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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs162
1 files changed, 160 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
index c55839f..b0a7567 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
@@ -46,7 +46,7 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
46namespace OpenSim.Region.CoreModules.Avatar.Friends 46namespace OpenSim.Region.CoreModules.Avatar.Friends
47{ 47{
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
49 public class HGFriendsModule : FriendsModule, ISharedRegionModule, IFriendsModule 49 public class HGFriendsModule : FriendsModule, ISharedRegionModule, IFriendsModule, IFriendsSimConnector
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 52
@@ -56,6 +56,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
56 get { return "HGFriendsModule"; } 56 get { return "HGFriendsModule"; }
57 } 57 }
58 58
59 public override void AddRegion(Scene scene)
60 {
61 if (!m_Enabled)
62 return;
63
64 base.AddRegion(scene);
65 scene.RegisterModuleInterface<IFriendsSimConnector>(this);
66 }
67
68 #endregion
69
70 #region IFriendsSimConnector
71
72 /// <summary>
73 /// Notify the user that the friend's status changed
74 /// </summary>
75 /// <param name="userID">user to be notified</param>
76 /// <param name="friendID">friend whose status changed</param>
77 /// <param name="online">status</param>
78 /// <returns></returns>
79 public bool StatusNotify(UUID userID, UUID friendID, bool online)
80 {
81 return LocalStatusNotification(friendID, userID, online);
82 }
83
59 #endregion 84 #endregion
60 85
61 protected override bool FetchFriendslist(IClientAPI client) 86 protected override bool FetchFriendslist(IClientAPI client)
@@ -103,6 +128,140 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
103 return false; 128 return false;
104 } 129 }
105 130
131 protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
132 {
133 // Let's single out the UUIs
134 List<string> localFriends = new List<string>();
135 List<string> foreignFriends = new List<string>();
136 string tmp = string.Empty;
137
138 foreach (string s in friendList)
139 {
140 UUID id;
141 if (UUID.TryParse(s, out id))
142 localFriends.Add(s);
143 else if (Util.ParseUniversalUserIdentifier(s, out id, out tmp, out tmp, out tmp, out tmp))
144 {
145 foreignFriends.Add(s);
146 // add it here too, who knows maybe the foreign friends happens to be on this grid
147 localFriends.Add(id.ToString());
148 }
149 }
150
151 // OK, see who's present on this grid
152 List<string> toBeRemoved = new List<string>();
153 PresenceInfo[] presence = PresenceService.GetAgents(localFriends.ToArray());
154 foreach (PresenceInfo pi in presence)
155 {
156 UUID presenceID;
157 if (UUID.TryParse(pi.UserID, out presenceID))
158 {
159 online.Add(presenceID);
160 foreach (string s in foreignFriends)
161 if (s.StartsWith(pi.UserID))
162 toBeRemoved.Add(s);
163 }
164 }
165
166 foreach (string s in toBeRemoved)
167 foreignFriends.Remove(s);
168
169 // OK, let's send this up the stack, and leave a closure here
170 // collecting online friends in other grids
171 Util.FireAndForget(delegate { CollectOnlineFriendsElsewhere(userID, foreignFriends); });
172
173 }
174
175 private void CollectOnlineFriendsElsewhere(UUID userID, List<string> foreignFriends)
176 {
177 // let's divide the friends on a per-domain basis
178 Dictionary<string, List<string>> friendsPerDomain = new Dictionary<string, List<string>>();
179 foreach (string friend in foreignFriends)
180 {
181 UUID friendID;
182 if (!UUID.TryParse(friend, out friendID))
183 {
184 // it's a foreign friend
185 string url = string.Empty, tmp = string.Empty;
186 if (Util.ParseUniversalUserIdentifier(friend, out friendID, out url, out tmp, out tmp, out tmp))
187 {
188 if (!friendsPerDomain.ContainsKey(url))
189 friendsPerDomain[url] = new List<string>();
190 friendsPerDomain[url].Add(friend);
191 }
192 }
193 }
194
195 // Now, call those worlds
196
197 foreach (KeyValuePair<string, List<string>> kvp in friendsPerDomain)
198 {
199 List<string> ids = new List<string>();
200 foreach (string f in kvp.Value)
201 ids.Add(f);
202 UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
203 List<UUID> online = uConn.GetOnlineFriends(userID, ids);
204 // Finally send the notifications to the user
205 // this whole process may take a while, so let's check at every
206 // iteration that the user is still here
207 IClientAPI client = LocateClientObject(userID);
208 if (client != null)
209 client.SendAgentOnline(online.ToArray());
210 else
211 break;
212 }
213
214 }
215
216 protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
217 {
218 // First, let's divide the friends on a per-domain basis
219 Dictionary<string, List<FriendInfo>> friendsPerDomain = new Dictionary<string, List<FriendInfo>>();
220 foreach (FriendInfo friend in friendList)
221 {
222 UUID friendID;
223 if (UUID.TryParse(friend.Friend, out friendID))
224 {
225 if (!friendsPerDomain.ContainsKey("local"))
226 friendsPerDomain["local"] = new List<FriendInfo>();
227 friendsPerDomain["local"].Add(friend);
228 }
229 else
230 {
231 // it's a foreign friend
232 string url = string.Empty, tmp = string.Empty;
233 if (Util.ParseUniversalUserIdentifier(friend.Friend, out friendID, out url, out tmp, out tmp, out tmp))
234 {
235 // Let's try our luck in the local sim. Who knows, maybe it's here
236 if (LocalStatusNotification(userID, friendID, online))
237 continue;
238
239 if (!friendsPerDomain.ContainsKey(url))
240 friendsPerDomain[url] = new List<FriendInfo>();
241 friendsPerDomain[url].Add(friend);
242 }
243 }
244 }
245
246 // For the local friends, just call the base method
247 // Let's do this first of all
248 if (friendsPerDomain.ContainsKey("local"))
249 base.StatusNotify(friendsPerDomain["local"], userID, online);
250
251 foreach (KeyValuePair<string, List<FriendInfo>> kvp in friendsPerDomain)
252 {
253 if (kvp.Key != "local")
254 {
255 // For the others, call the user agent service
256 List<string> ids = new List<string>();
257 foreach (FriendInfo f in kvp.Value)
258 ids.Add(f.Friend);
259 UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
260 uConn.StatusNotification(ids, userID, online);
261 }
262 }
263 }
264
106 protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last) 265 protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last)
107 { 266 {
108 first = "Unknown"; last = "User"; 267 first = "Unknown"; last = "User";
@@ -172,7 +331,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
172 { 331 {
173 string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); 332 string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
174 333
175 m_log.DebugFormat("[XXX] GetFriendsFromService to {0}", agentUUI);
176 finfos = FriendsService.GetFriends(agentUUI); 334 finfos = FriendsService.GetFriends(agentUUI);
177 m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, agentUUI); 335 m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, agentUUI);
178 } 336 }