupPosition = new Vector3(10, 20, 30);
94 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
95 Vector3 offsetPosition = new Vector3(5, 10, 15);
96
97 part1
98 = new SceneObjectPart(
99 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
100 part1.Name = partName;
101
102 object1 = new SceneObjectGroup(part1);
103 m_scene.AddNewSceneObject(object1, false);
104 }
105 146
106 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 147 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
107 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 148 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 0e8f647..c7dae52 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
63 63
64 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 64 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
65 65
66 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 66 Scene scene = SceneSetupHelpers.SetupScene();
67 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 67 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
68 68
69 // Create user 69 // Create user
@@ -180,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
180 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 180 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
181 181
182 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 182 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
183 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 183 Scene scene = SceneSetupHelpers.SetupScene();
184 184
185 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 185 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
186 186
@@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
223 223
224 SerialiserModule serialiserModule = new SerialiserModule(); 224 SerialiserModule serialiserModule = new SerialiserModule();
225 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 225 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
226 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 226 Scene scene = SceneSetupHelpers.SetupScene();
227 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 227 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
228 228
229 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); 229 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
@@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
248 248
249 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 249 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
250 250
251 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 251 Scene scene = SceneSetupHelpers.SetupScene();
252 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 252 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
253 253
254 // Create user 254 // Create user
@@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
327 TestHelper.InMethod(); 327 TestHelper.InMethod();
328// log4net.Config.XmlConfigurator.Configure(); 328// log4net.Config.XmlConfigurator.Configure();
329 329
330 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 330 Scene scene = SceneSetupHelpers.SetupScene();
331 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 331 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
332 332
333 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 333 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@@ -394,7 +394,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
394 TestHelper.InMethod(); 394 TestHelper.InMethod();
395 //log4net.Config.XmlConfigurator.Configure(); 395 //log4net.Config.XmlConfigurator.Configure();
396 396
397 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 397 Scene scene = SceneSetupHelpers.SetupScene();
398 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 398 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
399 399
400 string folder1ExistingName = "a"; 400 string folder1ExistingName = "a";
@@ -445,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
445 TestHelper.InMethod(); 445 TestHelper.InMethod();
446// log4net.Config.XmlConfigurator.Configure(); 446// log4net.Config.XmlConfigurator.Configure();
447 447
448 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 448 Scene scene = SceneSetupHelpers.SetupScene();
449 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 449 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
450 450
451 string folder1ExistingName = "a"; 451 string folder1ExistingName = "a";