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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs42
1 files changed, 23 insertions, 19 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index fc7d63a..4abad81 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -442,42 +442,46 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
442 442
443 private ScenePresence GetRootPresenceFromAgentID(UUID AgentID) 443 private ScenePresence GetRootPresenceFromAgentID(UUID AgentID)
444 { 444 {
445 ScenePresence returnAgent = null; 445 List<Scene> scenes = null;
446 lock (m_scenes) 446 lock (m_scenes)
447 scenes = new List<Scene>(m_scenes.Values);
448
449 ScenePresence returnAgent = null;
450 ScenePresence queryagent = null;
451 foreach (Scene scene in scenes)
447 { 452 {
448 ScenePresence queryagent = null; 453 queryagent = scene.GetScenePresence(AgentID);
449 foreach (Scene scene in m_scenes.Values) 454 if (queryagent != null)
450 { 455 {
451 queryagent = scene.GetScenePresence(AgentID); 456 if (!queryagent.IsChildAgent)
452 if (queryagent != null)
453 { 457 {
454 if (!queryagent.IsChildAgent) 458 returnAgent = queryagent;
455 { 459 break;
456 returnAgent = queryagent;
457 break;
458 }
459 } 460 }
460 } 461 }
461 } 462 }
463
462 return returnAgent; 464 return returnAgent;
463 } 465 }
464 466
465 private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID) 467 private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
466 { 468 {
467 ScenePresence returnAgent = null; 469 List<Scene> scenes = null;
468 lock (m_scenes) 470 lock (m_scenes)
471 scenes = new List<Scene>(m_scenes.Values);
472
473 ScenePresence returnAgent = null;
474 ScenePresence queryagent = null;
475 foreach (Scene scene in m_scenes.Values)
469 { 476 {
470 ScenePresence queryagent = null; 477 queryagent = scene.GetScenePresence(AgentID);
471 foreach (Scene scene in m_scenes.Values) 478 if (queryagent != null)
472 { 479 {
473 queryagent = scene.GetScenePresence(AgentID); 480 returnAgent = queryagent;
474 if (queryagent != null) 481 break;
475 {
476 returnAgent = queryagent;
477 break;
478 }
479 } 482 }
480 } 483 }
484
481 return returnAgent; 485 return returnAgent;
482 } 486 }
483 487