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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs19
1 files changed, 15 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index bb63bcd..0cadd83 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -211,6 +211,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
211 // Process the visual params, this may change height as well 211 // Process the visual params, this may change height as well
212 if (visualParams != null) 212 if (visualParams != null)
213 { 213 {
214// string[] visualParamsStrings = new string[visualParams.Length];
215// for (int i = 0; i < visualParams.Length; i++)
216// visualParamsStrings[i] = visualParams[i].ToString();
217// m_log.DebugFormat(
218// "[AVFACTORY]: Setting visual params for {0} to {1}",
219// client.Name, string.Join(", ", visualParamsStrings));
220
214 float oldHeight = sp.Appearance.AvatarHeight; 221 float oldHeight = sp.Appearance.AvatarHeight;
215 changed = sp.Appearance.SetVisualParams(visualParams); 222 changed = sp.Appearance.SetVisualParams(visualParams);
216 223
@@ -418,6 +425,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
418 425
419 // m_log.WarnFormat("[AVFACTORY] avatar {0} save appearance",agentid); 426 // m_log.WarnFormat("[AVFACTORY] avatar {0} save appearance",agentid);
420 427
428 // This could take awhile since it needs to pull inventory
429 // We need to do it at the point of save so that there is a sufficient delay for any upload of new body part/shape
430 // assets and item asset id changes to complete.
431 // I don't think we need to worry about doing this within m_setAppearanceLock since the queueing avoids
432 // multiple save requests.
433 SetAppearanceAssets(sp.UUID, sp.Appearance);
434
421 m_scene.AvatarService.SetAppearance(agentid, sp.Appearance); 435 m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
422 } 436 }
423 437
@@ -504,9 +518,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
504 518
505 avatAppearance.GetAssetsFrom(sp.Appearance); 519 avatAppearance.GetAssetsFrom(sp.Appearance);
506 520
507 // This could take awhile since it needs to pull inventory
508 SetAppearanceAssets(sp.UUID, ref avatAppearance);
509
510 lock (m_setAppearanceLock) 521 lock (m_setAppearanceLock)
511 { 522 {
512 // Update only those fields that we have changed. This is important because the viewer 523 // Update only those fields that we have changed. This is important because the viewer
@@ -540,7 +551,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
540 return true; 551 return true;
541 } 552 }
542 553
543 private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) 554 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
544 { 555 {
545 IInventoryService invService = m_scene.InventoryService; 556 IInventoryService invService = m_scene.InventoryService;
546 557