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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index f1a81ae..e8aee3e 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -417,10 +417,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
417 m_savequeue.Remove(avatarID); 417 m_savequeue.Remove(avatarID);
418 } 418 }
419 } 419 }
420 }
421 420
422 if (m_savequeue.Count == 0 && m_sendqueue.Count == 0) 421 // We must lock both queues here so that QueueAppearanceSave() or *Send() don't m_updateTimer.Start() on
423 m_updateTimer.Stop(); 422 // another thread inbetween the first count calls and m_updateTimer.Stop() on this thread.
423 lock (m_sendqueue)
424 if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
425 m_updateTimer.Stop();
426 }
424 } 427 }
425 428
426 private void SaveAppearance(UUID agentid) 429 private void SaveAppearance(UUID agentid)