diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 8dec2c4..8732e2e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -97,7 +97,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
97 | item.InvType = Convert.ToInt32(reader.ReadString()); | 97 | item.InvType = Convert.ToInt32(reader.ReadString()); |
98 | reader.ReadEndElement(); | 98 | reader.ReadEndElement(); |
99 | reader.ReadStartElement("CreatorUUID"); | 99 | reader.ReadStartElement("CreatorUUID"); |
100 | item.Creator = UUID.Parse(reader.ReadString()); | 100 | item.CreatorId = reader.ReadString(); |
101 | reader.ReadEndElement(); | 101 | reader.ReadEndElement(); |
102 | reader.ReadStartElement("CreationDate"); | 102 | reader.ReadStartElement("CreationDate"); |
103 | item.CreationDate = Convert.ToInt32(reader.ReadString()); | 103 | item.CreationDate = Convert.ToInt32(reader.ReadString()); |
@@ -329,7 +329,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
329 | // Don't use the item ID that's in the file | 329 | // Don't use the item ID that's in the file |
330 | item.ID = UUID.Random(); | 330 | item.ID = UUID.Random(); |
331 | 331 | ||
332 | item.Creator = m_userInfo.UserProfile.ID; | 332 | item.CreatorId = m_userInfo.UserProfile.ID.ToString(); |
333 | item.Owner = m_userInfo.UserProfile.ID; | 333 | item.Owner = m_userInfo.UserProfile.ID; |
334 | 334 | ||
335 | // Reset folder ID to the one in which we want to load it | 335 | // Reset folder ID to the one in which we want to load it |