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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs17
1 files changed, 14 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 0babeb5..3a91465 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -96,6 +96,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
96 ScenePresence killingAvatar = null; 96 ScenePresence killingAvatar = null;
97// string killingAvatarMessage; 97// string killingAvatarMessage;
98 98
99 // check to see if it is an NPC and just remove it
100 INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
101 if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
102 {
103 return;
104 }
105
99 if (killerObjectLocalID == 0) 106 if (killerObjectLocalID == 0)
100 deadAvatarMessage = "You committed suicide!"; 107 deadAvatarMessage = "You committed suicide!";
101 else 108 else
@@ -145,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
145 catch (InvalidOperationException) 152 catch (InvalidOperationException)
146 { } 153 { }
147 154
148 deadAvatar.Health = 100; 155 deadAvatar.setHealthWithUpdate(100.0f);
149 deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient); 156 deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
150 } 157 }
151 158
@@ -154,14 +161,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
154 try 161 try
155 { 162 {
156 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 163 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
157 164 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
158 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) 165 || avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
159 { 166 {
160 avatar.Invulnerable = false; 167 avatar.Invulnerable = false;
161 } 168 }
162 else 169 else
163 { 170 {
164 avatar.Invulnerable = true; 171 avatar.Invulnerable = true;
172 if (avatar.Health < 100.0f)
173 {
174 avatar.setHealthWithUpdate(100.0f);
175 }
165 } 176 }
166 } 177 }
167 catch (Exception) 178 catch (Exception)