diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 19 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 10 |
2 files changed, 12 insertions, 17 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index f4bc495..9e5ce8f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -136,10 +136,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
136 | 136 | ||
137 | public void SaveChangedAttachments(IScenePresence sp) | 137 | public void SaveChangedAttachments(IScenePresence sp) |
138 | { | 138 | { |
139 | // Need to copy this list because DetachToInventoryPrep mods it | 139 | foreach (SceneObjectGroup grp in sp.GetAttachments()) |
140 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(sp.Attachments); | ||
141 | |||
142 | foreach (SceneObjectGroup grp in attachments) | ||
143 | { | 140 | { |
144 | if (grp.HasGroupChanged) // Resizer scripts? | 141 | if (grp.HasGroupChanged) // Resizer scripts? |
145 | { | 142 | { |
@@ -273,14 +270,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
273 | 270 | ||
274 | // Remove any previous attachments | 271 | // Remove any previous attachments |
275 | UUID itemID = UUID.Zero; | 272 | UUID itemID = UUID.Zero; |
276 | foreach (SceneObjectGroup grp in sp.Attachments) | 273 | |
277 | { | 274 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); |
278 | if (grp.AttachmentPoint == attachmentPt) | 275 | |
279 | { | 276 | // At the moment we can only deal with a single attachment |
280 | itemID = grp.GetFromItemID(); | 277 | if (attachments.Count != 0) |
281 | break; | 278 | itemID = attachments[0].GetFromItemID(); |
282 | } | ||
283 | } | ||
284 | 279 | ||
285 | if (itemID != UUID.Zero) | 280 | if (itemID != UUID.Zero) |
286 | DetachSingleAttachmentToInv(itemID, sp); | 281 | DetachSingleAttachmentToInv(itemID, sp); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index b0146a1..363e258 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
106 | 106 | ||
107 | // Check status on scene presence | 107 | // Check status on scene presence |
108 | Assert.That(m_presence.HasAttachments(), Is.True); | 108 | Assert.That(m_presence.HasAttachments(), Is.True); |
109 | List<SceneObjectGroup> attachments = m_presence.Attachments; | 109 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); |
110 | Assert.That(attachments.Count, Is.EqualTo(1)); | 110 | Assert.That(attachments.Count, Is.EqualTo(1)); |
111 | SceneObjectGroup attSo = attachments[0]; | 111 | SceneObjectGroup attSo = attachments[0]; |
112 | Assert.That(attSo.Name, Is.EqualTo(attName)); | 112 | Assert.That(attSo.Name, Is.EqualTo(attName)); |
@@ -140,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
140 | 140 | ||
141 | // Check scene presence status | 141 | // Check scene presence status |
142 | Assert.That(m_presence.HasAttachments(), Is.True); | 142 | Assert.That(m_presence.HasAttachments(), Is.True); |
143 | List<SceneObjectGroup> attachments = m_presence.Attachments; | 143 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); |
144 | Assert.That(attachments.Count, Is.EqualTo(1)); | 144 | Assert.That(attachments.Count, Is.EqualTo(1)); |
145 | SceneObjectGroup attSo = attachments[0]; | 145 | SceneObjectGroup attSo = attachments[0]; |
146 | Assert.That(attSo.Name, Is.EqualTo(attName)); | 146 | Assert.That(attSo.Name, Is.EqualTo(attName)); |
@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
174 | 174 | ||
175 | // Check scene presence status | 175 | // Check scene presence status |
176 | Assert.That(m_presence.HasAttachments(), Is.False); | 176 | Assert.That(m_presence.HasAttachments(), Is.False); |
177 | List<SceneObjectGroup> attachments = m_presence.Attachments; | 177 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); |
178 | Assert.That(attachments.Count, Is.EqualTo(0)); | 178 | Assert.That(attachments.Count, Is.EqualTo(0)); |
179 | 179 | ||
180 | // Check appearance status | 180 | // Check appearance status |
@@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
208 | 208 | ||
209 | // Check status on scene presence | 209 | // Check status on scene presence |
210 | Assert.That(m_presence.HasAttachments(), Is.False); | 210 | Assert.That(m_presence.HasAttachments(), Is.False); |
211 | List<SceneObjectGroup> attachments = m_presence.Attachments; | 211 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); |
212 | Assert.That(attachments.Count, Is.EqualTo(0)); | 212 | Assert.That(attachments.Count, Is.EqualTo(0)); |
213 | 213 | ||
214 | // Check item status | 214 | // Check item status |
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
237 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); | 237 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); |
238 | 238 | ||
239 | Assert.That(presence.HasAttachments(), Is.True); | 239 | Assert.That(presence.HasAttachments(), Is.True); |
240 | List<SceneObjectGroup> attachments = presence.Attachments; | 240 | List<SceneObjectGroup> attachments = presence.GetAttachments(); |
241 | 241 | ||
242 | Assert.That(attachments.Count, Is.EqualTo(1)); | 242 | Assert.That(attachments.Count, Is.EqualTo(1)); |
243 | SceneObjectGroup attSo = attachments[0]; | 243 | SceneObjectGroup attSo = attachments[0]; |