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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/InstantMessage')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs24
1 files changed, 10 insertions, 14 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index a521ead..09a75e2 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -148,19 +148,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
148 //client.OnEconomyDataRequest += OnEconomyDataRequest; 148 //client.OnEconomyDataRequest += OnEconomyDataRequest;
149 } 149 }
150 150
151 // TODO: Remove method when mute lists are supported
152 //
153 //private void OnEconomyDataRequest(UUID agentID)
154 //{
155 // IClientAPI client = FindClient(agentID);
156 // if (client == null)
157 // {
158 // m_log.ErrorFormat("[OFFLINE MESSAGING] Can't find client {0}", agentID.ToString());
159 // return;
160 // }
161 // RetrieveInstantMessages(client);
162 //}
163
164 private void RetrieveInstantMessages(IClientAPI client) 151 private void RetrieveInstantMessages(IClientAPI client)
165 { 152 {
166 m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId); 153 m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
@@ -173,7 +160,16 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
173 DateTime saved = Util.ToDateTime((uint)im.timestamp); 160 DateTime saved = Util.ToDateTime((uint)im.timestamp);
174 161
175 im.message = "(saved " + saved.ToString() + ") " + im.message; 162 im.message = "(saved " + saved.ToString() + ") " + im.message;
176 client.SendInstantMessage(im); 163
164 // client.SendInstantMessage(im);
165
166 // Send through scene event manager so all modules get a chance
167 // to look at this message before it gets delivered.
168 //
169 // Needed for proper state management for stored group
170 // invitations
171 //
172 client.Scene.EventManager.TriggerIncomingInstantMessage(im);
177 } 173 }
178 } 174 }
179 175