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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using NUnit.Framework;
34using OpenMetaverse;
35using OpenSim.Data;
36using OpenSim.Framework;
37using OpenSim.Framework.Serialization;
38using OpenSim.Framework.Serialization.External;
39using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
40using OpenSim.Region.CoreModules.World.Serialiser;
41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Scenes.Serialization;
43using OpenSim.Services.Interfaces;
44using OpenSim.Tests.Common;
45
46namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
47{
48 [TestFixture]
49 public class InventoryArchiveLoadTests : InventoryArchiveTestCase
50 {
51 protected TestScene m_scene;
52 protected InventoryArchiverModule m_archiverModule;
53
54 [SetUp]
55 public override void SetUp()
56 {
57 base.SetUp();
58
59 SerialiserModule serialiserModule = new SerialiserModule();
60 m_archiverModule = new InventoryArchiverModule();
61
62 m_scene = new SceneHelpers().SetupScene();
63 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
64 }
65
66 [Test]
67 public void TestLoadCoalesecedItem()
68 {
69 TestHelpers.InMethod();
70// TestHelpers.EnableLogging();
71
72 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
73 m_archiverModule.DearchiveInventory(UUID.Random(), m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
74
75 InventoryItemBase coaItem
76 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
77
78 Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
79
80 string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
81
82 CoalescedSceneObjects coa;
83 bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
84
85 Assert.That(readResult, Is.True);
86 Assert.That(coa.Count, Is.EqualTo(2));
87
88 List<SceneObjectGroup> coaObjects = coa.Objects;
89 Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
90 Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
91
92 Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
93 Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
94 }
95
96 /// <summary>
97 /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
98 /// objects.
99 /// </summary>
100 [Test]
101 public void TestLoadIarCreatorAccountPresent()
102 {
103 TestHelpers.InMethod();
104// log4net.Config.XmlConfigurator.Configure();
105
106 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
107
108 m_archiverModule.DearchiveInventory(UUID.Random(), m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
109 InventoryItemBase foundItem1
110 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
111
112 Assert.That(
113 foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
114 "Loaded item non-uuid creator doesn't match original");
115 Assert.That(
116 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
117 "Loaded item uuid creator doesn't match original");
118 Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
119 "Loaded item owner doesn't match inventory reciever");
120
121 AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
122 string xmlData = Utils.BytesToString(asset1.Data);
123 SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
124
125 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
126 }
127
128// /// <summary>
129// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
130// /// an account exists with the same name as the creator, though not the same id.
131// /// </summary>
132// [Test]
133// public void TestLoadIarV0_1SameNameCreator()
134// {
135// TestHelpers.InMethod();
136// TestHelpers.EnableLogging();
137//
138// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
139// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
140//
141// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
142// InventoryItemBase foundItem1
143// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
144//
145// Assert.That(
146// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
147// "Loaded item non-uuid creator doesn't match original");
148// Assert.That(
149// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
150// "Loaded item uuid creator doesn't match original");
151// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
152// "Loaded item owner doesn't match inventory reciever");
153//
154// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
155// string xmlData = Utils.BytesToString(asset1.Data);
156// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
157//
158// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
159// }
160
161 /// <summary>
162 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
163 /// the creator or an account with the creator's name does not exist within the system.
164 /// </summary>
165 [Test]
166 public void TestLoadIarV0_1AbsentCreator()
167 {
168 TestHelpers.InMethod();
169// log4net.Config.XmlConfigurator.Configure();
170
171 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
172 m_archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
173
174 InventoryItemBase foundItem1
175 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
176
177 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
178 Assert.That(
179 foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
180 "Loaded item non-uuid creator doesn't match that of the loading user");
181 Assert.That(
182 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
183 "Loaded item uuid creator doesn't match that of the loading user");
184
185 AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
186 string xmlData = Utils.BytesToString(asset1.Data);
187 SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
188
189 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
190 }
191 }
192} \ No newline at end of file