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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs128
1 files changed, 63 insertions, 65 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index b33c2b1..1e18095 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
55 /// <value> 55 /// <value>
56 /// Enable or disable checking whether the iar user is actually logged in 56 /// Enable or disable checking whether the iar user is actually logged in
57 /// </value> 57 /// </value>
58 public bool DisablePresenceChecks { get; set; } 58// public bool DisablePresenceChecks { get; set; }
59 59
60 public event InventoryArchiveSaved OnInventoryArchiveSaved; 60 public event InventoryArchiveSaved OnInventoryArchiveSaved;
61 61
@@ -95,10 +95,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
95 95
96 public InventoryArchiverModule() {} 96 public InventoryArchiverModule() {}
97 97
98 public InventoryArchiverModule(bool disablePresenceChecks) 98// public InventoryArchiverModule(bool disablePresenceChecks)
99 { 99// {
100 DisablePresenceChecks = disablePresenceChecks; 100// DisablePresenceChecks = disablePresenceChecks;
101 } 101// }
102 102
103 public void Initialise(Scene scene, IConfigSource source) 103 public void Initialise(Scene scene, IConfigSource source)
104 { 104 {
@@ -172,8 +172,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
172 172
173 if (userInfo != null) 173 if (userInfo != null)
174 { 174 {
175 if (CheckPresence(userInfo.PrincipalID)) 175// if (CheckPresence(userInfo.PrincipalID))
176 { 176// {
177 try 177 try
178 { 178 {
179 new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService); 179 new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService);
@@ -189,13 +189,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
189 } 189 }
190 190
191 return true; 191 return true;
192 } 192// }
193 else 193// else
194 { 194// {
195 m_log.ErrorFormat( 195// m_log.ErrorFormat(
196 "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", 196// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
197 userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); 197// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
198 } 198// }
199 } 199 }
200 } 200 }
201 201
@@ -212,8 +212,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
212 212
213 if (userInfo != null) 213 if (userInfo != null)
214 { 214 {
215 if (CheckPresence(userInfo.PrincipalID)) 215// if (CheckPresence(userInfo.PrincipalID))
216 { 216// {
217 try 217 try
218 { 218 {
219 new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService); 219 new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService);
@@ -229,13 +229,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
229 } 229 }
230 230
231 return true; 231 return true;
232 } 232// }
233 else 233// else
234 { 234// {
235 m_log.ErrorFormat( 235// m_log.ErrorFormat(
236 "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", 236// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
237 userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); 237// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
238 } 238// }
239 } 239 }
240 } 240 }
241 241
@@ -257,9 +257,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
257 257
258 if (userInfo != null) 258 if (userInfo != null)
259 { 259 {
260 if (CheckPresence(userInfo.PrincipalID)) 260// if (CheckPresence(userInfo.PrincipalID))
261 { 261// {
262
263 InventoryArchiveReadRequest request; 262 InventoryArchiveReadRequest request;
264 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); 263 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
265 264
@@ -280,13 +279,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
280 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 279 UpdateClientWithLoadedNodes(userInfo, request.Execute());
281 280
282 return true; 281 return true;
283 } 282// }
284 else 283// else
285 { 284// {
286 m_log.ErrorFormat( 285// m_log.ErrorFormat(
287 "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", 286// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
288 userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); 287// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
289 } 288// }
290 } 289 }
291 else 290 else
292 m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found", 291 m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found",
@@ -306,8 +305,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
306 305
307 if (userInfo != null) 306 if (userInfo != null)
308 { 307 {
309 if (CheckPresence(userInfo.PrincipalID)) 308// if (CheckPresence(userInfo.PrincipalID))
310 { 309// {
311 InventoryArchiveReadRequest request; 310 InventoryArchiveReadRequest request;
312 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); 311 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
313 312
@@ -328,13 +327,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
328 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 327 UpdateClientWithLoadedNodes(userInfo, request.Execute());
329 328
330 return true; 329 return true;
331 } 330// }
332 else 331// else
333 { 332// {
334 m_log.ErrorFormat( 333// m_log.ErrorFormat(
335 "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", 334// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
336 userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); 335// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
337 } 336// }
338 } 337 }
339 } 338 }
340 339
@@ -529,28 +528,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
529 } 528 }
530 } 529 }
531 530
532 /// <summary> 531// /// <summary>
533 /// Check if the given user is present in any of the scenes. 532// /// Check if the given user is present in any of the scenes.
534 /// </summary> 533// /// </summary>
535 /// <param name="userId">The user to check</param> 534// /// <param name="userId">The user to check</param>
536 /// <returns>true if the user is in any of the scenes, false otherwise</returns> 535// /// <returns>true if the user is in any of the scenes, false otherwise</returns>
537 protected bool CheckPresence(UUID userId) 536// protected bool CheckPresence(UUID userId)
538 { 537// {
539 if (DisablePresenceChecks) 538// if (DisablePresenceChecks)
540 return true; 539// return true;
541 540//
542 foreach (Scene scene in m_scenes.Values) 541// foreach (Scene scene in m_scenes.Values)
543 { 542// {
544 ScenePresence p; 543// ScenePresence p;
545 if ((p = scene.GetScenePresence(userId)) != null) 544// if ((p = scene.GetScenePresence(userId)) != null)
546 { 545// {
547 p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false); 546// p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false);
548 return true; 547// return true;
549 } 548// }
550 } 549// }
551 550//
552 return false; 551// return false;
553 } 552// }
554
555 } 553 }
556} 554}